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4.0 - 7.0 years

9 - 13 Lacs

bengaluru

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About The Role Project Role : Software Development Lead Project Role Description : Develop and configure software systems either end-to-end or for a specific stage of product lifecycle. Apply knowledge of technologies, applications, methodologies, processes and tools to support a client, project or entity. Must have skills : Extended Reality XR Job-Skill Simulations Good to have skills : NA Minimum 7.5 year(s) of experience is required Educational Qualification : 15 years full time education Summary :As a Software Development Lead, you will be responsible for developing and configuring software systems, either end-to-end or for specific stages of the product lifecycle. Your typical day will involve collaborating with various teams to ensure that the software meets client requirements, applying your knowledge of technologies and methodologies to support project goals, and overseeing the implementation of solutions that enhance the overall functionality and performance of the software systems. Roles & Responsibilities:- Expected to be an SME.- Collaborate and manage the team to perform.- Responsible for team decisions.- Engage with multiple teams and contribute on key decisions.- Provide solutions to problems for their immediate team and across multiple teams.- Facilitate knowledge sharing and mentoring within the team to enhance skill development.- Monitor project progress and ensure alignment with strategic objectives. Professional & Technical Skills: - Must To Have Skills: Proficiency in Extended Reality XR Job-Skill Simulations.- Strong understanding of software development methodologies and best practices.- Experience with software configuration management tools.- Ability to analyze and troubleshoot complex software issues.- Familiarity with user experience design principles. Additional Information:- The candidate should have minimum 7.5 years of experience in Extended Reality XR Job-Skill Simulations.- This position is based at our Bengaluru office.- A 15 years full time education is required. Qualification 15 years full time education

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10.0 - 15.0 years

8 - 12 Lacs

bengaluru

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Seeking for highly skilled Analog IP Design Lead to join the TATA Electronics Business Unit where in the candidate will get to work on a wide range of exciting products and foundry enablement. This job position shall be Tata Semiconductor Manufacturing (TSM) division, based in Dholera/Bangalore. The successful candidate will work with 100% quality and with efficiency with quick time to market mindset. This role requires working closely with the internal IP design, TD, PDK, Layout, test and product engineering teams. The roles and responsibilities will include the working with customer requirement, architecture, circuit design, simulations and verification and all the interface of the memory design like amplifier, multi read/write decoders etc. Functional Requirements: Requires MTech in Electrical (VLSI, Microelectronics) from a reputed university with 10-15 years of in field experience Candidate with any of the below mentioned Analog IP design experiences can apply Experienced in one or more aspects of Analog circuit design from block level to full chip with a demonstrated history in driving design innovation and best practices. Must be proficient in transistor level design and system implementation of typical building blocks like charge pumps, comparators, amplifiers, bandgaps, linear regulators, switching regulators, TX, RX, Drivers, Interpolators etc. Candidates with solid Analog circuit design concepts and have worked to design, develop and deliver on quality collaterals of IP may apply for this job Role. Candidates with knowledge to design as many of the IPs like GPIO, PLL, LDO, Oscillators, DLL, X-tal Oscilators, DC-DC Buck, ADC/DAC may please apply. Candidates with knowledge to Arch design and develop DC-DC- Buck/Boost, SerDes, DDR will have advantage. What You will be doing: Supervision of overall Analog IP development. Architecture development, decision making in circuit topology finalization, review of functional and performance of all Analog IPs. Hands-on Capability and design of complex IP

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3.0 - 5.0 years

8 - 12 Lacs

noida

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Meet the deliverables within deadlines. Collaborating with other departments Working to create effective game/app functionality Helping the development team to transform design ideas into functional games. Designing and building game codes Required Candidate profile B.tech - Computer Science Sound knowledge of using C#, .NET framework in the Unity 3D Engine Experience in developing VR/AR applications Knowledge of system like Git/GitHub.

