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5.0 - 9.0 years
0 Lacs
karnataka
On-site
Do you want to work on cutting-edge technology and be part of a successful team in the Industrial & Energy technologies field Join our team, where we design and manufacture a range of sensing instrumentation utilized across various market segments. Our Software teams are responsible for designing, prototyping, validating, and certifying next-generation industrial sensing systems while collaborating to solve complex technical challenges and design future innovations. As a passionate and experienced Software Engineer at Baker Hughes Digital, you will focus on developing advanced ultrasound imaging solutions for Non-Destructive Testing (NDT) applications. Deep expertise in graphics programming using OpenGL, Vulkan, and related APIs, along with a strong understanding of imaging systems and signal processing in industrial environments, is essential for this role. Your responsibilities will include programming features, designing high-performance visualization pipelines for ultrasound imaging, developing GPU-accelerated rendering and image processing algorithms, translating acoustic data into visual representations, optimizing imaging performance, integrating imaging modules with NDT software systems, and maintaining existing imaging frameworks. To excel in this role, you should hold a Bachelor's Degree or Master's in Computer Science or a related engineering field with a minimum of 5 years of professional experience in software development focusing on graphics and imaging. Proficiency in C/C++, OpenGL, Vulkan, modern C++ standards, Qt framework, shader languages, GPU compute, computational software principles, performance optimization, debugging, UML, and software documentation is required. Additionally, experience working with Linux-based operating systems is preferred. At Baker Hughes, we offer flexible working patterns, including working flexible hours to accommodate your most productive times. We value our people and prioritize their development, engagement, and well-being by providing comprehensive benefits, private medical care options, life insurance, disability programs, financial programs, and more. Join us at Baker Hughes, an energy technology company driving innovation and progress in energy and industrial solutions worldwide. If you are passionate about making a real difference and thrive in a challenging environment, we invite you to be part of our team that values innovation and pushes boundaries to take energy forward.,
Posted 6 days ago
3.0 - 8.0 years
14 - 18 Lacs
bengaluru
Work from Office
Position Requirements: Model and analyze graphics algorithms/features using a C++ based cycle-accurate GPU performance model Collaborate with architects, HW and SW teams to prototype and evaluate next generation architecture proposals Using GPU workloads, analyze performance and root cause encountered bottlenecks Explore alternative design options in terms of performance/power efficiency Correlate performance between model and RTL to improve model accuracy Automate performance analysis flow (For senior role) Supervise and provide technical guidance to drive end to end feature analysis (For senior role) Identify bottle necks and propose novel solutions to optimize performance/power efficiency Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Skills/Qualifications: Programming experience in: C/C++ and Python Graphics/Computer architecture knowledge: Pipelines, Caches, Latency, Throughput, etc Excellent debugging and analytical skills B.Tech/B.S. Or MTech/M.S or PhD in Electronics Engineering, Embedded, Computer Engineering or Computer Science (For senior role) more than 5 years of relevant industry experience Good to have: 6 - 15Yrs years of relevant industry experience Graphics Programming experience: OpenGL and/or DirectX, OpenCL and/or CUDA, Vulkan
Posted 1 week ago
3.0 - 8.0 years
14 - 19 Lacs
bengaluru
Work from Office
General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilites of the Role 6 - 8 years of experience in Graphics APIs - any of DX11/DX12/Vulkan. Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques. Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferred Will work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge. Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs. Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works independently with minimal supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Posted 1 week ago
3.0 - 8.0 years
14 - 18 Lacs
bengaluru
Work from Office
General Summary: Adreno GPU has been the industry leading mobile graphics solution and has been the dominating GPU in todays smart phone market. Our power efficient GPU solution is fundamental to enable the exciting new markets like VR, IoT, AI, drone, autonomous driving etc. We are looking for talented Graphics System engineers to create world class GPU products to enable high performance graphics and compute with low power consumption. As a member of our Graphics System team, you will help create the simulator of our next generation graphics core for mobile devices. In this position, you will be responsible for development of the GPU architecture design using advanced modeling methodologies. You are expected to understand the design and implementation, define the development scope, develop the algorithm for some functional blocks, and verify the correctness of the design. You will be working with architects, designers, driver, and compiler teams to accomplish your tasks. Develop bitwise accurate functional models (C-model) (by using C/C++ etc.) to simulate our new architectures and solutions Develop solid test suites and perform functional verification & validation with the C-Model and RTL simulation Perform conformance tests, stress & random tests and stabilize GPUs & Compute systems Additional Job DescriptionAdditional Job Description Critical Must Have skills/experience for role Good understanding of modern 3D graphics pipeline. Programming experience in graphics or compute using API like DirectX, OpenGL OpenCL, Vulkan. Programming experience in modeling using C++ and good understanding of computer/GPU architecture and pipeline. Debugging and problem-solving skills. Ability to write clean, professional & maintainable code in C++. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role: Knowledge ongraphics/ray-tracing/computearchitecture & pipeline (e.g., DirectX, OpenGL, OpenCL, Vulkan, etc.)C/C++/Perl/Pythonprogramming language Good communication skills and ability & desire to work as a team player. SystemC and TLM experience are desirable Agile development methodology experience is preferable Graphics & compute driver or compiler experience is a plusVerilog/Vera/SystemVerilogexperience is a plus Required :Minimum Qualifications- Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field.- 8+ years Systems Engineering or related work experiencePreferred Qualifications:- Master's or higher degree in Computer Engineering or Computer Science.- 7+ years Systems Engineering or related work experience
Posted 1 week ago
1.0 - 4.0 years
27 - 32 Lacs
hyderabad
Work from Office
General Summary: Do you ever wonder when will connected devices become thinking devices? Be part of the group that is working on technology that will bring Cognition to all connected devices: That means devices that dont just think but instinctively react to their surroundings. We are searching for an AI Systems Architect Engineer to be part of the Qualcomm AI Processor team responsible for developing DSP and Machine Learning software applications and use cases developed for Qualcomm Snapdragon processors. The candidate will work on modelling and analysis of new cutting-edge algorithms in the areas of machine learning, computer vision and video processing that bring artificial intelligence to mobile and edge devices. Responsibilities include analyzing and optimizing custom processors/accelerators, developing and training data-driven architecture models, correlating these models, and performing system-level architecture analysis. Minimum Qualifications: Experienced candidates (1 - 4 years) are welcome to apply with experience in the following area: Strong academic records (GPA 3.0 or 72% and better) Excellent programming skills in C/C++, Python Strong problem-solving skills Strong motivation and capabilities in learning new subjects especially in the field of artificial intelligence Knowledge of data-driven modelling Knowledge of computer and hardware architecture Effective interpersonal communications skill (written and verbal) Analytical, thorough, resourceful, and detail-oriented Self-motivated, hardworking, and flexible Preferred Qualifications: Basic understanding of machine learning, computer vision, and digital image processing algorithms and applications Advanced understanding of computer architecture Advanced understanding of data-driven modelling Excellent verbal, written, and presentation skills Ability to work effectively as part of a team Knowledge of OOP principles Knowledge of GPU Programming / Architecture is a bonus Minimum Education Required : Masters/Bachelors Computer Engineering, Electrical Engineering or Engineering Science Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field.
