2 - 7 years

4 - 8 Lacs

Posted:Just now| Platform: Naukri logo

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Job Type

Full Time

Job Description

3D Modelling and Sculpting Artists

NOTE:

Role & Responsibilities:

  • Create realistic, stylized, or highly detailed 3D models of characters, environments, props, and other assets according to project requirements.
  • Textures, materials, and shaders for 3D models to ensure they look polished and aligned with the visual style of the project.
  • Efficiently unwrap UVs for 3D models to ensure clean texture mapping with minimal stretching and optimal space usage.
  • Optimize 3D models for performance without compromising visual quality, particularly for real-time applications such as games or virtual reality.
  • Work closely with the 3D animators, tech team and other team members to ensure assets meet aesthetic and technical specifications.
  • Revise and improve models and textures based on feedback from the team to ensure assets integrate seamlessly into the final product.
  • Organize and maintain 3D asset files, ensuring they are easily accessible and well-documented.
  • Setup lights and assemble 3D scenes for final rendering.
  • Render still images and animation sequences as per project requirements.

Requirements:

  • A minimum of

    14 years

    of professional 3D modelling and texturing experience.
  • A strong artistic portfolio showcasing relevant work samples. Please note that any applications without a portfolio/showreel will be rejected.
  • Proficiency in

    Blender

    and familiarity with other 3D design applications.
  • Experience with Unreal Engine 5 is preferred.
  • Excellent communication and collaboration skills, with the ability to take direction and contribute creative input.
  • Attention to detail and strong

    problem-solving skills

    for technical and artistic challenges.

Preferred Skills (Bonus):

  • Familiarity with game engines such as Unreal Engine or Unity, and the ability to integrate assets into these environments.
  • Experience with high-poly sculpting using tools like ZBrush or Mudbox for creating intricate detailed models.
  • Working knowledge of the post processing pipeline.
  • Basic understanding of animation principles and how 3D models interact within animated scenes or game environments.
  • Prior experience working in a collaborative team environment, especially in cross-disciplinary teams involving artists, designers, and developers.

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