Unreal 3D Artist

2 - 6 years

0 Lacs

Posted:4 days ago| Platform: Shine logo

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Work Mode

On-site

Job Type

Full Time

Job Description

You will be responsible for creating high-end, realistic visualizations for architectural projects using Unreal Engine. Your key responsibilities will include: - Lighting & Rendering: - Develop realistic and physically accurate lighting for both exterior and interior Levels. - Apply solid knowledge of lighting principles to enhance mood, depth, and realism. - Use lightmass, dynamic lighting, and post-processing tools to produce visually appealing results. - Real-Time Environment Creation: - Create highly detailed and believable environments based on real-life references. - Populate scenes with architecture, vegetation, props, and optimized assets. - Design compelling level compositions that reflect the architectural concept. - Materials & Shaders: - Create and fine-tune realistic PBR materials and custom shaders. - Use node-based material systems to build shaders tailored to project needs. - Match materials to photographic and physical references with high fidelity. - Basic Animation: - Implement simple animations including vehicles, people, lighting transitions, and environmental effects (e.g. foliage movement). - Utilize Sequencer for animated presentations when needed. - Project Management & Optimization: - Organize and maintain a clean project structure and hierarchy in Unreal Engine. - Optimize scenes and assets to ensure performance across platforms. - Apply best practices for LODs, texture resolution, instancing, and performance profiling. - Problem-Solving & Self-Driven R&D: - Demonstrate the ability to research and resolve technical issues independently. - Stay updated with new Unreal Engine features, tools, and plugins to enhance workflow and visual quality. - Proactively solve problems and propose better methods when challenges arise. Qualifications required for this position: - Minimum 2 years of experience in lighting and visualization using Unreal Engine. - Strong understanding of real-time lighting techniques and principles. - Proven experience with PBR material workflows and shader creation. - Knowledge of basic animation and scene interactivity in Unreal Engine. - Familiarity with optimizing real-time applications for performance. - Experience with tools like 3ds Max, Blender, Substance, Photoshop, or equivalent. - Ability to work independently and take ownership of visual and technical tasks. You will have the opportunity to work on exciting, high-end architectural projects, enjoy creative freedom, receive support for technical growth, work in a collaborative and flexible environment, and have the chance to push the boundaries of real-time visualization. You will be responsible for creating high-end, realistic visualizations for architectural projects using Unreal Engine. Your key responsibilities will include: - Lighting & Rendering: - Develop realistic and physically accurate lighting for both exterior and interior Levels. - Apply solid knowledge of lighting principles to enhance mood, depth, and realism. - Use lightmass, dynamic lighting, and post-processing tools to produce visually appealing results. - Real-Time Environment Creation: - Create highly detailed and believable environments based on real-life references. - Populate scenes with architecture, vegetation, props, and optimized assets. - Design compelling level compositions that reflect the architectural concept. - Materials & Shaders: - Create and fine-tune realistic PBR materials and custom shaders. - Use node-based material systems to build shaders tailored to project needs. - Match materials to photographic and physical references with high fidelity. - Basic Animation: - Implement simple animations including vehicles, people, lighting transitions, and environmental effects (e.g. foliage movement). - Utilize Sequencer for animated presentations when needed. - Project Management & Optimization: - Organize and maintain a clean project structure and hierarchy in Unreal Engine. - Optimize scenes and assets to ensure performance across platforms. - Apply best practices for LODs, texture resolution, instancing, and performance profiling. - Problem-Solving & Self-Driven R&D: - Demonstrate the ability to research and resolve technical issues independently. - Stay updated with new Unreal Engine features, tools, and plugins to enhance workflow and visual quality. - Proactively solve problems and propose better methods when challenges arise. Qualifications required for this position: - Minimum 2 years of experience in lighting and visualization using Unreal Engine. - Strong understanding of real-time lighting techniques and principles. - Proven experience with PBR material workflows and shader creation. - Knowledge of basic animation and scene interactivity in Unreal Engine. - Familiarity with optimizing real-time applications for performance. - Experience with tools like 3ds Max, Blender, Substance, Photoshop, or equivalent. - Ability to work independen

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