Posted 1 week ago
4.0 - 9.0 years
13 - 17 Lacs
bengaluru
Work from Office
General Summary: Qualcomms Graphics PSE team is a part of the Graphics System team and is responsible for the overall quality of the Graphics IP in silicon. As a member of our Graphics PSE team, you will be working closely with architects, designers, verification, and software engineers to take the GPU from pre-Sil stage to tape out to silicon bring-up and to CS(Customer Samples). Job Functions/General Responsibilities: In this position, you will be responsible for developing graphics applications using graphics API like DirectX, OpenGL ES , Vulkan, improving coverage, creating GPU bring-up test-plans and test methodologies. Analyzing and enabling new games and benchmark in pre-Si environment. Provide debug support in pre-Silicon environment (functional model) and driving end to end solutions for silicon bring-up issues including failure debug. We are looking for highly motivated engineers that enjoy working in a fast-paced environment with minimal guidance. Candidates must have strong programming, communication and teamwork skills and approach difficult challenges as learning opportunities. Critical Must Have skills/experience for role Strong programming in C/C++. GPU APIs knowledge (Vulkan/Direct3D/OpenGL/Direct X / OpenCL etc.) GPU architecture. Strong analytical skill. 4+ years of relevant experience. Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 10+ years of Systems Engineering or related work experience.ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience.ORPhD in Engineering, Information Systems, Computer Science, or related field and 5+ year of Systems Engineering or related work experience. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role: Experience with at least one of: Perl, Python, TCL Games/graphics application development. OpenCL/CUDA knowledge. Graphics driver development or modelling experience. Post-silicon enablement and bring-up. Prior experience in working in emulation environments for development and debug. Debug tools including JTAG and kernel debuggers
Posted 1 week ago
4.0 - 9.0 years
9 - 13 Lacs
hyderabad
Work from Office
General Summary: Job overview: We are looking for talented engineersto create world class GPU compiler products to enable high performance graphics and compute with low power consumption. This role is multi-disciplinary, requiring collaboration with both internal teams and customers to ensure the delivery of a high-quality Graphics Compiler. Additionally, you will be responsible for developing unit tests by writing shaders for specific scenarios, identifying potential performance enhancements, and reporting any functional issues Preferred Qualifications: Strong proficiency in C/C++ Solid knowledge of OpenGL, DirectX, or Vulkan Familiarity with 3D graphics profilers and debuggers, including RenderDoc, Pix, and NSight Understanding of rendering pipelines for modern PC and console game engines Experience with using commercial game engines such as Unreal and Unity Excellent skills in GPU performance analysis Outstanding written and verbal communication abilities Self-motivated and independent, capable of working with minimal supervision while proactively contributing to a multifunctional team Background in creating technical training materials, including frameworks, samples, tutorials, and videos Experience in developing, profiling, and optimizing contemporary rendering algorithms Keywords: C/C++ , Python, Scripting language, Test automation, Winpix, Renderdoc Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Minimum Qualifications: Bachelors degree in engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Masters degree in engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 1 week ago
6.0 - 11.0 years
15 - 20 Lacs
bengaluru
Work from Office
General Summary: As part of GPU performance and architecture team, the candidate will be working on the latest and greatest in GPU architecture and Computer Graphics. The role revolves around working on analyzing the most popular games and benchmarks which use highly advanced rendering techniques, evaluating their performance on Qualcomm GPUs, define new optimizations/algorithms/configurations for the Adreno GPUs and modeling them to define next generation of Adreno GPU Key Deliverables Contribute to conversations to generate new ideas for next generation GPU architecture improvements. Develop and maintain GPU performance model, defining and performing experiments to study architectural features Conduct in-depth analysis of graphics benchmark performance to identify issues or areas for improvement. Conduct config studies and define high-quality GPU system based on requirements, optimizing along the axes of performance, power efficiency, complexity, area, effort, and schedule meet needs, benchmarks, and industry standards, even when faced with ambiguous information Demonstrates good understanding of and conducts research on industry trends and innovations in graphics to ensure solutions and deliverables align with best practices. Works across teams to align on important areas of feature development and ensure targets are met Responsibilities Working independently with little supervision. Provide some supervision/guidance to others. Having a moderate amount of influence over key organizational decisions (e.g., is consulted by senior leadership to provide input on key decisions). Use deductive and inductive problem solving; multiple approaches may be taken/necessary to solve the problem Must have excellent verbal and written communication skills to convey information to various stakeholders some of whom may have limited knowledge of the subject in question Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Systems Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Systems Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. Requirements Proficient in one of the languages: C++, System C, Python Expertise in Computer Architecture Knowledge of Graphics/Compute APIs like OpenGL and/or DirectX, OpenCL and/or CUDA, Vulkan Keywords : 3D graphics; benchmark analysis; gpu; performance modeling; compute architecture
Posted 1 week ago
2.0 - 6.0 years
0 Lacs
hyderabad, telangana
On-site