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3.0 - 7.0 years

5 - 10 Lacs

ahmedabad

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We are seeking a skilled 3D Artist + Animator with a passion for stylized or realistic game art and a deep understanding of the Unreal Engine pipeline. You will be responsible for creating high-quality 3D assets and animations that bring our characters, environments, and worlds to life. This is a key role in our creative team, directly contributing to the visual and interactive feel of the game. Responsibilities: Design, model, and texture high-quality 3D assets including characters, creatures, props, and environments. Rig and animate characters, creatures, and objects for real-time gameplay using Unreal Engine s animation tools. Implement animations in Unreal Engine using Animation Blueprints, State Machines, and Sequencer. Work closely with designers and developers to ensure animations integrate seamlessly with gameplay systems. Optimize assets for performance without compromising visual quality. Collaborate with concept artists, technical artists, and programmers to bring game visuals to life. Contribute to creative discussions and provide input on art direction and animation style Requirements: 3+ years of experience as a 3D Artist and Animator in the game industry. Proficient in 3D software such as Blender, Maya, or 3ds Max. Strong understanding of rigging, skinning, and animation principles. Solid experience with Unreal Engine, including importing assets, working with Animation Blueprints, and Sequencer. Knowledge of PBR texturing workflows (using Substance Painter/Designer or equivalent). Ability to create both stylized and realistic models and animations depending on project needs. A strong portfolio showcasing 3D modeling, texturing, rigging, and animation work. Excellent communication skills and ability to collaborate in a team environment. Education B.Tech, M.C.A, M.Sc in Computer Science or Information Technology.

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0 years

1 - 3 Lacs

india

On-site

We are looking for a talented unity developer to join our design team. As a unity developer, you will be responsible for planning and implementing game functionality, building the game code, identifying bottlenecks, and ensuring the quality of the finished product. You may also be required to build patches and install game updates. To ensure success as a unity developer, you should have extensive experience working with Unity and Unity3D software, excellent coding skills, and a good eye for detail. A top-class Unity developer can visualize, design, and code games that speak directly to the target market. Unity Developer Responsibilities: Meeting with the design team to discuss gaming ideas and specifications. Establishing strategy and development pipelines. Planning and implementing game functionality. Transforming design ideas into functional games. Designing and building game codes. Identifying and fixing code errors and game bottlenecks. Testing game functionality and theme dynamics. Ensuring products conform to high industry standards. Designing and building game patches and upgrades. Unity Developer Requirements: Bachelor’s degree in computer science, computer engineering, or a similar field. Previous experience working as a unity or Unity3D developer. In-depth knowledge of unity and Unity3D software. Knowledge of 3D development and integrated game physics. Experience with console and mobile game development. Good communication skills. Experience with memory and space optimization. Knowledge of scripting, animation, session management, and textures. Good troubleshooting skills. Excellent attention to detail. Job Type: Full-time Pay: ₹10,000.00 - ₹30,000.00 per month Benefits: Health insurance Work Location: In person

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5.0 - 10.0 years

7 - 10 Lacs

mumbai, mumbai suburban, mumbai (all areas)

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Exp in 3D Visualization/CGI arch, interior & product, real-time engines (Unreal, Unity, Twinmotion), AR/VR, & photorealistic renders & animations Up-to-date with latest CGI trends, tools & best practices Skilled in camera sequencing & walk/flythrough

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1.0 - 4.0 years

3 - 6 Lacs

gurugram

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Job description 1+Yrs Experience in developing Augmented Reality applications using AR SDKs would be an added advantage. Experience in Graphics Development (Particle Systems, Shaders, etc.) Knowledge of 3D Math and Game physics.

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1.0 - 4.0 years

3 - 7 Lacs

gurugram

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Job description 1+Yrs Experience in creating/designing 3d characters, environments,s, and all 3d stuff. Proficient skills in 3Ds Max/Maya/Blender and Photoshop Experience in creating animation Rigs and Skin characters as per game specifications

