Animator - 2D

4 - 6 years

4 - 8 Lacs

Posted:2 days ago| Platform: Foundit logo

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Work Mode

On-site

Job Type

Full Time

Job Description

  • Creates computer generated animation of symbols, effects, UI and characters using SpineAfter effects.
  • Possesses advanced and applied understanding of animation principles timing, Staging, anticipation, squash and stretch etc.
  • Strong animation fundamentals with a focus on human, animals, creatures and mechanical movement.
  • Collaborates with Art Director, 2D/ 3D Artists to finalize Animations for each project. Provides artwork for review at appropriate stages and applies feedback accordingly with quick turnaround.
  • Prepares data for in-game implementation, working within production requirements in collaboration with the Software team.
  • Modifies game art under tight deadlines.
  • Understands a broad range of game types, products, and platforms.
  • Can complete complex data setup of complex game art parts, and use new techniques, products, and platforms with some support.
  • Understands development process for game art development, handles data setup, and can identify/propose process improvements.
  • Aligns each game s art creation with the functional spec/graphic proposal, including conceptual art and storyboards.
  • Creates animations focusing on visual reinforcement of game rules and game flow.
  • Storytelling capability- able to use pose and composition to create clear definable moment
  • Able to use various digital inking and rendering methods and styles
  • Strong understanding of all aspects of concept art regarding illustration and design.
  • Working Knowledge of Adobe applications such as After Effects, Photoshop, Illustrator etc..

Software knowledge

  • Working Knowledge of Adobe applications such as aftereffects, Photoshop, and Illustrator.
  • Working knowledge of SPINE animation software to create animation characters and backgrounds.

Qualification

  • Bachelor s degree or diploma in animation, visual arts or equivalent.
  • 4 to 6 years experience in animation for gaming and at least 2 years experience in Spine.
  • Strong working knowledge of animation principles and techniques with strong grasp of storytelling.
  • Experience in 3D animation and Unity is advantageous.
  • Must provide a portfolio of work that showcases the level of competence in animation.
  • Interest in game design, particularly casual, social or mobile games.

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