Senior Texturing & Shading Artist (Game Cinematics)

2 - 4 years

4 - 7 Lacs

Posted:17 hours ago| Platform: Naukri logo

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Work Mode

Remote

Job Type

Full Time

Job Description

About the Role

Senior Texturing & Shading Artist

Key Responsibilities

  • Texturing & Shading

    • Create high-quality

      PBR textures

      and materials for characters, props, and environments.
    • Develop

      production-ready shaders

      optimized for cinematic rendering (Arnold, V-Ray, or equivalent).
    • Ensure textures and materials read believably at

      close-up, 4K+ resolutions

      .
    • Balance realism and artistic direction, matching the projects visual style.
  • Look Development

    • Collaborate with lighting and rendering teams to achieve

      film-quality look-dev results

      .
    • Perform shader tuning and material refinements to maintain consistency across sequences.
    • Troubleshoot texture and shader issues throughout production.
  • Pipeline & Standard

    • Define and maintain texturing/shading workflows and best practices.
    • Work with technical teams to improve material libraries and procedural workflows.
    • Ensure assets are optimized for both

      cinematic and real-time pipelines

      when required.

Requirements

  • 2+ years of professional experience as a

    Texturing/Shading or Look-Dev Artist

    in film, AAA game cinematics, or animation.
  • Expert knowledge of

    Substance Painter/Designer, Mari, Photoshop, and Arnold/V-Ray

    .
  • Strong understanding of

    PBR workflows, UV mapping, baking, and procedural texturing

    .
  • Deep knowledge of

    surface detail, materials, and photorealistic rendering

    .
  • Experience collaborating with modelling, lighting, and rendering departments.
  • Strong artistic eye for

    realism, scale, and material response under light

    .

Nice to Have

  • Experience with

    Houdini, Unreal Engine, or Nuke

    for look-dev and integration.
  • Familiarity with

    grooming workflows (XGen/Ornatrix)

    and how shaders interact with hair/fur.
  • Knowledge of

    Python/MEL scripting

    for shading automation.
  • Previous work on

    cinematic cutscenes or film VFX

    .

What We Offer

  • Opportunity to work on

    game cinematic projects

    with global reach.
  • A creative and collaborative studio environment.
  • Competitive compensation and clear growth pathways.
  • Chance to shape

    studio standards for texturing and look-dev

    .

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