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Unity Shader Developer

2 - 3 years

0 Lacs

Posted:21 hours ago| Platform: GlassDoor logo

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On-site

Job Type

Part Time

Job Description

Unity Shader Developer Experience: 2 to 3 years Job Location: Kolkata Qualification: Graduation Employment Type: Full Time Role Overview We are looking for a talented and passionate Unity Shader Developer with hands-on experience in Shader Graph to create visually stunning and optimized real-time visual effects and materials. You will work closely with our art and development teams to bring scenes and characters to life using the latest Unity rendering technologies. Key Responsibilities Develop high-quality shaders using Unity Shader Graph for characters, environments, VFX, and UI. Collaborate with artists and developers to achieve the desired visual style and performance targets. Optimize and modify shaders for various platforms including mobile, PC and VR Platforms. Implement real-time effects such as dissolves, holograms, water, energy fields, and stylized surfaces. Work within Unity’s URP or HDRP pipelines to ensure proper integration and rendering quality. Troubleshoot visual or performance-related shader issues and optimize GPU usage. Stay updated on real-time rendering trends and Unity graphics features. Qualifications & Skills 2–3 years of experience developing shaders using Unity Shader Graph. Strong portfolio showing real-time shader work (demo reels, GitHub, or project links). Proficiency with Unity’s rendering pipelines (URP or HDRP). Good understanding of Physically Based Rendering (PBR) workflows and materials. Solid math skills, especially in linear algebra, vectors, matrices, and trigonometry, as applied in shader logic. Familiarity with real-time lighting, normal maps, UV mapping, and surface interaction. Experience working with Unity's Material and VFX systems. Basic knowledge of HLSL or shader scripting is a plus. Preferred Qualifications Prior experience in game development or interactive applications. Familiarity with Unity’s Visual Effect Graph. Understanding of rendering performance and GPU profiling. Bachelor’s degree in Computer Graphics, Game Design, Computer Science, or a related field. Soft Skills Strong problem-solving and analytical thinking. Clear communication and teamwork abilities. Ability to work independently and manage time efficiently. Passion for real-time graphics, visual storytelling, and gameplay aesthetics.

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Red Apple Technologies
Red Apple Technologies

Digital Marketing & Technology

San Francisco

50-200 Employees

36 Jobs

    Key People

  • John Doe

    CEO
  • Jane Smith

    Chief Marketing Officer

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