Qualcomm India Private Limited is seeking talented engineers to join the team responsible for creating world-class GPU compiler products. As part of the Engineering Group, specifically the Systems Engineering division, you will play a crucial role in developing a high-quality Graphics Compiler that enables high performance graphics and compute with low power consumption. This role involves collaborating with internal teams and customers to ensure the delivery of exceptional GPU compiler solutions. The ideal candidate will have a strong proficiency in C/C++, solid knowledge of OpenGL, DirectX, or Vulkan, and familiarity with 3D graphics profilers and debuggers. Additionally, experience with rendering pipelines for modern PC and console game engines, commercial game engines such as Unreal and Unity, GPU performance analysis, and technical training materials creation are preferred qualifications. Key responsibilities include developing unit tests by writing shaders for specific scenarios, identifying performance enhancements, and reporting any functional issues. The role requires excellent written and verbal communication skills, self-motivation, and the ability to work independently while contributing to a multifunctional team. Minimum qualifications for this position include a Bachelor's degree in Engineering, Information Systems, Computer Science, or a related field and 4+ years of Systems Engineering or related work experience. Alternatively, a Master's degree with 3+ years of experience or a PhD with 2+ years of experience in Systems Engineering or related fields will also be considered. Applicants with a background in Software Engineering, experience with Programming Languages such as C, C++, Java, Python, and a passion for innovation are encouraged to apply. Qualcomm is an equal opportunity employer committed to providing accessible processes for individuals with disabilities. Qualcomm also expects its employees to adhere to all applicable policies and procedures, including those related to the protection of confidential information. If you are interested in this role or have any inquiries, please reach out to Qualcomm Careers for more information.,
Posted 1 week ago
10.0 - 15.0 years
13 - 18 Lacs
bengaluru
Work from Office
General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design.Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus.In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design.The ideal candidate will meet two or more qualifications:10 years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovationOne or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience. ORPhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. 3+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
Posted 1 week ago
6.0 - 10.0 years
0 Lacs
hyderabad, telangana
On-site
As an experienced and innovative Director of Software Engineering at Qualcomm India Private Limited, you will be responsible for leading the Windows Drivers team through the full life cycle of software solutions within a Windows Drivers ecosystem. Your deep technical background in OS Concepts, particularly Microsoft Windows OS, along with strong leadership skills, will be crucial for executing a product-oriented strategy in a fast-paced environment. This role, based in Bangalore, India, offers you the opportunity to join a collaborative and driven team. Your main responsibilities will include providing strategic direction and technical leadership for all Windows development activities related to a Windows Platform/SoC. You will build, lead, and mentor a high-performing engineering team while fostering a culture of innovation, accountability, and continuous improvement. Collaboration with other engineering teams to ensure successful delivery of Windows-based software products will be essential. Additionally, you will offer hands-on guidance in software development, address technical challenges, and drive platform efficiency. Implementing standard methodologies, optimizing software development processes, and identifying/mitigating technical risks to ensure security, compliance, and operational efficiency will also be part of your role. To excel in this position, you should have demonstrated experience leading large software development teams and a good understanding of OS concepts such as Microsoft Windows operating system, APIs, development frameworks, and associated toolchains. Experience in device driver development, including WHQL Certification, DirectX, DirectML, or other peripherals, will be advantageous. Proficiency in programming languages like C, C++, C#, Python, and other Windows technologies is required. Experience in security, performance tuning, system architecture, releasing, and maintenance with Windows will also be beneficial. Nice-to-have qualifications include experience in the wider AI ecosystem, familiarity with ARM architecture and software ecosystems, and experience with leading software/firmware teams in delivering end products to the market. Qualcomm is an equal opportunity employer. If you require accommodations during the application/hiring process due to a disability, Qualcomm is committed to providing accessible support. Please contact Qualcomm for reasonable accommodations. Additionally, Qualcomm expects its employees to adhere to all applicable policies and procedures regarding the protection of confidential information. For this role, Qualcomm requires applicants to have a Bachelor's degree in Engineering, Information Systems, Computer Science, or related field with 8+ years of Software Engineering experience, or a Master's degree with 7+ years of experience, or a PhD with 6+ years of experience. A minimum of 4 years of work experience with programming languages like C, C++, Java, Python, etc. is also necessary. Staffing and recruiting agencies are not authorized to submit applications for this position. For more information about this role, please contact Qualcomm Careers.,
Posted 1 week ago
4.0 - 6.0 years
35 - 100 Lacs
bengaluru
Hybrid
