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Nytwolf Games

9 Job openings at Nytwolf Games
Narrative Writer (Game) coimbatore,tamil nadu 3 - 7 years INR Not disclosed On-site Full Time

As a Narrative Writer in the gaming industry at Nytwolf Games, you will play a crucial role in creating captivating stories, characters, and dialogues that breathe life into our gaming worlds. Collaborating closely with game designers, artists, and developers, you will be instrumental in crafting immersive narratives that not only enhance gameplay but also resonate with players on an emotional level. Your responsibilities will include developing compelling storylines, characters, lore, and world-building elements that align with the game's tone and design. You will be tasked with writing in-game dialogues, cinematic scripts, flavor text, and other narrative content. Working alongside the narrative team, you will iterate and refine scripts based on feedback, voiceover performances, and player experiences. Additionally, you will collaborate with level designers and gameplay teams to seamlessly integrate narrative with gameplay mechanics and world design. Furthermore, you will contribute to the creation of various narrative documentation such as story bibles, character sheets, and branching dialogue maps. Ensuring narrative consistency and continuity across all aspects of the game will be a key focus. You may also be involved in voiceover sessions, localization reviews, and narrative quality assurance as required. To excel in this role, you should possess professional writing experience, preferably in the gaming industry or a related storytelling medium. Strong creative writing and storytelling skills are essential, along with a deep understanding of narrative structure, character development, and tone. Experience in writing for interactive media, especially branching narratives or dialogue trees, will be advantageous. Excellent communication skills and the ability to accept feedback constructively are critical. Familiarity with game engines like Unity and Unreal, as well as narrative tools, will be beneficial. Preferred qualifications for this role include having published work in games or other narrative media (portfolio or writing samples required), experience working in cross-disciplinary teams, knowledge of genre conventions, and a background in screenwriting, literature, or game design. If you are passionate about storytelling in games and stay updated on current trends in narrative design, we encourage you to share your updated resume with us at sandhya.b@nytwolfgames.com.,

Technical Artist – Unreal Engine 5 Coimbatore, Tamil Nadu 0 - 1 years INR 0.3 - 0.38 Lacs P.A. On-site Full Time

Job Role: Technical Artist – Unreal Engine 5 Location: Coimbatore, Tamil Nadu Type: Full-time Experience Level: Mid to Senior Role Overview We’re looking for a Technical Artist who can bridge the gap between creative and technical teams in Unreal Engine 5. This role blends art pipeline work, material/shader development, and direct collaboration with developers in both Blueprints and C++. You’ll ensure that assets are visually polished, efficiently integrated, and technically sound within the game. Key Responsibilities Design, implement, and maintain Unreal Engine materials and shaders for environments, props, and gameplay elements. Work directly with the development team to create and extend Blueprint and C++ gameplay systems. Assist with asset integration, ensuring assets meet both visual and technical requirements. Optimize assets, materials, and rendering for performance without sacrificing quality. Collaborate with artists to troubleshoot asset or material issues and streamline workflows. Develop art-related tools in Blueprints or C++ to improve pipeline efficiency. Support the creation and implementation of VFX using Niagara when required. Required Skills & Experience Strong understanding of Unreal Engine 5 materials, shaders, and rendering systems. Experience with Blueprint scripting and C++ in Unreal Engine. Proficiency with PBR workflows, texture creation, and asset optimization. Good understanding of asset integration pipelines for real-time environments. Ability to profile and optimize performance in Unreal. Strong communication skills for cross-discipline collaboration. Nice to Have Niagara VFX creation and integration skills. Knowledge of procedural content tools (Houdini, Unreal PCG). Familiarity with lighting workflows and post-processing in Unreal. If interested, kindly share your resume to sandhya.b@nytwolfgames.com Job Type: Full-time Pay: ₹30,000.00 - ₹38,000.00 per month Experience: Unreal Engine: 3 years (Required) Blueprint: 2 years (Required) C++: 2 years (Required) VFX: 1 year (Required) Work Location: In person

3D Environment Artist – Unreal Engine Coimbatore, Tamil Nadu 0 - 2 years INR 0.25 - 0.3 Lacs P.A. On-site Full Time

