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2.0 - 4.0 years

6 - 15 Lacs

Bengaluru

Work from Office

Position Summary Artist JD Light & Wonder About Company Light & Wonder is a global leader in game experiences. We create content, hardware and systems that connect iconic titles across any place or channel. By turning games into expansive entertainment, we keep thrilling players with characters and stories they can’t get enough of. Light & Wonder, Inc. is the leading cross-platform global games company. Through our three unique, yet highly complementary businesses, we deliver unforgettable experiences by combining the exceptional talents of our 6,000+ member team with a deep understanding of our customers and players. We create immersive content that forges lasting connections with players, wherever they choose to engage. At Light & Wonder, it’s all about the games. The Company is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices. To learn more, visit www.lnw.com. We are committed to offering very competitive benefits that are aligned with our values and inspire employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resource, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. Concept Artist Job Description * Creating Early Concepts: Create concept art to establish the visual style, mood, and atmosphere of the game, covering characters, backgrounds & props based on project's theme and direction during the early stages of development. * Art Design: Develop the art of a character, environment & other props designs align with the game's narrative and gameplay needs. * Time Management: Keep to scheduled task deadlines, and communicate any issues with meeting deadlines to the lead ahead of time for assistance. * Review Meetings: Have+ art prepared for questions during review meetings and be ready to discuss progress and any challenges encountered. * Game Review and Feedback: Review the game on a regular basis, making notes of any issues and discussing them with the lead for feedbacks. * Storyboarding and Visual Narrative: Create storyboards and visual narratives to convey key story beats and gameplay moments to the development team and stakeholders. * Iterative Design Process: Participate in an iterative design process, creating multiple iterations of concept art to explore different ideas and solutions before finalizing designs. * Adaptability and Flexibility: Be adaptable in responding to changes in project scope and deadlines, and iterate on designs to meet evolving needs and priorities. * Ownership: Have the ability to work independently and take ownership of tasks given. * 3+ years experience in Adobe Photoshop and Adobe Illustrator. * Basic knowledge of Unity game engine. * Good communication skills. * Graduate in art relevant field. * Ability to acquire knowledge in new tools and software’s when required Qualifications Concept Artist Job Description * Creating Early Concepts: Create concept art to establish the visual style, mood, and atmosphere of the game, covering characters, backgrounds & props based on project's theme and direction during the early stages of development. * Art Design: Develop the art of a character, environment & other props designs align with the game's narrative and gameplay needs. * Time Management: Keep to scheduled task deadlines, and communicate any issues with meeting deadlines to the lead ahead of time for assistance. * Review Meetings: Have+ art prepared for questions during review meetings and be ready to discuss progress and any challenges encountered. * Game Review and Feedback: Review the game on a regular basis, making notes of any issues and discussing them with the lead for feedbacks. * Storyboarding and Visual Narrative: Create storyboards and visual narratives to convey key story beats and gameplay moments to the development team and stakeholders. * Iterative Design Process: Participate in an iterative design process, creating multiple iterations of concept art to explore different ideas and solutions before finalizing designs. * Adaptability and Flexibility: Be adaptable in responding to changes in project scope and deadlines, and iterate on designs to meet evolving needs and priorities. * Ownership: Have the ability to work independently and take ownership of tasks given. * 3+ years experience in Adobe Photoshop and Adobe Illustrator. * Basic knowledge of Unity game engine. * Good communication skills. * Graduate in art relevant field. * Ability to acquire knowledge in new tools and software’s when required

