3D Animator / Rigging Artist

2 - 7 years

4 - 8 Lacs

Posted:Just now| Platform: Naukri logo

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Work from Office

Job Type

Full Time

Job Description

We are seeking a skilled 3D Animator with strong rigging and simulation experience to join our dynamic creative team. In this role you will be responsible for bringing characters, objects, and environments to life through high quality animation and realistic simulations for advertising, gaming, or other interactive media.
The ideal candidate must have a strong understanding of 3D animation principles, including rigging, keyframing, and motion capture, as well as proficiency with simulation software for elements such as cloth, hair, and particles. You will collaborate closely with 3D modelling artists, 2D animators and developers to create visually engaging and technically precise animated sequences and simulations.

NOTE:

Responsibilities:

  • Produce high-quality 3D animations for Characters, Products, and environments across all creatives.
  • Create and implement dynamic simulations for cloth, hair, particles, and other secondary motion effects to enhance realism and visual appeal.
  • Collaborate closely with 3D Modelling artists , and developers to ensure seamless integration of assets into the animation pipeline.
  • Optimize rigs for performance and compatibility within real-time engines (e.g., Unity, Unreal Engine) or rendering pipelines.
  • Participate in review and feedback sessions, iterating to maintain quality, style consistency, and project goals.
  • Maintain organized animation files and contribute to establishing best practices and workflow documentation.
  • Keep up with emerging animation technologies, plugins, and simulation tools to bring innovation and efficiency to production.
  • Render still images and animation sequences as per project requirements.

Requirements:

  • Proven experience (typically

    25 years

    ) as a

    3D Animator

    in games, film, or digital media production.
  • Strong proficiency in

    3D animation software

    such as

    Blender(preferred),

    Maya, 3ds Max, or equivalent tools.
  • Experience with

    simulation systems

    for

    cloth, hair, fluids, smoke, and particles

    (e.g., nCloth, XGen, Bifrost, Houdini, or Niagara).
  • Solid understanding of

    animation principles, character mechanics, and body motion

    .
  • Ability to work with

    rigs, constraints, and blend shapes

    , and to collaborate effectively with rigging and technical teams.
  • Knowledge of

    rendering workflows and scene optimization

    for both pre-rendered and real-time applications.
  • A strong

    portfolio or demo reel

    demonstrating diverse 3D animation and simulation work.
  • Excellent communication and collaboration skills, with the ability to take direction and contribute creative input.
  • Attention to detail and strong

    problem-solving skills

    for technical and artistic challenges.

Preferred Skills (Bonus):

  • Experience with

    game engines

    such as

    Unreal Engine

    or

    Unity

    , including animation import/export and timeline setup.
  • Familiarity with

    Houdini

    for advanced procedural animation or visual effects simulation.
  • Knowledge of

    motion capture (MoCap)

    cleanup and retargeting workflows.
  • Experience creating

    cinematic animations, camera movement

    , and

    cutscene sequences

    .
  • Understanding of

    physics-based animation systems

    and performance optimization for real-time applications.
  • Skills in

    lighting, rendering, or compositing

    using tools such as

    Arnold, Redshift, or Nuke

    .
  • Comfort exploring

    new techniques and plugins

    to enhance motion realism, dynamics, and production efficiency.
  • Prior experience working in a collaborative team environment, especially in cross-disciplinary teams involving artists, designers, and developers.

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