UE5 Game Developer, 3D Artist or Animator (Indie Game Studio Remote)

0 - 4 years

1 - 4 Lacs

Posted:6 days ago| Platform: Naukri logo

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Work Mode

Remote

Job Type

Full Time

Job Description

Company:

Additional Information:

About the Project

Unreal Engine 5

Open Positions (4 total)

3D Artists (2 positions)

Responsibilities:

  • Model 3D environments and props using any preferred software.
  • Create and design levels, natural landscapes, and urban environments.
  • Build and optimize 3D assets for in-game use.
  • Create and customize materials for assets and environments.
  • Implement models, materials, and assets into

    Unreal Engine 5

    .
  • Assemble environments inside UE5, ensuring good composition, readability, and performance.

Requirements:

  • Experience with any 3D modeling software (Blender, Maya, 3ds Max, etc.).
  • Ability to create clean, optimized assets suitable for real-time usage.
  • Ability to create and adjust materials (PBR workflows, texture maps, etc.).
  • Basic understanding of Unreal Engine 5 workflow (importing, materials, collisions, LODs, optimization).
  • Creativity and a good sense of level composition, scale, and visual storytelling.

Programmer (1 position)

Responsibilities:

  • Develop core gameplay systems: combat, puzzles, and general mechanics.
  • Implement and maintain the

    animation system

    (state machines, blend spaces, animation blueprints).
  • Implement AI logic using

    Behavior Trees

    , Blackboards, and Blueprints.
  • Integrate gameplay features, interactions, and systems into Unreal Engine 5.
  • Optimize performance and ensure stable, functional builds.

Requirements:

  • Good knowledge of

    Unreal Engine 5 Blueprints

    .
  • Basic understanding of

    UE5 fundamentals

    (components, actors, animation workflow, project structure).
  • Experience working with

    Behavior Trees

    and AI logic.
  • Ability to implement animations through Animation Blueprints and State Machines.
  • Understanding of gameplay logic, events, and systems flow.
  • Ability to work independently and deliver functional, well-organized systems.

Animator (1 position)

Responsibilities:

  • Create character and creature animations using any preferred software.
  • Import and integrate animations into Unreal Engine 5.
  • Work with the 3D and programming teams to ensure smooth transitions and gameplay feel.

Requirements:

  • Experience with animation software (Maya, Blender, MotionBuilder, etc.).
  • Knowledge of Unreal Engine animation system (skeletons, retargeting, etc.).

Working Conditions

  • 8 hours per day (flexible schedule).
  • Fully remote (work from home).
  • Communication via chat (no English or Spanish required, only basic coordination).
  • Friendly and creative environment.

How to Apply

Send your portfolio or examples of previous work (3D models, code samples, or animations) along with a short introduction (name, contact, tools you use) to:Please also include a brief note about:

  • What types of games you enjoy

    , and
  • What kind of game you would love to create in the future

This helps us understand your style, vision, and passion for the project.

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