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2.0 - 4.0 years

6 - 15 Lacs

Bengaluru

Work from Office

Position Summary Company Profile: (Light & Wonder (lnw.com)) Light & Wonder creates technology-based products and content for land-based casino gaming, social and digital organizations worldwide. We are the global leader in cross-platform games and entertainment. Through our amazing game content, technology platforms and Systems applications, we delight our players with what they want, wherever and whenever - be it online, mobile, or at their favourite land-based casino. We are excited to go all in on creating great games and a seamless player experience across all platforms. At Light & Wonder, all our team members are known as Creators. We empower our creators to innovate, create, and bring fun to the workspace. The core principles that unite our team, guide our actions, and drive our growth are Dare to be bold - We always bring courage to work to reach for the unbelievable Celebrate perspectives - We combine diverse talent to look at the familiar in unfamiliar ways Never settle - We relentlessly push forward to create the extraordinary in every detail Uphold integrity - We promote accountability and respect to raise the bar for ourselves and the industry Win as a team - We bring out the best in each other to share collective success We have 6000 creators working across in various regions globally. In India, we are a team of 1400 plus creators sharing the passion to excite our players and customers by creating the world's best game experiences. We strive to walk the walk and show that we are inspiring wonder and building magical worlds with endless possibilities. Light & Wonder is committed to offer very competitive benefits that are aligned with our. Company Profile: (Light & Wonder (lnw.com)) Light & Wonder creates technology-based products and content for land-based casino gaming, social and digital organizations worldwide. We are the global leader in cross-platform games and entertainment. Through our amazing game content, technology platforms and Systems applications, we delight our players with what they want, wherever and whenever - be it online, mobile, or at their favourite land-based casino. We are excited to go all in on creating great games and a seamless player experience across all platforms. At Light & Wonder, all our team members are known as Creators. We empower our creators to innovate, create, and bring fun to the workspace. The core principles that unite our team, guide our actions, and drive our growth are Dare to be bold - We always bring courage to work to reach for the unbelievable Celebrate perspectives - We combine diverse talent to look at the familiar in unfamiliar ways Never settle - We relentlessly push forward to create the extraordinary in every detail Uphold integrity - We promote accountability and respect to raise the bar for ourselves and the industry Win as a team - We bring out the best in each other to share collective success We have 6000 creators working across in various regions globally. In India, we are a team of 1400 plus creators sharing the passion to excite our players and customers by creating the world's best game experiences. We strive to walk the walk and show that we are inspiring wonder and building magical worlds with endless possibilities. Light & Wonder is committed to offer very competitive benefits that are aligned with our values and inspires employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resources, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. If you are looking to work with teams that build cutting-edge technology, products, and content, we have multiple opportunities for you to pursue Software QA and Development roles in Chennai/Bangalore locations. Please carry an Original ID proof (PAN Card or Driving License or Any govt ID proof ), else the ITPL authorities would not let you inside the campus. At Light and Wonder, we advocate and promote a safe working environment. We remind you to wear a face mask in public and at the workplace. Thank you for your cooperation! Values and inspires employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resources, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. If you are looking to work with teams that build cutting-edge technology, products, and content, we have multiple opportunities for you to pursue Software QA and Development roles in Chennai/Bangalore locations. Please carry an Original ID proof (PAN Card or Driving License or Any govt ID proof ), else the ITPL authorities would not let you inside the campus. At Light and Wonder, we advocate and promote a safe working environment. We remind you to wear a face mask in public and at the workplace. Thank you for your cooperation! Job Summary: The Technical Artist serves as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, coaching game artists on asset implementation, and staying current on game industry tools and processes. Responsibilities: • Implement art assets in Unity (Particle effects, Shader effects, Animations) • Integrating art into unity and connecting with gameplay code. • Identify and solve technical issues related to the art pipeline. • Provide artists with technical feedback to ensure the creation of optimized assets. • Document and evangelize best practices. • Suggest (or create) tools and scripts to optimize Unity workflow. • Maintain the game stability by optimizing the memory and performance. Education: • Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience. Required Experience: • 2 to 6 years game development studio experience. • Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent). • Working knowledge of Unity, Unreal, or equivalent game engine. • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar. • Knowledge of creating animations. • Familiar with particle systems (Unity or equivalent). • Exposure to scripting languages such as C#, JS, MEL, or Python. • Exposure to unity shaders and procedural art • Performance and memory profiling and optimization skills Qualifications: • Excellent organizational skills. • Excellent written and verbal communication skills. • Experience working under tight deadlines. • Self-motivated and able to work on multiple projects with minimal direction. • Experience playing video games, slot games. Qualifications