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0.0 - 1.0 years

0 Lacs

bengaluru

Work from Office

Job Title: Marketing Artist Mobile Games Experience: 0-1 Year Company: Nukebox Studios Location: Bangalore (Onsite) Employment Type: Full-time About Nukebox Studios At Nukebox Studios , we craft globally loved mobile games such as Food Truck Chef , Room Flip , and SpongeBob: Krusty Cook-Off . We are a team of passionate creators, building high-quality, fun, and scalable experiences for players around the world. Were on the lookout for a creative and detail-driven Marketing Artist with 0 - 1 year of experience in producing marketing visuals, ASO creatives, video ads, and Lottie animations to help us reach and engage global audiences. Key Responsibilities Design and deliver high-quality static creatives for user acquisition campaigns (social ads, banners, interstitials). Create App Store Optimization (ASO) assets: icons, screenshots, feature graphics, and store previews for iOS and Android. Develop video creatives including gameplay trailers, app previews, and short-form ad videos. Produce Lottie animations for in-game UI, app previews, and lightweight marketing animations. Collaborate with UA, design, and product teams to A/B test creatives and optimize based on performance. Ensure consistency with brand guidelines and platform requirements across all visual assets. Stay updated on trends in mobile game marketing, animation, and creative performance. Requirements 0-1 year of experience as a marketing artist in mobile games or digital media. Proficiency in Photoshop, Illustrator, After Effects, Premiere Pro , and Lottie (via Bodymovin or similar tools) . Strong portfolio showcasing static ads, ASO visuals, video ads , and Lottie animations . Understanding of motion design, UI animation principles , and mobile ad formats. Familiarity with creative specs for App Store, Google Play , and ad platforms like Meta, Google Ads, etc. Ability to work onsite in Bangalore in a fast-paced, collaborative environment. Nice to Have Experience with Spine 2D, Unity, or 3D tools like Blender. Awareness of creative A/B testing workflows and UA metrics. Passion for mobile gaming and knowledge of top-performing game art styles.

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0.0 - 1.0 years

1 - 3 Lacs

kolkata

Work from Office

Requirements : Strong Knowledge of Unity, C# &OOPS Git Debugging Technique Problem-solving mindset. Nice to Have : VR/AR exposure, shaders, URP/HDRP, Multiplayer (Photon/Mirror), Portfolio/game jam projects showing creativity & passion. Provident fund

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2.0 - 5.0 years

4 - 7 Lacs

jaipur

Work from Office

Must have excellent knowledge of Unity, VR & AR and simulations Experience with making plugins via unity for Android and iOS Good understanding of native development (Android and iOS) Experience with scripting, textures, animation, GUI styles, and user session management Excellent Knowledge and experience with game physics Excellent Knowledge and experience in optimizing memory and space usage. Min Experience: 2-5 Years

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5.0 - 9.0 years

12 - 16 Lacs

bengaluru

Work from Office

Meet the Team As an integral member of this team, you will work with a team of seasoned engineers. You will have the opportunity to architect, design, and develop some of the worlds most widely deployed Enterprise Switches that are continuously evolving towards enabling the support of newer and exciting customer business paradigms. You will be interacting and working closely with some of the finest talent pool in the industry where you will find that work is both fun and challenging. Your Impact Looking forward to getting an exciting start to your career? You will bring your unique talents to the group that works on Cisco's Switching technology, which large enterprises now consider to be the Networking Equipment of choice for mission-critical networks. In your role as a Software Engineer, you will develop and integrate products that are deployed by some of the leading Enterprises in the world. You will work with a BU-wide vibrant technical community, learning from experts and translating this learning into exciting opportunities for personal growth. You will work on networking equipment that forms a crucial backbone of many offices, hospitals, educational and financial institutions. You will learn about cutting-edge technologies and platforms while developing software for these equipment. Experience the exhilaration of taking a product through development and integration. Minimum Qualifications : 5-9 years proven experience in internetworking technologies and applications. Good experience in developing software in C, under multi-threaded environment with Excellent problem-solving skills Hands on Data Structures, Operating Systems and Data Networking fundamentals Experience in development of Layer 2 (Ethernet) and/or Layer 3 Networking protocols including Routing, IPV4/6 (unicast/multicast) Is preferable Expertise in working with Linux OS Experience in any Cisco OS XR, XE or NXOS would be a plus Good hands on implementation experience with one or more of the following: RTOS Internals, High Availability, IPC, Memory management, Distributed communications Infrastructure, Serviceability, Linux, Containers, Virtualization Preferred Qualifications : Bachelors degree in computer science or related field (MS preferred

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2.0 - 7.0 years

13 - 18 Lacs

hyderabad

Work from Office

General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Job Description Work on the development and optimization of Freedreno GL and GLES drivers for compute-class A8x GPUs. Contribute to Mesa upstream compliance and improvements. Support validation and commercialization efforts for GL/GLES workloads on Linux platforms. Responsibilities Develop and maintain Freedreno GL/GLES drivers in Mesa. Implement OpenGL ES 3.2 and EGL 1.5 features. Assist in pre-silicon and post-silicon validation. Required Skills Strong C/C++ programming skills. Solid understanding of operating system concepts . Hands-on experience with Linux OS , including graphics stack. Familiarity with Mesa and Freedreno. Minimum Experience B.Tech + 4 years or M.Tech + 2 years in graphics driver development or related user mode driver development.