Job Requirements Quest Global is an organization at the forefront of innovation and one of the world’s fastest growing engineering services firms with deep domain knowledge and recognized expertise in the top OEMs across seven industries. We are a twenty-five-year-old company on a journey to becoming a centenary one, driven by aspiration, hunger and humility. We are looking for humble geniuses, who believe that engineering has the potential to make the impossible, possible; innovators, who are not only inspired by technology and innovation, but also perpetually driven to design, develop, and test as a trusted partner for Fortune 500 customers. As a team of remarkably diverse engineers, we recognize that what we are really engineering is a brighter future for us all. If you want to contribute to meaningful work and be part of an organization that truly believes when you win, we all win, and when you fail, we all learn, then we’re eager to hear from you. The achievers and courageous challenge-crushers we seek, have the following characteristics and skills: Synthetic Environment Developer (LCT-Modeling) STS training solutions span the entire training life cycle - from instructional systems design to fully integrated, high-fidelity simulators. Products include a full range of sophisticated visual simulation software, image generators, databases, synthetic environments, display systems and full flight simulator building blocks, designed to meet training requirements for commercial airline and military pilots, tactical helicopters operators. Primary Responsibilities: • The successful applicant will need to ensure all airport content developed meets internal and International regulatory standards. • The successful applicant will need to understand Collins’ internal and external customers’ requirements and develop appropriate documentation and content. • An ability to manage their time effectively be self-directed (where appropriate), prioritizing tasks against sometimes challenging timeframes. Work Experience Basic Qualifications: • Bachelor’s degree and 3 years of relevant experience OR • In absence of a degree, 7 years of relevant experience is required. Preferred Qualifications: Experience or Skill Must/Desirable: 4+ year experience in 3D Modelling and Texturing. Experience in the development of game or simulation content. Strong visualization skills and Knowledge of modelling requirements in integrated gaming or Synthetic environment Synthetic environment development. Knowledgeable in Photoshop to edit or create textures. Experience with Unreal or Unity Engine. Programming experience a plus (C++/C#/Python with OpenGL/DirectX). Strong communications and interpersonal skills. Self-motivated and passionate team player. Key Competencies: Advanced proficiency in Visualization is must. Advanced proficiency in Modeling Tools like Presagis Creator/Maya/3D StudioMax/Blender is must. Intermediate proficiency using Adobe Photoshop and Substance3D is a plus. Intermediate proficiency in Unreal or Unity Engine is a plus. Intermediate proficiency in Programming (C, C++/Python with OpenGL/DirectX) is a plus. Intermediate proficiency in photoshop Scripts/Actions is advantage. Key points: #Game Engine #Unity #Unreal #Blender #3D Modelling and Texturing #Flight Simulation
Posted 1 week ago
3.0 - 7.0 years
0 Lacs
karnataka
On-site
Qualcomm India Private Limited is seeking talented engineers to join the GPU Developer Tools team. As a member of this team, you will have the opportunity to contribute to initiatives that enable next generation graphics, games, ray tracing, machine learning, image and video processing, and more. As part of the Adreno GPU Software team, your responsibilities will include designing and developing profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams, new feature development, debugging issues, optimizing for user experience, and engaging with the developer ecosystem, partners, and OEMs. This role offers the chance to influence how developers optimize for the Snapdragon Adreno GPU and gain insights into next generation GPU hardware design. The ideal candidate will have a Bachelor's degree in Engineering, Information Systems, Computer Science, or a related field. You will be involved in designing and developing profiling, performance analysis, and debugging tools features, collaborating with GPU hardware and software teams, debugging issues, optimizing for user experience, and working with the developer ecosystem, partners, and OEMs. Qualifications for this role include 3+ years of professional experience, extensive programming knowledge in C/C++, strong understanding of GPU hardware and graphics concepts, demonstrated ability to deliver high-quality software features and products, and experience in developing graphics applications with various tools such as Vulkan, DirectX, Metal, OpenGL, WebGL, or game engines like Unity, Unreal Engine, Godot, among others. Additionally, experience with GPU computing applications, debugging, optimizing, profiling real-time graphics and compute applications, game engines, graphics frameworks, and knowledge of recent graphics trends are considered advantageous. Familiarity with Graphics Profilers and Debuggers like Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct is a plus. Qualcomm is an equal opportunity employer committed to providing accommodations for individuals with disabilities during the application/hiring process. If you require assistance, you may contact Qualcomm through the provided channels. Qualcomm expects its employees to adhere to all applicable policies and procedures, including security and confidentiality requirements. This role at Qualcomm offers an exciting opportunity to work on cutting-edge technologies, shape developer optimization for Snapdragon Adreno GPU, and engage in full stack development. If you are passionate about graphics, game development, and GPU technologies, we encourage you to apply for this position.,
Posted 1 week ago
2.0 - 7.0 years
0 Lacs
karnataka
On-site
Qualcomm India Private Limited is seeking a Systems Engineer to join the Engineering Group within the Systems Engineering department. In this role, you will be responsible for conducting research, analysis, and enhancement of Qualcomm's Adreno GPU compiler and system performance for global customers. By analyzing GPU shaders, identifying bottlenecks, utilizing tools/profilers, and exploring compiler architecture, you will have the opportunity to impact the performance of games, applications, and hardware design. Your interactions in compiler/driver, architecture, and games development will play a crucial role in optimizing performance. To qualify for this position, you should possess a BS/MS/PhD degree in Computer Science or Electrical Engineering, along with expertise in LLVM Compiler knowledge, development, and optimization. A solid understanding of GPU and computer architecture, as well as proficiency in C/C++ and Python, is required. Additionally, strong communication skills, teamwork spirit, reliability, and self-motivation