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6 Environment Design Jobs

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5.0 - 9.0 years

0 Lacs

hyderabad, telangana

On-site

The Concept Artist works collaboratively with a team to create CG and traditional artwork that aligns with the specific design aesthetic of a show. Your exceptional drawing skills in both traditional and digital formats will be essential for bringing environments, hard surface, creature and character designs, and matte paintings to life. It is important to have a solid foundation in traditional art skills, with a keen understanding of concepts such as three-dimensional space, composition, perspective, proportion, scale, value, depth, and colour theory. Your role will involve ensuring that your work meets the specifications outlined by the Director or Creative team of the show. You should be able to gather research and reference material that will inspire both clients and the design team. The ability to work autonomously as well as collaboratively in a production environment is crucial. Strong artistic interpretation skills are a must, along with a willingness to assist with project clean-up and archiving on an ongoing basis. To excel in this position, you should hold a Bachelor's Degree or equivalent and possess significant experience in creating concept art for VFX, feature films, and games. Proficiency in design software such as Photoshop and Sketchup is necessary. Additionally, knowledge or experience in storyboarding, cinematic techniques, language, and shot composition is highly beneficial. A portfolio showcasing your professional and personal work is a requirement for this role. Candidates with knowledge of software tools like Zbrush, Unreal, and Modo will be considered favorably. An understanding of and experience in creating photorealistic work is also a valuable asset. This position is based in Hyderabad.,

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2.0 - 6.0 years

0 Lacs

indore, madhya pradesh

On-site

At Archism, we are at the forefront of transforming construction, real estate, and manufacturing industries by leveraging cutting-edge, technology-driven solutions ranging from AI-powered estimating to 3D customization and smart CRM/ERP systems. If you are enthusiastic about design and innovation, we invite you to join us in shaping the future together. We are currently seeking a talented and dedicated Unreal Artist to craft top-tier, lifelike visualizations for architectural ventures using Unreal Engine. The ideal candidate will possess a robust background in lighting, material creation, and environment design, coupled with the capability to proactively tackle technical obstacles through independent research. In this role, your primary focus will be on generating captivating real-time visual content that authentically represents design concepts and aligns with real-world benchmarks for both interior and exterior settings. Your responsibilities will include: - **Lighting & Rendering** - Develop realistic and physically accurate lighting for exterior and interior levels. - Utilize lighting principles effectively to enrich mood, depth, and realism. - Employ lightmass, dynamic lighting, and post-processing tools for visually appealing outcomes. - **Real-Time Environment Creation** - Design highly detailed and realistic environments inspired by real-life sources. - Populate scenes with architectural elements, vegetation, props, and optimized assets. - Construct engaging level compositions that mirror the architectural vision. - **Materials & Shaders** - Craft and refine realistic PBR materials and custom shaders. - Utilize node-based material systems to create tailored shaders as per project requirements. - Ensure materials align closely with photographic and physical references with precision. - **Basic Animation** - Implement simple animations such as vehicles, people, lighting transitions, and environmental effects like foliage movement. - Leverage Sequencer for animated presentations as necessary. - **Project Management & Optimization** - Maintain a structured and organized project layout in Unreal Engine. - Optimize scenes and assets to guarantee smooth performance across various platforms. - Adhere to best practices for LODs, texture resolution, instancing, and performance profiling. - **Problem-Solving & Self-Driven R&D** - Showcase the capacity to independently research and resolve technical issues. - Stay abreast of the latest Unreal Engine features, tools, and plugins to enhance workflow efficiency and visual excellence. - Proactively address challenges by proposing innovative solutions. **Requirements:** - Minimum of 2 years of experience in lighting and visualization using Unreal Engine. - Profound comprehension of real-time lighting techniques and principles. - Demonstrated expertise in PBR material workflows and shader development. - Knowledge of basic animation and scene interactivity within Unreal Engine. - Familiarity with optimizing real-time applications for optimal performance. - Proficiency in tools like 3ds Max, Blender, Substance, Photoshop, or equivalent. - Ability to work autonomously and assume responsibility for visual and technical tasks. **Nice to Have (Optional):** - Exposure to VR/AR environments. - Basic scripting knowledge (Blueprints or Python). - Familiarity with Niagara and visual effects. - Understanding of user interactivity and experience (UI/UX) in Unreal. **What We Offer:** - Engaging projects within the high-end architectural domain. - Creative autonomy and assistance for technical advancement. - Collaborative and adaptable work environment. - Opportunity to explore the boundaries of real-time visualization.,

Posted 3 weeks ago

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3.0 - 7.0 years

0 Lacs

erode, tamil nadu

On-site

Job Description: As a skilled and creative 2D/3D Animator, you will be joining our team on a project-based contract for the initial 34 months. Your role will primarily involve working on a pilot project that holds significant importance in our creative roadmap. If the collaboration proves successful and the project outcomes align with expectations, there is a possibility of an extension to a full-time, on-site position at our Erode location. Your responsibilities will include but are not limited to illustrations, character design, concept design, environment design, asset design, storyboarding, 3D modelling, rigging, texturing, animations, animatics, lighting, and rendering. It is essential to have a keen eye for detail and the ability to adapt to varying requirements across different domains. An interest in engineering projects or technology-driven environments will be advantageous for this role. Join us in bringing ideas to life and contributing to projects that span Engineering, Manufacturing, Media, Business, Training, and Investments. If you are passionate about animation and eager to work in a dynamic and collaborative environment, we welcome your application to be a part of our team at araCreate Group. (Note: This is a summarized and formatted version of the job description provided.),

