Software Developer - Flight Simulation ( Gaming Systems)

1 - 5 years

5 - 12 Lacs

Posted:1 week ago| Platform: Naukri logo

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Job Type

Full Time

Job Description

1.

  • Design, code, and implement simulation modules that represent aircraft systems, environment, and cockpit functions.
  • Develop and optimize real-time 3D visual systems, instrument panels, and flight dynamics models using Unity or Unreal Engine.
  • Translate complex physical and avionics processes into interactive software behavior with accurate timing and response.
  • Build simulation logic for aircraft control surfaces, engine response, electrical/hydraulic systems, and cockpit displays.
  • Integrate motion platforms, visual systems, and hardware interfaces with the simulators software backbone.

2.

  • Collaborate with hardware engineers to connect cockpit panels, controls, and feedback devices (joysticks, pedals, switches).
  • Ensure smooth communication between simulator subsystems via serial, Ethernet, or CAN bus protocols.
  • Participate in hardware-in-the-loop (HIL) testing to validate system performance under real-world conditions.

3.

  • Create or adapt 3D models, textures, and animations that represent cockpit environments and aircraft exteriors.
  • Work with flight models or physics engines to simulate real-time motion and aerodynamic effects.
  • Ensure high frame rates and stable performance across rendering pipelines.
  • Implement camera systems, lighting environments, and weather conditions (e.g., day/night, rain, fog).

4.

  • Identify and resolve software bugs, performance bottlenecks, or synchronization issues.
  • Conduct iterative testing to ensure simulator fidelity, response accuracy, and smooth visual performance.
  • Use profiling tools and debugging utilities to analyze memory, CPU, and GPU usage.

5.

  • Maintain clear documentation for code modules, simulation architecture, and version histories.
  • Participate in daily stand-ups and sprint reviews with cross-functional teams (software, hardware, avionics).
  • Contribute to defining software requirements, test plans, and future product roadmap.

Requirement and Skills

  • Strong programming skills in C++, C#, or Python.
  • Hands-on experience with Unity 3D or Unreal Engine (UE4/UE5).
  • Understanding of real-time systems, multithreading, and performance optimization.
  • Familiarity with 3D graphics concepts shaders, textures, meshes, rendering pipelines.
  • Experience with physics modeling (rigid body dynamics, particle systems, environmental simulation).
  • Knowledge of networking protocols and client-server architecture in real-time systems.
  • Ability to integrate input/output devices such as joysticks, control yokes, pedals, or Arduino-based sensors.
  • Good grasp of version control (Git) and collaborative tools (JIRA, Confluence, Trello).

Preferred Skills

  • Experience developing driving, flight, or defense simulation systems.
  • Exposure to AR/VR environments, immersive displays, or panoramic rendering.
  • Basic understanding of aerodynamics, flight control surfaces, or aircraft instruments.
  • Experience with OpenGL, DirectX, or graphics optimization.
  • Familiarity with Unreal Blueprints or Unitys C# scripting for UI and logic.
  • Experience building plugins, APIs, or data bridges between hardware and simulation engines.

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