are essential for success in this role. Minimum qualifications include a Bachelor's degree in Computer Engineering, Computer Science, Electrical Engineering, or a related field, with at least 5 years of Systems Engineering or relevant work experience. Preferred qualifications consist of a Master's or higher degree in Computer Engineering or Computer Science, coupled with 7+ years of Systems Engineering or related work experience. Moreover, experience in graphics shader programming (OpenGL, Vulkan, DirectX, etc.) or OpenCL/CUDA kernel development, familiarity with profiling/debugging tools and hardware performance counters for parallel applications, and proficiency in benchmarking and performance tuning for parallel applications, games, HPC, AR/VR, or AI applications are considered advantageous. Qualcomm is an equal opportunity employer that provides accommodations for individuals with disabilities during the application/hiring process. If you require assistance, please contact disability-accommodations@qualcomm.com. The company expects its employees to adhere to all applicable policies and procedures, including security protocols regarding the protection of confidential information. For more information about this opportunity, please reach out to Qualcomm Careers. 3066910,
Posted 1 week ago
6.0 - 9.0 years
4 - 8 Lacs
bengaluru
Work from Office
About The Role Minimum 6 to 9 years of experience as Unity or Unity3D Developer, architecture & software programming UI Framework, Application Design, Implementation & testing reusable software components for embedded platforms. Strong working knowledge of C# and Unity3D . Worked on state-of-the-art 3D applications with a focus on virtual and augmented reality ( VR / AR ) Experience with Shaders / OpenGL to create both 2D and 3D Shapes and Animations with GLSL and HLSL Experience of getting unity3D on AAOS Experience on AAOS build system Experience with version control Unit Testing and CI/CD. Enable high responsiveness between UI specification/style guide development/changes and UI module delivery. Experience in infotainment display / instrument cluster projects is a plus Experience in UI development for automotive In-Vehicle Infotainment applications preferred Experience in agile software development process (SCRUM/KANBAN) Works in the area of Software Engineering, which encompasses the development, maintenance and optimization of software solutions/applications.1. Applies scientific methods to analyse and solve software engineering problems.2. He/she is responsible for the development and application of software engineering practice and knowledge, in research, design, development and maintenance.3. His/her work requires the exercise of original thought and judgement and the ability to supervise the technical and administrative work of other software engineers.4. The software engineer builds skills and expertise of his/her software engineering discipline to reach standard software engineer skills expectations for the applicable role, as defined in Professional Communities.5. The software engineer collaborates and acts as team player with other software engineers and stakeholders. About The Role - Grade Specific Has more than a year of relevant work experience. Solid understanding of programming concepts, software design and software development principles. Consistently works to direction with minimal supervision, producing accurate and reliable results. Individuals are expected to be able to work on a range of tasks and problems, demonstrating their ability to apply their skills and knowledge. Organises own time to deliver against tasks set by others with a mid term horizon. Works co-operatively with others to achieve team goals and has a direct and positive impact on project performance and make decisions based on their understanding of the situation, not just the rules.
Posted 2 weeks ago
6.0 - 9.0 years
4 - 8 Lacs
bengaluru
Work from Office
About The Role Minimum 6 to 9 years of experience as Unity or Unity3D Developer, architecture & software programming UI Framework, Application Design, Implementation & testing reusable software components for embedded platforms. Strong working knowledge of C# and Unity3D . Worked on state-of-the-art 3D applications with a focus on virtual and augmented reality ( VR / AR ) Experience with Shaders / OpenGL to create both 2D and 3D Shapes and Animations with GLSL and HLSL Experience of getting unity3D on AAOS Experience on AAOS build system Experience with version control Unit Testing and CI/CD. Enable high responsiveness between UI specification/style guide development/changes and UI module delivery. Experience in infotainment display / instrument cluster projects is a plus Experience in UI development for automotive In-Vehicle Infotainment applications preferred Experience in agile software development process (SCRUM/KANBAN) Works in the area of Software Engineering, which encompasses the development, maintenance and optimization of software solutions/applications.1. Applies scientific methods to analyse and solve software engineering problems.2. He/she is responsible for the development and application of software engineering practice and knowledge, in research, design, development and maintenance.3. His/her work requires the exercise of original thought and judgement and the ability to supervise the technical and administrative work of other software engineers.4. The software engineer builds skills and expertise of his/her software engineering discipline to reach standard software engineer skills expectations for the applicable role, as defined in Professional Communities.5. The software engineer collaborates and acts as team player with other software engineers and stakeholders. About The Role - Grade Specific Has more than a year of relevant work experience. Solid understanding of programming concepts, software design and software development principles. Consistently works to direction with minimal supervision, producing accurate and reliable results. Individuals are expected to be able to work on a range of tasks and problems, demonstrating their ability to apply their skills and knowledge. Organises own time to deliver against tasks set by others with a mid term horizon. Works co-operatively with others to achieve team goals and has a direct and positive impact on project performance and make decisions based on their understanding of the situation, not just the rules.
