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Posted:9 hours ago| Platform: GlassDoor logo

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Work Mode

Remote

Job Type

Full Time

Job Description

Key Responsibilities:

1. Gameplay Programming:

○ Implement gameplay features using Unreal Engine C++ classes (e.g., Actor, Character, PlayerController, GameMode).

○ Write clean, efficient, and well-documented code following Unreal coding standards.

2. Blueprint Integration:

○ Expose C++ logic to Blueprints for designer-friendly workflows.

○ Create and manage Blueprint Function Libraries and Custom Blueprint Nodes.

○ Debug Blueprint and C++ interactions using Unreal’s Blueprint Debugger and Visual Studio tools.

3. Plugin Development:

○ Develop and maintain Unreal Engine plugins for reusable systems or tools.

○ Package and integrate plugins into multiple projects as needed.

4. Performance and Optimization:

○ Profile and optimize gameplay systems for CPU and memory efficiency.

5. Collaboration and Version Control:

○ Work closely with designers, artists, and other engineers to integrate systems.

○ Use Git for version control and maintain clean commit history.

○ Participate in code reviews and follow best practices for maintainability.

Job Type: Full-time

Benefits:

  • Health insurance
  • Provident Fund
  • Work from home

Work Location: In person

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