Job
Description
Role Overview: As a talented and experienced Rendering and Lighting Artist with strong compositing knowledge and hands-on Unreal Engine expertise, you will be responsible for creating stunning visuals for in-game cinematics, trailers, and real-time experiences. Your primary focus will be ensuring high-quality lighting, rendering, and post-processing to bring immersive, cinematic-quality visuals to life in a real-time production pipeline. You will collaborate closely with environment artists, animators, and VFX teams to enhance storytelling through lighting and mood. Key Responsibilities: - Design and implement lighting setups in Unreal Engine using Lumen or Ray Tracing for real-time and cinematic sequences. - Optimize lighting and post-processing setups for both visual quality and performance across platforms. - Work with Sequencer and Movie Render Queue to export high-quality sequences with multiple render passes. - Use Composure Plugin and AOVs for integrating Unreal renders into post-production pipelines. - Perform color grading and post-effects using Post Process Volumes and LUTs inside Unreal. - Troubleshoot render issues, shader complexity, and performance bottlenecks. - Coordinate with compositing artists for external post-production using tools like Nuke or After Effects. - Maintain consistency with the project's visual direction, ensuring continuity across shots and scenes. Qualifications Required: - 5+ years experience as a Rendering, Lighting, or LookDev Artist in games, cinematics, or film. - Strong proficiency in Unreal Engine 5+ lighting systems, post-processing, and rendering workflows. - Experience with Movie Render Queue, Composure Plugin, and render pass management. - Understanding of PBR workflow, Lumen, HDRI setups, and light baking optimization. - Solid compositing knowledge with Nuke, Fusion, or After Effects. - Knowledge of ACES, LUTs, tone mapping, and cinematic color grading. - Strong sense of visual storytelling, mood, and camera composition. - Ability to optimize scenes and troubleshoot performance/debugging tools in Unreal. (Note: No additional details about the company were provided in the job description) Role Overview: As a talented and experienced Rendering and Lighting Artist with strong compositing knowledge and hands-on Unreal Engine expertise, you will be responsible for creating stunning visuals for in-game cinematics, trailers, and real-time experiences. Your primary focus will be ensuring high-quality lighting, rendering, and post-processing to bring immersive, cinematic-quality visuals to life in a real-time production pipeline. You will collaborate closely with environment artists, animators, and VFX teams to enhance storytelling through lighting and mood. Key Responsibilities: - Design and implement lighting setups in Unreal Engine using Lumen or Ray Tracing for real-time and cinematic sequences. - Optimize lighting and post-processing setups for both visual quality and performance across platforms. - Work with Sequencer and Movie Render Queue to export high-quality sequences with multiple render passes. - Use Composure Plugin and AOVs for integrating Unreal renders into post-production pipelines. - Perform color grading and post-effects using Post Process Volumes and LUTs inside Unreal. - Troubleshoot render issues, shader complexity, and performance bottlenecks. - Coordinate with compositing artists for external post-production using tools like Nuke or After Effects. - Maintain consistency with the project's visual direction, ensuring continuity across shots and scenes. Qualifications Required: - 5+ years experience as a Rendering, Lighting, or LookDev Artist in games, cinematics, or film. - Strong proficiency in Unreal Engine 5+ lighting systems, post-processing, and rendering workflows. - Experience with Movie Render Queue, Composure Plugin, and render pass management. - Understanding of PBR workflow, Lumen, HDRI setups, and light baking optimization. - Solid compositing knowledge with Nuke, Fusion, or After Effects. - Knowledge of ACES, LUTs, tone mapping, and cinematic color grading. - Strong sense of visual storytelling, mood, and camera composition. - Ability to optimize scenes and troubleshoot performance/debugging tools in Unreal. (Note: No additional details about the company were provided in the job description)