Posted 2 weeks ago
4.0 - 10.0 years
0 Lacs
karnataka
On-site
Qualcomm India Private Limited is seeking talented engineers to join the Qualcomm Adreno GPU Software team. As part of this team, you will be responsible for designing and developing next-generation GPU Developer Tools. This includes creating profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams, developing new features, optimizing user experience, and working with partners and OEMs. This role offers the opportunity to influence how developers optimize for the Snapdragon Adreno GPU and gain insights into next-generation GPU hardware design. As an engineer in this role, you will design and develop features for profiling, performance analysis, and debugging tools. You will collaborate with GPU hardware and software teams to validate and analyze performance, debug issues, optimize user experience, and engage with the developer ecosystem, partners, and OEMs. The ideal candidate will have at least 10 years of professional experience, extensive programming knowledge in C/C++, strong understanding of GPU hardware and graphics concepts, and a proven track record of delivering high-quality software features and products. Experience in developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL, or game engines like Unity, Unreal Engine, Godot, as well as knowledge of GPU computing applications and real-time graphics optimization will be an added advantage. Familiarity with graphics trends such as ray tracing, mesh shading, workgraphs, and graphics profilers and debuggers like Nsight, PIX, GPA, RenderDoc, etc., will also be beneficial. Minimum qualifications for this role include a Bachelor's degree in Engineering, Information Systems, Computer Science, or related field with 6+ years of software engineering experience, or a Master's degree with 5+ years of experience, or a PhD with 4+ years of experience. Additionally, candidates should have at least 3 years of work experience with programming languages such as C, C++, Java, Python, etc. Qualcomm is an equal opportunity employer and is committed to providing accommodations for individuals with disabilities during the application and hiring process. If you require an accommodation, you can contact Qualcomm via the provided email address or toll-free number. Please note that Qualcomm expects its employees to adhere to all applicable policies and procedures, including those related to the protection of confidential information. Staffing and recruiting agencies are advised that the Qualcomm Careers Site is for individual job seekers only, and unsolicited submissions will not be accepted. For more information about this role, please reach out to Qualcomm Careers.,
Posted 2 weeks ago
3.0 - 7.0 years
0 Lacs
maharashtra
On-site
Job Summary: Ubisoft is seeking a 3D/Graphics Programmer proficient in C/C++, DirectX/OpenGL, and skilled in Shader Programming. Your role will involve adding new core features, implementing new techniques to enhance graphics quality, and optimizing rendering code for console platforms. You will collaborate with the team to determine rendering requirements and implement rendering features in the Ubisoft Internal Game Engine. Your role will also involve developing and implementing independent Rendering modules. Job Description: As a 3D/Graphics Programmer at Ubisoft, you will participate in the implementation of new techniques and algorithms to enhance the graphics quality of the game. You will be responsible for writing modular, self-contained, and defensive code while observing technical constraints. Staying updated on new advances in rendering technology, algorithms, and hardware will be crucial. High- and low-level optimization of rendering code for console platforms will be a key aspect of your role. You will also be involved in researching new real-time rendering techniques and features, as well as collaborating with team members to determine rendering requirements. Your responsibilities will include implementation of rendering features in the Ubisoft Internal Game Engine and working within a team to develop high-quality video game software. Additionally, you will be tasked with developing and implementing independent Rendering modules. Required Skills/Qualifications: - Proficiency in C, C++, and object-oriented & Data Driven programming - Strong knowledge of HLSL/CG and experience with OpenGL/DirectX/Vulkan - Excellent understanding of low-level graphics engine development fundamentals - Strong analytical skills and debugging abilities, including GPU debugging - Proficiency in efficient programming & optimizations for memory and performance - Experience with algorithmic performance optimization in multi-threaded code - Understanding of the downsides of OOP and extended knowledge of language internals - Familiarity with working on multiple platforms (consoles) and modern language specifications - Ability to navigate large code bases, solve problems with guidance, and use debugger features - Proficiency in translating designs into technical design documents (TDDs) and creating stable, high-performance systems Added Advantage: - Passion for Gaming - Knowledge of video game development and engines - Previous experience with game consoles, OpenGL, DirectX, and Physics Engines - Strong command of 3D Maths and Physics - Ability to optimize own and others" code Benefits: You will have real influence and leadership opportunities in a small, respectful team of veteran developers at Ubisoft Pune. The studio provides a scenic workspace by the river in beautiful Pune, MH, with perks expected from a professional studio that heavily invests in its workforce. Join us and be part of a dynamic team shaping the future of gaming.,
Posted 2 weeks ago
0.0 - 4.0 years
0 Lacs
karnataka
On-site
Join the leader in entertainment innovation and help design the future at Dolby. At Dolby, where science meets art and high tech surpasses mere computer code, your work will have a global impact, from movie theaters to smartphones. Revolutionizing how people create, deliver, and enjoy entertainment worldwide is our mission, and to achieve this, we seek top talent. Dolby provides the resources of a large corporation combined with the opportunity for individuals to truly make a difference and receive recognition for their contributions. Alongside a collegial culture, challenging projects, and competitive compensation and benefits, this role is based in Bangalore, offering a mix of office and work-from-home flexibility. Dolby's research division is currently seeking a volumetric imaging researcher to contribute to pioneering efforts in developing next-generation volumetric and spatial scene understanding and representation technologies. As a member of the Multimodal Experience Lab within Dolby's Advanced Technology Group, you will collaborate with a skilled team of researchers to advance volumetric scene representation, novel view synthesis, scene analysis and understanding, and scene rendering technologies. Your key responsibilities will involve leading research efforts beyond the current state of the art, particularly focusing on the composition and de-composition of volumetric scenes, as well as the manipulation of lighting, shadows, and occlusion. In addition to conducting fundamental research, you will be involved in technology transfer to product groups and patent application drafting. Key Responsibilities: - Conduct cutting-edge research in computer graphics and view synthesis - Collaborate with a top-notch research team to define and execute research roadmaps - Implement strong development methodology, including quality metrics and test content, to validate algorithmic solutions - Utilize AI and deep learning techniques to innovate