Posted:None|
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Full Time
Were looking for a Technical Artist who can bridge the gap between creative and technical teams in Unreal Engine 5. This role blends art pipeline work, material/shader development, and direct collaboration with developers in both Blueprints and C++. You'll ensure that assets are visually polished, efficiently integrated, and technically sound within the game.
Were seeking a skilled 3D Environment Artist with strong modeling fundamentals to create high-quality buildings, props, and environmental assets for our Unreal Engine projects. The ideal candidate will have a solid grasp of real-world structure design, efficient modeling workflows, and an eye for detail. In addition, they should have practical experience with Unreal Engine materials and Niagara to bring environments to life.
Nytwolf Games
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