Rigging Artist

5 - 10 years

4 - 8 Lacs

Posted:1 day ago| Platform: Foundit logo

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Work Mode

On-site

Job Type

Full Time

Job Description

  • Establish and drive an art culture that engages talent, maximizes team potential, and encourages proactive cross-discipline collaboration to deliver the best possible player experience.
  • Take an active, hands-on role in developing, maintaining, and refining game art.
  • Conceptualize mockups and draft presentations for game pitches.
  • Support the evolution and maintenance of art pipeline workflow.
  • Ensure accuracy of art scope, schedule, and budget.
  • Develop creative estimates and ensure high quality execution of all deliverables.
  • Manage external vendors and provide effective feedback.
  • Creatively problem solve art technical challenges as they pertain to various new platforms.
  • Contribute to studio level planning for new products.
  • Identify inconsistencies and opportunities for improvement within the creative process.
  • Lead inter-department communications as they relate to art and assist in supporting all external art requirements to help promote games pre, and post launch.
  • Troubleshoot problems on reintegration of outsourced assets into the 3D arts.
  • Model and texture high quality, high and low poly 3D content.
  • Develop high poly sculpts and textures for 3D arts

Required Skills:

  • Excellent Art Direction skills and leadership with the ability to work across varied art styles.
  • An eye for detail, able to apply expert level art judgment on form, perspective, color, style, composition and movement in a way which gives the confidence and authority to own the art quality.
  • Expert knowledge of 3DSMax and Photoshop.
  • Good knowledge of Unity Engine along with Asset Integration in Unity.
  • Understanding of Material setup and in built Shaders, texture Compression, VFX - Particle system.
  • Lighting in Unity and light-map baking techniques.
  • Expert knowledge of ZBrush and Substance Painter.
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Experience managing multiple projects, priorities, and deadlines with a strong attention to detail.
  • Expert understanding of art direction and storytelling.
  • Applied conceptual strategy, brainstorm facilitation, day-to-day shepherding of a project to completion and team collaboration with product managers and leads is required.
  • Proven ability to think conceptually and broadly about projects and the brand as a whole, and to develop and evolve creative system.

Requirement

  • Bachelor s degree or College Diploma in Arts, Graphic Arts, or related field is required
  • 5 years games industry experience with industry 3D packages, preferably 3DSMax ZBrush
  • Experience working on published AAA games a strong advantage
  • Strong verbal and written Communication Skills.

What we offer you:

  • Work in a studio that has complete PL ownership of games.
  • Competitive salary and Performance Link Incentives.
  • Full medical, accident as well as life insurance benefits.
  • Generous Paid Maternity/Paternity leave.
  • Employee Assistance Programs.
  • Active Employee Resource Groups Women at Zapak.
  • Frequent employee events.
  • Flexible working hours on many teams.
  • Casual dress every single day.
  • Work with cool people and impact millions of daily players

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