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2.0 - 7.0 years

12 - 16 Lacs

hyderabad

Work from Office

General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. Job Description Work on Vulkan driver development using Turnip in Mesa for compute-class GPUs. Contribute to Vulkan feature implementation and validation. Support compatibility with OpenGL-over-Vulkan layers and gaming/emulation workloads. Responsibilities Develop Vulkan features in Turnip. Validate Vulkan extensions. Support Zink, DXVK, and Proton integration. Fix bugs and contribute to upstream Mesa. Required Skills Strong C/C++ programming skills. Understanding of graphics APIs (Vulkan, OpenGL). Experience with Linux graphics stack , Mesa, and Turnip. Familiarity with gaming workloads and emulation layers. Minimum Experience B.Tech + 2 years or M.Tech in graphics or system software development.

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3.0 - 8.0 years

14 - 18 Lacs

bengaluru

Work from Office

Position Requirements: Model and analyze graphics algorithms/features using a C++ based cycle-accurate GPU performance model Collaborate with architects, HW and SW teams to prototype and evaluate next generation architecture proposals Using GPU workloads, analyze performance and root cause encountered bottlenecks Explore alternative design options in terms of performance/power efficiency Correlate performance between model and RTL to improve model accuracy Automate performance analysis flow (For senior role) Supervise and provide technical guidance to drive end to end feature analysis (For senior role) Identify bottle necks and propose novel solutions to optimize performance/power efficiency Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Skills/Qualifications: Programming experience in: C/C++ and Python Graphics/Computer architecture knowledge: Pipelines, Caches, Latency, Throughput, etc Excellent debugging and analytical skills B.Tech/B.S. Or MTech/M.S or PhD in Electronics Engineering, Embedded, Computer Engineering or Computer Science (For senior role) more than 5 years of relevant industry experience Good to have: 6 - 15Yrs years of relevant industry experience Graphics Programming experience: OpenGL and/or DirectX, OpenCL and/or CUDA, Vulkan

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3.0 - 8.0 years

14 - 19 Lacs

bengaluru

Work from Office

General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilites of the Role 6 - 8 years of experience in Graphics APIs - any of DX11/DX12/Vulkan. Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques. Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferred Will work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge. Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs. Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works independently with minimal supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.

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7.0 - 12.0 years

13 - 17 Lacs

hyderabad

Work from Office

Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. ORAssociate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. ORHigh School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.

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1.0 - 6.0 years

2 - 5 Lacs

chennai

Work from Office

Position: Game Developer (Unity3D & Unreal Engine) Company: Pentabay Software Pvt Ltd Location: Anna Salai, Mount Road, Chennai Experience: 1-6 Years Contact: sandhiya.m@pentabay.com About Us: Pentabay Software Pvt Ltd is a fast-growing technology company in Chennai, specializing in custom software development, product engineering, and digital solutions. We focus on creating scalable applications and delivering innovative projects to clients worldwide. Role Overview: We are looking for passionate Game Developers with experience in Unity3D and Unreal Engine to build engaging games and immersive interactive experiences. Responsibilities: Develop, test, and deploy games using Unity3D and Unreal Engine. Implement gameplay mechanics, physics, and UI/UX interactions. Collaborate with designers and artists for creative solutions. Optimize performance for PC, mobile, and AR/VR platforms. Debug, test, and improve code quality. Requirements: Proficiency in Unity3D (C#) and/or Unreal Engine (Blueprints/C++) . Strong understanding of game mechanics, graphics, and rendering pipelines . Knowledge of multiplayer, mobile, or AR/VR game development preferred. Problem-solving and debugging expertise. Passion for gaming and creativity.