Job Role: 3D Environment Artist – Unreal Engine Location: Coimbatore, Tamil Nadu Type: Full-time Experience Level: Mid to Senior Role Overview We’re seeking a skilled 3D Environment Artist with strong modeling fundamentals to create high-quality buildings, props, and environmental assets for our Unreal Engine projects. The ideal candidate will have a solid grasp of real-world structure design, efficient modeling workflows, and an eye for detail. In addition, they should have practical experience with Unreal Engine materials and Niagara to bring environments to life. Key Responsibilities: Model buildings, props, and environmental objects with clean topology and optimal polycount. Create and optimize PBR textures and materials for real-time rendering in Unreal Engine. Implement and tweak Unreal Engine materials to achieve the desired visual fidelity. Set up and work with Niagara VFX for environmental effects (dust, smoke, ambient particles, etc.). Collaborate with the art and design team to ensure visual consistency and performance optimization. Work within established pipelines and maintain high-quality asset standards. Optimize assets for performance without sacrificing quality. Required Skills & Experience Strong modeling fundamentals – proficiency in creating hard-surface and modular environment assets. Proficiency in 3D modeling software (Blender, 3ds Max, Maya, or similar). Solid understanding of PBR workflow and texture creation tools (Substance Painter/Designer, Photoshop). Unreal Engine experience – particularly with materials, shaders, and Niagara particle systems. Understanding of UV mapping, baking, and LOD creation for real-time assets. Good sense of scale, proportion, and architectural detail. Ability to troubleshoot and optimize for performance in large environments. Nice to Have: Experience with procedural generation tools (Houdini, Unreal PCG). Knowledge of lighting and post-processing in Unreal Engine. Familiarity with world-building for games or simulations. Basic understanding of blueprints for asset integration. Job Type: Full-time Pay: ₹25,000.00 - ₹30,000.00 per month Experience: 3D animation: 2 years (Required) Blender: 2 years (Required) Maya: 2 years (Required) Unreal Engine: 2 years (Required) Niagara VFX: 2 years (Preferred) Work Location: In person

Technical Artist (Unreal Engine) Coimbatore,Tamil Nadu,India 0 years None Not disclosed On-site Full Time

Role Overview We’re looking for a Technical Artist who can bridge the gap between creative and technical teams in Unreal Engine 5. This role blends art pipeline work, material/shader development, and direct collaboration with developers in both Blueprints and C++. You’ll ensure that assets are visually polished, efficiently integrated, and technically sound within the game. Key Responsibilities Design, implement, and maintain Unreal Engine materials and shaders for environments, props, and gameplay elements. Work directly with the development team to create and extend Blueprint and C++ gameplay systems. Assist with asset integration, ensuring assets meet both visual and technical requirements. Optimize assets, materials, and rendering for performance without sacrificing quality. Collaborate with artists to troubleshoot asset or material issues and streamline workflows. Develop art-related tools in Blueprints or C++ to improve pipeline efficiency. Support the creation and implementation of VFX using Niagara when required. Required Skills & Experience Strong understanding of Unreal Engine 5 materials, shaders, and rendering systems. Experience with Blueprint scripting and C++ in Unreal Engine. Proficiency with PBR workflows, texture creation, and asset optimization. Good understanding of asset integration pipelines for real-time environments. Ability to profile and optimize performance in Unreal. Strong communication skills for cross-discipline collaboration. Nice to Have Niagara VFX creation and integration skills. Knowledge of procedural content tools (Houdini, Unreal PCG). Familiarity with lighting workflows and post-processing in Unreal.

3D Environment Artist coimbatore,tamil nadu 3 - 7 years INR Not disclosed On-site Full Time

As a 3D Environment Artist specializing in Unreal Engine projects, you will be responsible for creating high-quality buildings, props, and environmental assets. Your role will involve utilizing your strong modeling fundamentals to develop assets with clean topology and optimal polycount. Additionally, you will be tasked with creating and optimizing PBR textures and materials for real-time rendering within Unreal Engine. Collaboration with the art and design team is essential to ensure visual consistency and performance optimization. Your proficiency in 3D modeling software such as Blender, 3ds Max, or Maya will be crucial, along with your understanding of PBR workflow and texture creation tools like Substance Painter/Designer and Photoshop. You should have practical experience working with Unreal Engine materials, shaders, and Niagara particle systems to bring environments to life. Furthermore, the ability to work within established pipelines, maintain high-quality asset standards, and optimize assets for performance without compromising quality is key to excelling in this role. A good sense of scale, proportion, and architectural detail, along with knowledge of UV mapping, baking, and LOD creation for real-time assets, will be valuable assets in your toolkit. While not mandatory, experience with procedural generation tools like Houdini or Unreal PCG, knowledge of lighting and post-processing in Unreal Engine, and familiarity with world-building for games or simulations would be advantageous. An understanding of blueprints for asset integration is also beneficial. If you possess experience in working with Unreal Engine materials, shaders, and Niagara particle systems, proficiency in 3D modeling software, and a solid grasp of PBR workflow and texture creation tools, we invite you to apply for this full-time position located in Coimbatore, Tamil Nadu.,