and improve applications - Share knowledge through technical whitepapers, publications, and internal presentations - Transfer technology to product groups and contribute to patent applications - Stay informed about the latest research in computer graphics and computer vision fields Requirements: - Ph.D. in Computer Science, Electrical Engineering, Applied Math, Physics, or related fields - Demonstrated strong publication record in major conferences/journals - Proficiency in view synthesis and/or light-field research - Familiarity with scene representation methods such as Gaussian Splatting or NeRF - Experience in computer graphics and computer vision R&D - Proficiency in research-oriented programming languages (Python, Matlab, or C/C++) - Experience in building and testing models in Pytorch/Tensorflow environments - Excellent written and verbal communication skills - Ability to collaborate effectively with colleagues in research and software development - Expertise in deep learning-based solutions Nice to have: - Experience with real-time graphics (OpenGL/Cuda/DirectX/Vulkan) - Familiarity with Pytorch3D - Experience with game engines (Unreal, Unity) - Exposure to XR environments, capture, and devices,
Posted 2 weeks ago
0.0 - 4.0 years
0 Lacs
pune, maharashtra
On-site
Job Description: As an Intern Game Programmer at Ubisoft, you will have the opportunity to collaborate with highly skilled industry professionals. Working under the guidance of Lead or Senior Programmers, you will be involved in various aspects of video game development, including gameplay, rendering, networking, physics, AI, and tools and data pipeline. You will be responsible for writing high-quality code to implement assigned modules of the game. Working within a team, you will collaborate with other members to ensure the success of the project. The ability to perform effectively under pressure is essential for this role. The ideal candidate for this position should possess strong proficiency in C/C++ programming languages and a solid foundation in computer graphics. Excellent mathematical skills are a prerequisite for success in this role. Key Responsibilities: - Write quality code to implement assigned game modules - Collaborate effectively with team members - Work efficiently under tight deadlines and pressure situations Required Skills/Qualifications: - Proficiency in C/C++ programming languages - Strong logical and analytical skills - Excellent debugging and troubleshooting abilities - Good verbal and written communication skills - Educational background in Computer Science or related field (B.E Comp, BCA, MCA, B.S or M.S) - Ability to adapt and organize work based on project requirements - Self-motivated, autonomous, and able to work both independently and as part of a team - Open to feedback and thrive in a fast-paced, iterative environment - Highly motivated and quick learner Added Advantage: - Knowledge of DirectX/OpenGL - Experience in AI/Physics programming Ubisoft ensures confidentiality of all applicant information in accordance with EEO guidelines. Join us and be part of an exciting period of growth at our Indian studios!,
Posted 2 weeks ago
8.0 - 13.0 years
15 - 30 Lacs
hyderabad, bengaluru
Work from Office
GPU compilers, GPU modelling using c/c++, architectural modelling using c/c++, software design patterns knowledge, Continuous integration
Posted 2 weeks ago
6.0 - 10.0 years
0 Lacs
karnataka
On-site
Qualcomm India Private Limited is looking for an experienced and innovative Director of Software Engineering to lead the Windows Drivers team. As the leader, you will be responsible for overseeing the full life cycle of software solutions within a Windows Drivers ecosystem. The ideal candidate should possess a deep technical background in OS Concepts, particularly Microsoft Windows OS, strong leadership skills, and the ability to execute a product-oriented strategy in a fast-paced environment. This position, based in Bangalore, India, offers an exciting opportunity to join a multifaceted, collaborative, and driven team. Your responsibilities will include providing strategic direction and technical leadership for all Windows development activities related to a Windows Platform/SoC. You will lead and mentor a high-performing engineering team, fostering a culture of innovation, accountability, and continuous improvement. Collaboration with engineering teams to ensure successful delivery of Windows-based software products will be vital. Additionally, you will offer hands-on guidance in software development, address technical challenges, and drive platform efficiency. Implementing standard methodologies and optimizing software development processes to enhance team efficiency, improve product quality, and accelerate delivery will be key aspects of your role. Identifying and mitigating technical risks to ensure robust security, compliance, and operational efficiency will also be part of your responsibilities. The ideal candidate should have demonstrated experience in leading large software development teams and a good understanding of OS concepts, Microsoft Windows operating system, APIs, development frameworks, and associated toolchains. Experience in device driver development, including WHQL Certification, DirectX, DirectML, or other peripherals would be advantageous. Proficiency in programming languages such as C, C++, C#, Python, and other Windows technologies is required. Experience in security, performance tuning, system architecture, releasing, and maintenance with Windows is essential. Nice to have skills include experience in the wider AI ecosystem, familiarity with ARM architecture and software ecosystems, and experience with leading software/firmware teams delivering end products to market. Minimum qualifications include a Bachelor's degree in Engineering, Information Systems, Computer Science, or a related field with 8+ years of Software Engineering or related work experience. Alternatively, a Master's degree with 7+ years of experience or a PhD with 6+ years of experience is also acceptable. A minimum of 4 years of work experience with programming languages such as C, C++, Java, Python, etc., is required. Qualcomm is an equal opportunity employer that is committed to providing accessible accommodations for individuals with disabilities during the application/hiring process. If you require assistance, please reach out to disability-accommodations@qualcomm.com or Qualcomm's toll-free number. Employees are expected to adhere to all applicable policies and procedures, including security measures for protecting company confidential information. Please note that this job posting is intended for individuals seeking employment directly at Qualcomm, and staffing or recruiting agencies are not authorized to submit applications on behalf of candidates. Unsolicited submissions will not be considered, and Qualcomm does not accept resumes from agencies. For more information about this role, please contact Qualcomm Careers.,
Posted 2 weeks ago
2.0 - 7.0 years
0 Lacs
karnataka
On-site