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15.0 - 20.0 years

15 - 20 Lacs

Kochi

Work from Office

Ruby Seven Studios, a top-ranked social and mobile gaming studio, is seeking a talented and visionary Creative Director to lead our Art Team at our Kochi office. In this leadership role, youll be responsible for overseeing the creation of high-quality graphic content for our games, marketing campaigns and platform assets. You will work closely with Producers, Programmers and Artists to shape and execute the artistic vision of our games. Responsibilities *Oversee the quality, creativity and consistency of all visual deliverables across game and marketing projects *Collaborate with Producers, Designers and Artists to create visually compelling graphics, animations and UI elements *Develop concept art and visual direction for new game features, titles and marketing assets *Define and maintain a cohesive visual identity across games *Align the games art style with core casino mechanics and player psychology *Lead the creation of engaging win animations, bonus visuals and jackpot effects that enhance player satisfaction *Direct the design of promotional assets- Ad creatives, videos and store visuals- that align with social casino trends and boost user acquisition *Guide art for events, themed visuals, special offers and seasonal content to support monetization and retention goals *Manage the art production pipeline, setting clear processes, guidelines and timelines *Estimate and prioritize tasks to ensure on-time delivery without compromising quality *Mentor, train and inspire the Art Team to continuously elevate their skills and performance *Facilitate strong collaboration with development, product and marketing teams *Stay current with visual, UX and casino art trends to keep our games visually competitive and genre-relevant *Analyze the visual impact of art assets on key KPIs such as engagement, retention and monetization Required Skills & Experience: *15+ years of relevant experience, including 10+ years in a senior or lead art role, preferably in games or interactive content *A strong online portfolio showcasing game-related visual design, preferably in casino or F2P titles *Proven experience in UI design, graphic design and visual storytelling for games *Strong leadership skills with a track record of managing and growing creative teams *Mastery of Adobe Creative Suite and other industry-standard art tools *Fluency in English is essential, with excellent written and verbal communication as this position requires close collaboration with our US team and international partners *Deep understanding of casino-themed visual elements like reels, glows, coins, tactile UI and celebratory effects *Experience working on casino games, in either social or real-money formats *Familiarity with F2P player behavior, art-driven engagement mechanics and monetization strategies *Experience designing visuals for LiveOps events, in-game promotions and performance-driven creatives aligned with business objectives *Ability to thrive in a fast-paced, multi-project environment and consistently meet tight deadlines *Highly organized, proactive and a collaborative team player

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8.0 - 13.0 years

10 - 14 Lacs

Hyderabad

Work from Office

Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Qualcomms in-house Snapdragon Game Studio is seeking a Level Designer with Unreal Engine and/or Unity experience to help create game levels and shapes gameplay experiences using the games mechanics and systems. Youll develop levels from concept to playable prototypes, collaborating with various teams to deliver polished, narrative-driven experiences to AAA standards. Minimum Job Qualification Minimum 8+ years of experience in Game Development with significant being as Level Designer Shipped a project from start to finish as a Level Designer. Experience working in Unreal Engine 5 and using Blueprints Excellent sense of 3D game space and environmental storytelling Excellent communication and documentation skills Self-motivated, able to envision and implement level improvements with autonomy that are in keeping with the games direction. Strengths in another core discipline (e.g. environment art, animation, engineering). Ability to design, conceptualize, and create playable 3D game levels using level editors or game engines (e.g. Unreal Engine, Unity, etc.) Preferred Job Qualification Build blockouts for levels that are engaging, readable, and align with the level vision. Collaborate with the art team to ensure these are visually compelling. Collaborate with other designers to ensure consistency, scope, and quality of content. Set guidelines and metrics for the level designers to build quick prototypes for levels. Conceptualize and prototype the layout of 3D game environments, player goals, and activities. Work closely with environment art, quest design, and systems design teams to meet established art and design goals. Regularly play game content and provide constructive feedback to fellow designers. Own the quality, functionality, and stability of your level throughout its lifecycle, from pre-production to final polish and bug fixing. Collaborate with art, engineering, animation, VFX, and audio teams to implement their content into the game, providing feedback to uphold the level vision. Prioritize time effectively to meet deadlines, working with production to ensure levels are correctly planned and scoped. Stay up to date on current trends, best practices, and latest technologies in your field of expertise. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console