Posted 1 month ago

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10.0 - 14.0 years

0 Lacs

karnataka

On-site

As a Senior Concept Artist at Tentworks Interactive, you will play a crucial role in shaping the artistic direction of our games through innovative and visually captivating concept art. Collaborating with designers, artists, and developers, you will bring ideas to life that enhance the storytelling and gameplay experience for our players. Your key responsibilities will include generating concept art for characters, environments, and props that align with the game's artistic direction. Working closely with game designers and fellow artists, you will establish clear visual goals and ensure the successful execution of concepts. By creating detailed sketches, paintings, and digital renderings, you will effectively communicate design ideas and contribute to brainstorming sessions with cross-functional teams to inspire original content. With a minimum of 10 years of experience in the video game industry, your portfolio will showcase a diverse range of character, environment, and prop designs. Proficiency in industry-standard software such as Adobe Photoshop and Corel Painter is essential, along with expertise in traditional and digital painting techniques. Your strong communication and collaboration skills will enable you to work effectively with multidisciplinary teams, providing mentorship to junior artists and fostering their growth and development. In addition to a passion for video games and a solid understanding of game mechanics and user experience, you will be willing to work in India. The benefits of joining our team at Tentworks Interactive include 28 days of paid time off, regular team engagement events, eligibility for employee stock options, free snacks, and access to wellness resources. If you are ready to bring your artistic vision to life in a dynamic and creative environment, we invite you to join our passionate team at Tentworks Interactive.,

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3.0 - 7.0 years

0 Lacs

chennai, tamil nadu

On-site

Xivon Interactive is seeking a Concept Artist who specializes in realistic and cinematic environment design. As a Concept Artist at Xivon Interactive, you will play a crucial role in defining the visual direction of immersive and grounded worlds, ensuring a balance between storytelling and functional design. Your work will serve as a key reference for the 3D team and contribute significantly to the look and feel of both games and cinematic content. Responsibilities: - Create visually rich and realistic concept art, focusing on environments and prop-heavy sets. - Develop moodboards and visual reference sheets to establish tone and direction effectively. - Utilize AI tools such as Midjourney/DALLE alongside manual paintovers and traditional methods. - Deliver cinematic frames that emphasize lighting, mood, spatial logic, and detail. - Provide real-world-inspired references and prop lists that enhance believability. - Collaborate closely with 3D artists and directors to ensure visual alignment across projects. Requirements: - A strong portfolio showcasing a realistic style in environment concept art (urban, industrial, natural, etc.). - Excellent sense of composition, lighting, and grounded storytelling. - Proficiency in using real-world references effectively (Google, Pinterest, photo packs, etc.). - Skilled in Photoshop (or similar tools); experience with AI tools for ideation is a plus. - Attention to detail, particularly in materials, lighting, and scale. - Effective communication skills and willingness to iterate based on feedback. Bonus Skills: - Familiarity with film lighting, lensing, and real-time production pipelines. - Basic understanding of 3D blockouts (Blender or SketchUp). - Interest in architecture, industrial design, or cinematic pre-vis. - Experience in working with stylized realism or hybrid 2D-3D pipelines. Visual Style: Xivon Interactive is looking for a visual style reminiscent of works like The Last of Us, Sicario, True Detective, District 9, or other realistic cinematics. The preferred style is less stylized fantasy and more grounded, functional, and tactile worldbuilding. Strong environmental storytelling through clutter, props, mood, and light is highly valued. If you feel aligned with these requirements and possess the necessary skills and experience, please reach out by sending a direct message or your resume to hr@xivoninteractive.com.,

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3.0 - 4.0 years

3 - 6 Lacs

Hyderabad, Telangana, India

On-site

Roles of a Concept Artist in AR/VR: World and Environment Design: Designing virtual worlds, environments, and spatial layouts for AR/VR experiences. Creating concept art that defines the look, feel, and atmosphere of virtual spaces. Augmented Reality Elements: Designing digital overlays, holograms, and interactive elements that enhance real-world environments in AR applications. Visualizing how virtual objects integrate and interact with physical surroundings. Virtual Characters and Avatars: Designing virtual characters, avatars, and digital personas that users interact with in AR/VR environments. Creating character concepts that consider user engagement, animations, and interactive behaviors. User Interface (UI) and User Experience (UX) Design: Designing intuitive and immersive user interfaces for AR/VR applications. Creating concept art for menus, HUDs (heads-up displays), and interactive elements within the virtual environment. Spatial Storytelling and Narrative Design: Developing visual concepts that support storytelling and narrative progression within AR/VR experiences. Designing key visual moments and sequences that enhance user engagement and emotional impact. Prototype Visualization: Creating visual prototypes and mockups to communicate design concepts and ideas effectively. Collaborating with developers and designers to iterate on concepts based on technical feasibility and user feedback.

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