Technical Artist (Unreal Engine) coimbatore 3 - 5 years INR 4.0 - 4.75 Lacs P.A. Work from Office Full Time

1. Role Overview Were looking for a Technical Artist who can bridge the gap between creative and technical teams in Unreal Engine 5. This role blends art pipeline work, material/shader development, and direct collaboration with developers in both Blueprints and C++. You'll ensure that assets are visually polished, efficiently integrated, and technically sound within the game. Key Responsibilities Design, implement, and maintain Unreal Engine materials and shaders for environments, props, and gameplay elements. Work directly with the development team to create and extend Blueprint and C++ gameplay systems. Assist with asset integration, ensuring assets meet both visual and technical requirements. Optimize assets, materials, and rendering for performance without sacrificing quality. Collaborate with artists to troubleshoot asset or material issues and streamline workflows. Develop art-related tools in Blueprints or C++ to improve pipeline efficiency. Support the creation and implementation of VFX using Niagara when required. Required Skills & Experience Strong understanding of Unreal Engine 5 materials, shaders, and rendering systems. Experience with Blueprint scripting and C++ in Unreal Engine. Proficiency with PBR workflows, texture creation, and asset optimization. Good understanding of asset integration pipelines for real-time environments. Ability to profile and optimize performance in Unreal. Strong communication skills for cross-discipline collaboration. Nice to Have Niagara VFX creation and integration skills. Knowledge of procedural content tools (Houdini, Unreal PCG). Familiarity with lighting workflows and post-processing in Unreal. 2. Role Overview Were seeking a skilled 3D Environment Artist with strong modeling fundamentals to create high-quality buildings, props, and environmental assets for our Unreal Engine projects. The ideal candidate will have a solid grasp of real-world structure design, efficient modeling workflows, and an eye for detail. In addition, they should have practical experience with Unreal Engine materials and Niagara to bring environments to life. Key Responsibilities: Model buildings, props, and environmental objects with clean topology and optimal polycount. Create and optimize PBR textures and materials for real-time rendering in Unreal Engine. Implement and tweak Unreal Engine materials to achieve the desired visual fidelity. Set up and work with Niagara VFX for environmental effects (dust, smoke, ambient particles, etc.). Collaborate with the art and design team to ensure visual consistency and performance optimization. Work within established pipelines and maintain high-quality asset standards. Optimize assets for performance without sacrificing quality. Required Skills & Experience Strong modeling fundamentals proficiency in creating hard-surface and modular environment assets. Proficiency in 3D modeling software (Blender, 3ds Max, Maya, or similar). Solid understanding of PBR workflow and texture creation tools (Substance Painter/Designer, Photoshop). Unreal Engine experience particularly with materials, shaders, and Niagara particle systems. Understanding of UV mapping, baking, and LOD creation for real-time assets. Good sense of scale, proportion, and architectural detail. Ability to troubleshoot and optimize for performance in large environments. Nice to Have: Experience with procedural generation tools (Houdini, Unreal PCG). Knowledge of lighting and post-processing in Unreal Engine. Familiarity with world-building for games or simulations. Basic understanding of blueprints for asset integration.

3D Environment Artist – Unreal Engine coimbatore, tamil nadu 0 years INR 0.25 - 0.3 Lacs P.A. On-site Full Time