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4.0 - 9.0 years

13 - 17 Lacs

bengaluru

Work from Office

General Summary: Qualcomms Graphics PSE team is a part of the Graphics System team and is responsible for the overall quality of the Graphics IP in silicon. As a member of our Graphics PSE team, you will be working closely with architects, designers, verification, and software engineers to take the GPU from pre-Sil stage to tape out to silicon bring-up and to CS(Customer Samples). Job Functions/General Responsibilities: In this position, you will be responsible for developing graphics applications using graphics API like DirectX, OpenGL ES , Vulkan, improving coverage, creating GPU bring-up test-plans and test methodologies. Analyzing and enabling new games and benchmark in pre-Si environment. Provide debug support in pre-Silicon environment (functional model) and driving end to end solutions for silicon bring-up issues including failure debug. We are looking for highly motivated engineers that enjoy working in a fast-paced environment with minimal guidance. Candidates must have strong programming, communication and teamwork skills and approach difficult challenges as learning opportunities. Critical Must Have skills/experience for role Strong programming in C/C++. GPU APIs knowledge (Vulkan/Direct3D/OpenGL/Direct X / OpenCL etc.) GPU architecture. Strong analytical skill. 4+ years of relevant experience. Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 10+ years of Systems Engineering or related work experience.ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience.ORPhD in Engineering, Information Systems, Computer Science, or related field and 5+ year of Systems Engineering or related work experience. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role: Experience with at least one of: Perl, Python, TCL Games/graphics application development. OpenCL/CUDA knowledge. Graphics driver development or modelling experience. Post-silicon enablement and bring-up. Prior experience in working in emulation environments for development and debug. Debug tools including JTAG and kernel debuggers

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4.0 - 9.0 years

9 - 13 Lacs

hyderabad

Work from Office

General Summary: Job overview: We are looking for talented engineersto create world class GPU compiler products to enable high performance graphics and compute with low power consumption. This role is multi-disciplinary, requiring collaboration with both internal teams and customers to ensure the delivery of a high-quality Graphics Compiler. Additionally, you will be responsible for developing unit tests by writing shaders for specific scenarios, identifying potential performance enhancements, and reporting any functional issues Preferred Qualifications: Strong proficiency in C/C++ Solid knowledge of OpenGL, DirectX, or Vulkan Familiarity with 3D graphics profilers and debuggers, including RenderDoc, Pix, and NSight Understanding of rendering pipelines for modern PC and console game engines Experience with using commercial game engines such as Unreal and Unity Excellent skills in GPU performance analysis Outstanding written and verbal communication abilities Self-motivated and independent, capable of working with minimal supervision while proactively contributing to a multifunctional team Background in creating technical training materials, including frameworks, samples, tutorials, and videos Experience in developing, profiling, and optimizing contemporary rendering algorithms Keywords: C/C++ , Python, Scripting language, Test automation, Winpix, Renderdoc Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Minimum Qualifications: Bachelors degree in engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Masters degree in engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.

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6.0 - 11.0 years

15 - 20 Lacs

bengaluru

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General Summary: As part of GPU performance and architecture team, the candidate will be working on the latest and greatest in GPU architecture and Computer Graphics. The role revolves around working on analyzing the most popular games and benchmarks which use highly advanced rendering techniques, evaluating their performance on Qualcomm GPUs, define new optimizations/algorithms/configurations for the Adreno GPUs and modeling them to define next generation of Adreno GPU Key Deliverables Contribute to conversations to generate new ideas for next generation GPU architecture improvements. Develop and maintain GPU performance model, defining and performing experiments to study architectural features Conduct in-depth analysis of graphics benchmark performance to identify issues or areas for improvement. Conduct config studies and define high-quality GPU system based on requirements, optimizing along the axes of performance, power efficiency, complexity, area, effort, and schedule meet needs, benchmarks, and industry standards, even when faced with ambiguous information Demonstrates good understanding of and conducts research on industry trends and innovations in graphics to ensure solutions and deliverables align with best practices. Works across teams to align on important areas of feature development and ensure targets are met Responsibilities Working independently with little supervision. Provide some supervision/guidance to others. Having a moderate amount of influence over key organizational decisions (e.g., is consulted by senior leadership to provide input on key decisions). Use deductive and inductive problem solving; multiple approaches may be taken/necessary to solve the problem Must have excellent verbal and written communication skills to convey information to various stakeholders some of whom may have limited knowledge of the subject in question Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Systems Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Systems Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. Requirements Proficient in one of the languages: C++, System C, Python Expertise in Computer Architecture Knowledge of Graphics/Compute APIs like OpenGL and/or DirectX, OpenCL and/or CUDA, Vulkan Keywords : 3D graphics; benchmark analysis; gpu; performance modeling; compute architecture