Qualcomm India Private Limited is seeking a qualified individual to join their Engineering Group, specifically focusing on Systems Engineering. As a member of the team, you will be responsible for conducting research, analysis, and enhancements of Qualcomm's Adreno GPU compiler and system performance for global customers. Your role will involve performing analyses and experiments on GPU shaders and bottlenecks, utilizing tools/profilers, investigating compiler architecture, and collaborating with teams in compiler/driver, architecture, and games development to optimize performance for games, applications, and hardware design. To be considered for this position, you should hold a BS/MS/PhD degree in Computer Science or Electrical Engineering and possess knowledge and experience in LLVM Compiler development and optimization. Additionally, a solid understanding of GPU and computer architecture, proficiency in C/C++ and Python, as well as excellent communication and teamwork skills are required for this role. The minimum qualifications for this position include a Bachelor's degree in Computer Engineering, Computer Science, Electrical Engineering, or a related field, along with 5+ years of Systems Engineering or relevant work experience. Preferred qualifications include a Master's degree in Computer Engineering or Computer Science, with 7+ years of Systems Engineering experience. In addition to the core responsibilities, experience in graphics shader programming (OpenGL, Vulkan, DirectX, etc.) or OpenCL/CUDA kernel development, familiarity with profiling/debugging tools and hardware performance counters, and expertise in benchmarking and performance tuning for parallel applications, games, HPC, AR/VR, or AI applications are considered advantageous. Qualcomm is an equal opportunity employer that is committed to providing accessible processes for individuals with disabilities. Reasonable accommodations can be requested by contacting disability-accommodations@qualcomm.com. Candidates are expected to comply with all relevant policies and procedures, including security measures and confidentiality requirements. It is essential for employees to safeguard Qualcomm's proprietary information and adhere to applicable laws. Please note that Qualcomm's Careers Site is exclusively for individuals seeking job opportunities at Qualcomm. Staffing and recruiting agencies or individuals represented by agencies are not permitted to submit profiles, applications, or resumes through the site. Unsolicited submissions from agencies will not be accepted. For further inquiries about this role, please reach out to Qualcomm Careers directly.,
Posted 2 weeks ago
1.0 - 8.0 years
0 Lacs
karnataka
On-site
Qualcomm India Private Limited is seeking talented Graphics System engineers to join their Engineering Group in Systems Engineering. Adreno GPU is a leading mobile graphics solution in today's smartphone market, crucial for enabling new markets like VR, IoT, AI, drone, and autonomous driving. The team is dedicated to creating world-class GPU products that deliver high-performance graphics and compute capabilities while maintaining low power consumption. As a member of the Graphics System team, you will play a key role in developing the simulator for the next generation graphics core for mobile devices. Your responsibilities will include developing GPU architecture designs using advanced modeling methodologies, creating functional models, developing test suites, and collaborating with various teams to ensure the correctness and stability of GPUs and compute systems. The critical skills and experience required for this role include a strong understanding of modern 3D graphics pipeline, programming experience in graphics or compute using APIs like DirectX, OpenGL, OpenCL, Vulkan, proficiency in C++ for modeling, and a good grasp of computer/GPU architecture and pipeline. Additionally, debugging, problem-solving abilities, and clean code writing skills are essential. Minimum qualifications include a Bachelor's degree in Engineering, Information Systems, Computer Science, or related field with 3+ years of Systems Engineering experience, or a Master's degree with 2+ years of experience, or a PhD with 1+ year of experience. Preferred qualifications include knowledge of graphics/ray-tracing/compute architecture & pipeline, proficiency in programming languages like C/C++/Perl/Python, good communication skills, and willingness to work collaboratively in a team environment. Experience with SystemC, TLM, agile development methodologies, graphics & compute driver or compiler, and Verilog/Vera/System Verilog is advantageous. Qualcomm is an equal opportunity employer committed to providing accommodations for individuals with disabilities during the application/hiring process. The company expects its employees to adhere to all policies and procedures, including security measures for protecting confidential information. Staffing and recruiting agencies are advised not to submit unsolicited profiles, applications, or resumes to Qualcomm's Careers Site. For more information about this role, please contact Qualcomm Careers.,
Posted 3 weeks ago
5.0 - 8.0 years
7 - 10 Lacs
jaipur
Work from Office
About The Role ::Senior Full Stack React Developer. Company :Metadrob. Position Overview. We are seeking a highly skilled and experienced Senior Full Stack React Developer to join our team. The ideal candidate will have a minimum of 8 years of experience in full-stack development with advanced expertise in React and a proven track record of working with 3D graphics technologies, game engine development, and immersive technologies such as VR/WebVR. This role involves creating high-quality, interactive applications that leverage cutting-edge tools, frameworks, and 3D graphics APIs to deliver exceptional user experiences. Key Responsibilities. Develop and maintain scalable, high-performance web applications using React, HTML5, and CSS. Build and optimize 3D graphics applications using WebGL, Three.js, and one of the 3D graphics APIs (OpenGL, Direct3D, etc.). Design and implement custom game engines with a focus on performance and usability. Develop cross-platform applications using Electron and integrate VR/WebVR experiences. Write and optimize shaders using GLSL, HLSL, or other shading languages. Create APIs and back-end functionality using Python and Flask. Collaborate with designers, developers, and product teams to create seamless and immersive applications. Debug and optimize application performance across multiple platforms and devices. Stay updated with the latest advancements in 3D graphics, game development, and web technologies. Required Skills And Qualifications. Experience:Minimum 8 years in full-stack development with strong expertise in React. Proficiency in front-end technologies such as HTML5, CSS, and JavaScript. Hands-on experience with WebGL, Three.js, and at least one 3D graphics API (OpenGL, Direct3D, etc.). Knowledge of shading languages like GLSL or HLSL. Strong understanding of game engine development concepts and techniques. Proficiency in Python and Flask for back-end development. Experience with desktop application development using Electron. Familiarity with VR and WebVR technologies and frameworks. Programming experience with C# for application integration and development. Excellent problem-solving, debugging, and performance optimization skills. Preferred Qualifications. Proven ability to work on immersive technologies and 3D visualization tools. Strong understanding of software design patterns and best practices. Effective communication skills with the ability to work collaboratively in a team environment. What We Offer. A competitive compensation package. Opportunities to work on innovative projects in 3D graphics and VR domains. A collaborative and dynamic work environment that encourages growth and learning. How To Apply. If you are passionate about building next-generation applications and possess the skills we are looking for, we would love to hear from you. Please submit your resume and portfolio showcasing relevant projects. Join us to create cutting-edge solutions that redefine the digital experience!. Skills:WebGL, ThreeJs (Three.js), Python, Flask, Virtual reality (VR), HTML/CSS, React.js, C#, OpenGL, GLSL, HLSL and Microsoft Direct3D. Show more Show less
Posted 3 weeks ago
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