Posted:3 months ago|
Platform:
Work from Office
Full Time
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: General Summary: Architects, designs, implements, verifies, and optimizes structure and performance of drivers, features, and applications. The Graphics software team is looking for talented software engineers interested in developing software for mobile devices. The Graphics software team is responsible for delivering device drivers and tools for Snapdragon chipsets, providing best in class performance, power, and features. This role will involve working at all layers of the Graphics software stack on Android and/or Windows. Responsibilities: Responsibilities will include the design and development of new features in GPU technology, support for new GPU hardware pre/post-silicon development, debugging of issues within software, optimizing software for performance and power, development of unit tests and working with our partners, game developers, and OEMs. Embedded Kernel software development of 3D graphics for mobile devices. Position involves Kernel mode drivers design and development on multiprocessor and multithreaded platforms, interactions/collaboration with software, hardware, and systems teams to develop/maintain optimized KGSL/ DRM drivers for Mobile/XR/IoT devices running on Android/ Linux. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. The ideal candidate will have: - Strong C/C++ programming skills - Embedded SW systems, RTOS (Real Time Operation Systems), strong Debugging skills - Experience working with GPU, CPUs, or Linux Device Drivers - Prior development experience in implementing/supporting Graphics driver for standards (OpenGLES, Vulkan, OpenCL or Direct3D) and kernel mode drivers (DRM/KGSL) is an added advantage. - Interest in graphics technology. Minimum Qualifications Education: Bachelors/Masters - Computer Science B.Tech, B.E., M. Tech in ECE/CSE
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