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2.0 - 4.0 years

0 Lacs

noida, uttar pradesh, india

On-site

Job Title : Android Developer (2 to 4 Years Experience, AR Apps Focus) Location : Noida (Work from Office) Employment Type : Full-time We are seeking a skilled Android Developer with 2 to 4 years of experience to join our growing engineering team. The ideal candidate should have strong expertise in Kotlin, experience with modern Android frameworks and libraries, and hands-on exposure to Augmented Reality (AR) technologies. Experience with Unity3D will be a strong plus. Responsibilities Design, develop, and maintain scalable and high-performing Android applications using Kotlin / Java. Collaborate with product, design, and backend teams to define and implement app features. Architect solutions using MVVM, Jetpack Components, and modern Android design patterns. Ensure code quality through unit testing, code reviews, and best practices. Optimize app performance, memory usage, and battery consumption. Build immersive AR experiences using ARCore, Sceneform, or other AR SDKs. (Optional) Work with Unity3D for AR/VR features and integrate Unity into Android apps. Stay updated with the latest Android development tools, frameworks, and best practices. Requirements 2 to 4 years of professional Android development experience using Kotlin. Strong understanding of : Android Jetpack (ViewModel, LiveData, Navigation, Room, WorkManager) Coroutines and Flow for asynchronous programming Material Design Components and modern UI development Dependency Injection frameworks (Hilt/Dagger) Retrofit/OkHttp for networking Firebase services integration (Cloud Messaging, Crashlytics, Analytics) Experience with ARCore, Sceneform, or other AR frameworks. Familiarity with Unity3D and UnityAndroid integration is a nice-to-have. Strong grasp of software design principles (SOLID, Clean Architecture). Familiarity with CI/CD tools (GitHub Actions, Jenkins, Bitrise) is a plus. Ability to join within 15 days of acceptance. Willingness to work on-site from our Noida office. Excellent communication, collaboration, and problem-solving skills. (ref:hirist.tech)

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10.0 - 15.0 years

13 - 18 Lacs

bengaluru

Work from Office

General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design.Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus.In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design.The ideal candidate will meet two or more qualifications:10 years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovationOne or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. 3+ years of work experience with Programming Language such as C, C++, Java, Python, etc.

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2.0 - 5.0 years

4 - 6 Lacs

jaipur

Work from Office

Responsibilities: * Implement UI/UX designs using Unity tools. * Develop high-performance games with C# and Unity3D/2D. * Collaborate on game engine architecture and optimization.

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0 years

0 Lacs

ahmedabad, gujarat, india

Remote

Job Title: Unity3D Developer Location: Ahmedabad Employment Type: Full-Time About Aura Interact Aura Interact Private Limited is a pioneering company in the Metaverse sector, dedicated to transforming businesses through advanced XR (Extended Reality) and AI solutions . Our mission is to create immersive applications and experiences that push the boundaries of augmented reality (AR) and virtual reality (VR) technology. Job Overview We are seeking a talented Unity3D Developer to join our innovative team. In this role, you will play a key part in the design, development, and optimization of immersive applications and experiences across AR, VR, and MR platforms. You will work closely with other developers and stakeholders to bring engaging and high-performing solutions to life. Key Responsibilities Collaborate on interactive Unity-based applications. Develop and optimize code for mobile, desktop, and VR/AR devices. Integrate and maintain external APIs and SDKs. Troubleshoot and debug technical issues to ensure smooth functionality. Stay updated with the latest Unity3D advancements and industry trends. Create games and interactive applications for iOS and Android using C#. Write clean, efficient, and well-documented code. Apply design patterns in Unity (C#). Collaborate effectively with developers, backend teams, and designers. Manage project deadlines and deliverables efficiently. Explore and learn new tools, techniques, and technologies relevant to Unity development. Requirements Proven experience in Unity3D development with a strong portfolio of projects. Proficiency in C# and other relevant programming languages. Solid understanding of 3D graphics, UI/UX design, and game development . Experience integrating APIs within Unity games or applications. Excellent verbal and written communication skills. Ability to work independently as well as in a team environment. Knowledge of AR/VR/MR development is a strong plus. Knowledge of 3D design tools is an added advantage. Why Join Aura Interact? Opportunity to work on cutting-edge AR/VR/MR projects that redefine immersive technology. Collaborative and supportive work culture. Flexible working hours with remote work options. Competitive compensation and benefits. Professional growth and development opportunities. How to Apply If you’re passionate about Unity development and want to be part of groundbreaking XR projects, we’d love to hear from you! Send your resume, portfolio, and a brief cover letter to career@aurainteract.com with the subject line: “Application for Unity3D Developer - Aura Interact” .

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