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2.0 - 4.0 years

6 - 15 Lacs

Bengaluru

Work from Office

Position Summary Artist JD Light & Wonder About Company Light & Wonder is a global leader in game experiences. We create content, hardware and systems that connect iconic titles across any place or channel. By turning games into expansive entertainment, we keep thrilling players with characters and stories they can’t get enough of. Light & Wonder, Inc. is the leading cross-platform global games company. Through our three unique, yet highly complementary businesses, we deliver unforgettable experiences by combining the exceptional talents of our 6,000+ member team with a deep understanding of our customers and players. We create immersive content that forges lasting connections with players, wherever they choose to engage. At Light & Wonder, it’s all about the games. The Company is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices. To learn more, visit www.lnw.com. We are committed to offering very competitive benefits that are aligned with our values and inspire employees to drive innovation and contribute to the organization’s performance. Employees are the most valued resource, and we always look to improve their well-being with a wide range of benefits befitting every individual. Not limited to monetary benefits, we have robust learning and development opportunities that help them to grow professionally. Concept Artist Job Description * Creating Early Concepts: Create concept art to establish the visual style, mood, and atmosphere of the game, covering characters, backgrounds & props based on project's theme and direction during the early stages of development. * Art Design: Develop the art of a character, environment & other props designs align with the game's narrative and gameplay needs. * Time Management: Keep to scheduled task deadlines, and communicate any issues with meeting deadlines to the lead ahead of time for assistance. * Review Meetings: Have+ art prepared for questions during review meetings and be ready to discuss progress and any challenges encountered. * Game Review and Feedback: Review the game on a regular basis, making notes of any issues and discussing them with the lead for feedbacks. * Storyboarding and Visual Narrative: Create storyboards and visual narratives to convey key story beats and gameplay moments to the development team and stakeholders. * Iterative Design Process: Participate in an iterative design process, creating multiple iterations of concept art to explore different ideas and solutions before finalizing designs. * Adaptability and Flexibility: Be adaptable in responding to changes in project scope and deadlines, and iterate on designs to meet evolving needs and priorities. * Ownership: Have the ability to work independently and take ownership of tasks given. * 3+ years experience in Adobe Photoshop and Adobe Illustrator. * Basic knowledge of Unity game engine. * Good communication skills. * Graduate in art relevant field. * Ability to acquire knowledge in new tools and software’s when required Qualifications Job Description Game Artists are tasked with bringing our games to life by developing eye-catching art and animation for casino games throughout the world. At Light& Wonder you will work with a group of exceptionally talented Creators, creating game art & animation for extraordinary brands such as: Lord of the Rings, James Bond 007, Wizard of Oz, Wonka, and many more. As an extension of our US based studios, you will enjoy working in a friendly environment, with all the tools and guidance necessary for your professional growth. This job will primarily require game sign creation, info screen creation, game localization, and Archiving tasks. Essential Job Functions: Create high-caliber art and animation, maintaining excellent art quality in regard to character design, color theory, layout, text treatment, and animation ability. Continually sharpen artistic and software expertise through company training, independent learning, and learning from other team members. Produce top-notch artwork and animations through an iterative process in close collaboration with Senior and Lead Artists and Animators. Display a high degree of professionalism at all times, accepting critique from team members. Show efficiency in self-managing time with a reasonable degree of accountability and minimal instruction Demonstrate excellent file structure and organization. Create art assets and document all art assets created with minimal mistakes. Review game art files prior to archival. Qualifications: Preferred Education: Bachelor of Fine Arts/ Diploma in Animation Preferred Experience: 2+ years previous experience as Game Artist/Animator in a production environment. Gaming Background preferred. Knowledge, Skills, & Abilities: Critical thinking skills an absolute must in this fast-paced, high-output team Understand how to design art for various themes and platforms Excellent drawing and Animation abilities Excellent written and verbal communication skills Proficient in Unity, 3D Animation (Maya/Max), After Effects, Photoshop. Preferred : Gaming/Slot background.

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2.0 - 4.0 years

6 - 15 Lacs

Bengaluru

Work from Office

Position Summary Job Summary: The Technical Artist serves as a translator between art and engineering, working closely with the game studio artists and engineers to ensure that the player-facing vision for the game is achieved. Other duties include managing and improving the content creation pipeline, coaching game artists on asset implementation, and staying current on game industry tools and processes. Responsibilities: • Implement art assets in Unity (Particle effects, Shader effects, Animations) • Integrating art into unity and connecting with gameplay code. • Identify and solve technical issues related to the art pipeline. • Provide artists with technical feedback to ensure the creation of optimized assets. • Document and evangelize best practices. • Suggest (or create) tools and scripts to optimize Unity workflow. • Maintain the game stability by optimizing the memory and performance. Education: • Bachelor’s degree in computer science, Art, Related Field, or Equivalent Experience. Required Experience: • 2 to 6 years game development studio experience. • Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent). • Working knowledge of Unity, Unreal, or equivalent game engine. • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar. • Knowledge of creating animations. • Familiar with particle systems (Unity or equivalent). • Exposure to scripting languages such as C#, JS, MEL, or Python. • Exposure to unity shaders and procedural art • Performance and memory profiling and optimization skills Qualifications: • Excellent organizational skills. • Excellent written and verbal communication skills. • Experience working under tight deadlines. • Self-motivated and able to work on multiple projects with minimal direction. • Experience playing video games, slot games. Qualifications