Job Role: 3D Environment Artist – Unreal Engine Location: Coimbatore, Tamil Nadu Type: Full-time Experience Level: Mid to Senior Role Overview We’re seeking a skilled 3D Environment Artist with strong modeling fundamentals to create high-quality buildings, props, and environmental assets for our Unreal Engine projects. The ideal candidate will have a solid grasp of real-world structure design, efficient modeling workflows, and an eye for detail. In addition, they should have practical experience with Unreal Engine materials and Niagara to bring environments to life. Key Responsibilities: Model buildings, props, and environmental objects with clean topology and optimal polycount. Create and optimize PBR textures and materials for real-time rendering in Unreal Engine. Implement and tweak Unreal Engine materials to achieve the desired visual fidelity. Set up and work with Niagara VFX for environmental effects (dust, smoke, ambient particles, etc.). Collaborate with the art and design team to ensure visual consistency and performance optimization. Work within established pipelines and maintain high-quality asset standards. Optimize assets for performance without sacrificing quality. Required Skills & Experience Strong modeling fundamentals – proficiency in creating hard-surface and modular environment assets. Proficiency in 3D modeling software (Blender, 3ds Max, Maya, or similar). Solid understanding of PBR workflow and texture creation tools (Substance Painter/Designer, Photoshop). Unreal Engine experience – particularly with materials, shaders, and Niagara particle systems. Understanding of UV mapping, baking, and LOD creation for real-time assets. Good sense of scale, proportion, and architectural detail. Ability to troubleshoot and optimize for performance in large environments. Nice to Have: Experience with procedural generation tools (Houdini, Unreal PCG). Knowledge of lighting and post-processing in Unreal Engine. Familiarity with world-building for games or simulations. Basic understanding of blueprints for asset integration. Job Type: Full-time Pay: ₹25,000.00 - ₹30,000.00 per month Application Question(s): Do you have experience working with Unreal Engine - Materials, Shaders and Niagara particle systems. Proficiency in 3D modeling software (Blender, 3ds Max, Maya, or similar) Solid understanding of PBR workflow and texture creation tools (Substance Painter/Designer, Photoshop). Work Location: In person

Unreal Engine Technical Artist coimbatore 2 years INR 4.2 - 5.4 Lacs P.A. On-site Full Time

We are looking for a skilled Unreal Technical Artist to join our team and bridge the gap between art and technology. This is an onsite role in Coimbatore (open to candidates from any location who are ready to relocate). Key Responsibilities: Design, implement, and maintain UE5 materials & shaders for environments, props, and gameplay. Assist with asset integration & optimization for performance and quality. Collaborate with artists & developers to troubleshoot issues and streamline workflows. Build art-related tools in Blueprints/C++ to improve pipeline efficiency. Support VFX creation in Niagara when needed. Required Skills: Strong understanding of UE5 materials, shaders & rendering systems . Experience with Blueprint scripting (C++ knowledge is a plus). Proficiency with PBR workflows, texture creation & asset optimization . Solid understanding of asset integration pipelines for real-time environments. Ability to profile and optimize for performance. Strong cross-discipline communication & problem-solving skills . Job Types: Full-time, Contractual / Temporary Contract length: 10 months Pay: ₹35,000.00 - ₹45,000.00 per month Experience: Unreal Engine Materials: 2 years (Required) Unreal Engine Shaders: 1 year (Required) C++: 1 year (Required) Work Location: In person Application Deadline: 31/08/2025 Expected Start Date: 15/09/2025

Game Developer coimbatore,tamil nadu 1 - 5 years INR Not disclosed On-site Full Time

Nytwolf Games is a dynamic and innovative indie game development studio working on its new IP. With a passion for pushing the boundaries of technology, we are seeking a talented and experienced Game Developer with Unreal Engine & C++ experience to join our team. We are looking for a Game Developer, with experience in Unreal Engine, a strong background in Object-Oriented Programming (OOP). As a key member of our development team, you will contribute to the creation of cutting-edge games, leveraging your expertise in C++ and OOP concepts to build robust and scalable game systems. Responsibilities: - Collaborate with cross-functional teams to design, develop, and implement game features and systems. - Write efficient, maintainable, and well-documented C++ code for various game components. - Apply advanced Object-Oriented Programming concepts to design and implement scalable and extensible game architectures. - Ensure code reusability, modularity, and maintainability through effective OOP practices. - Identify and resolve performance bottlenecks in code to ensure smooth gameplay experiences. - Implement optimization techniques to enhance game performance on different platforms. - Participate in code reviews to maintain code quality and adherence to best practices. - Mentor junior developers, providing guidance on C++ and OOP principles. - Analyze and solve complex technical challenges related to game development. - Collaborate with the team to find innovative solutions to enhance game features. Passion for Gaming and Learning: - Genuine interest in video games and a desire to contribute to the creation of engaging gaming experiences. - Genuine interest in learning new concepts, frameworks, and engines. If you are a highly skilled Game Developer with UE5 & C++ development, with a desire to be part of an innovative team, we invite you to apply and join us on our exciting journey in creating groundbreaking games. Job Types: Full-time, Permanent Schedule: Day shift Experience: - C++: 2 years (Required) - Unreal Engine: 1 year (Preferred) - Gaming Domain: 1 year (Preferred) Work Location: In person Application Deadline: 23/02/2025,