Responsibilities: * Strong sense of Unity engine concepts and principles and write C# code for Unity 3D game engine. * Implement gameplay mechanics, movements and core gameplay loop using Unity3D. * Optimize game performance for mobile devices.
Responsibilities: 1) Experience with Unity Physics and Character logic. 2) Must have advanced Particle System. 3) Implement Particle System, Shaders for Character skins and Lighting for environment.
Responsibilities: 1) Implement gameplay mechanics, features and systems in Unity. 2) Develop and optimize game mechanics, physics systems, and other core gameplay features. 3) Troubleshoot and resolve bugs, glitches, and other technical issues.
Responsibilities: - Write code for gameplay mechanics, character logic and physics - Implement shaders, particle system for cosmetic skins - Debug to find any errors and make sure gameplay is working as recommended
Qualification : Proficient in Blender for 3D modeling, animation, and asset creation. Strong understanding of texturing workflows using Substance Painter. Solid knowledge of UV mapping, baking, and PBR workflows and optimizing for mobile workflow.