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2.0 - 4.0 years

6 - 15 Lacs

Bengaluru

Work from Office

Position Summary Delivers control and movement to characters, creatures, objects, scenery and environment displayed within electronic games, websites or software products. Applies knowledge and uses technical process ability in techniques such as rigging and skinning, kinetics and basic cinematography. Collaborates with programmers and artists to balance seamless movements and optimized performance on the target platform. Applies developed skills, knowledge and proficiency in animation packages, such as 3ds Max, Maya, Substance, to develop work product. 2D Animator Game animators are tasked with bringing our games to life by developing eye-catching animation for casino games throughout the world. At Light& Wonder you will work with a group of exceptionally talented Creators, creating game art & animation for extraordinary brands such as: Lord of the Rings, James Bond 007, Wizard of Oz, Wonka, and many more. As an extension of our US based studios, you will enjoy working in a friendly environment, with all the tools and guidance necessary for your professional growth. This job will primarily require game sign creation, info screen creation, game localization, and Archiving tasks. Essential Job Functions: Create high-caliber Animation, maintaining excellent motion graphics quality in regard to timing, color theory, layout, text treatment, and animation ability. Continually sharpen artistic and software expertise through company training, independent learning, and learning from other team members. Produce top-notch animations through an iterative process in close collaboration with Senior and Lead Animators. Always display a high degree of professionalism, accepting critique from team members. Show efficiency in self-managing time with a reasonable degree of accountability and minimal instruction Demonstrate excellent file structure and organization. Create art assets and document all art assets created with minimal mistakes. Review game art files prior to archival. Qualifications: Preferred Education: Bachelor of Arts in art/animation Preferred Experience: 2+ years previous experience Animator in a production environment Knowledge, Skills, & Abilities: Proficient in 2D Animation, After Effects, Unity, Photoshop . Critical thinking skills are an absolute must in this fast-paced, high-output team Understand how to animate art for various themes and platforms Excellent motion graphics abilities using various industry standards plugins like Trap code Suite, Boris Saphire, Saber and Element 3D. Expert with Adobe photoshop, Illustrator design is a must. Should have technical knowledge of adjusting art file resolutions and modifying After Effects compositions to fit different templates. Must follow good file management practices. Should be able to export files in various formats using Adobe Photoshop and Illustrator. Should have strong typography skills. Exposure to Spine 2d tool for sprite rigging and animation. Knowledge of using Blender, 3ds max or Maya is a must. Excellent written and verbal communication skills Preferred: Unity experience is mandatory. Qualifications

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5.0 - 10.0 years

4 - 10 Lacs

Hyderabad / Secunderabad, Telangana, Telangana, India

On-site

Description We are seeking a talented and experienced Staff Engineer - Game Artist - Level Designer to join our dynamic game development team in India. The ideal candidate will have a passion for creating engaging game worlds and a strong background in both art and level design. You will work closely with cross-functional teams to develop high-quality game experiences. Responsibilities Collaborate with game designers and programmers to create immersive game levels. Design, model, and texture 3D environments and assets for games. Implement gameplay mechanics and level layouts using game engines like Unity or Unreal Engine. Conduct playtesting sessions and iterate on level design based on feedback. Optimize levels and assets for performance across various platforms. Create and maintain documentation for level design processes and asset creation. Skills and Qualifications 5-10 years of experience in game design or related field. Proficiency in 3D modeling software such as Blender, Maya, or 3ds Max. Strong understanding of game engines, particularly Unity or Unreal Engine. Experience with level design principles and gameplay mechanics. Familiarity with version control systems like Git. Strong artistic skills with a focus on creating visually appealing environments. Good communication skills and ability to work in a team environment.

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