Posted:1 day ago|
Platform:
On-site
Full Time
Gameskraft is one of Indias largest gaming companies - a bootstrapped and profitable
Unicorn with products in Rummy, Daily Fantasy Sports, Poker, Ludo, and now Casual
Games.
Founded in 2017, Gameskraft grew rapidly and achieved profitability fast due to our
focus on core tenets of delivering fun through superior technology, innovation for
consumers, delightful design and UX, and quality customer support.
The company was founded by passionate gamers with a strong pedigree. The founders
and leadership team have been instrumental in building and scaling technology,
gaming, and consumer internet companies such as Myntra, Flipkart, Google, Zynga, GSN
Games, Moonfrog Labs, Grofers, Swiggy, Paytm, Snapdeal, Makemytrip, OYO, CA
Technologies, Arcot, Ola among others. They are also esteemed alumni of premium
Indian institutes like IIT, IIM, ISB, BHU, NIT, NSIT, etc. We have 700+ employees based
out of Bangalore.
Gameskrafts Vision is To create unmatched experiences, every day, everywhere.
So, were growing across newer gaming categories and geographies. Gameskraft is also
a Principal member of the All-India Gaming Federation (AIGF).
Our flagship brand, RummyCulture, is the #1 Rummy brand in India by Revenue.
It also holds the Guinness World Record for Largest Online Rummy
Tournament - a testament to our scale and technology prowess.
Besides RummyCulture, Gameskraft Group also operates the RummyTime, Play
Ship & Rummy Prime brands in Rummy segment.
Were looking for a creative, data-driven Game Designer to join our team and help build
world-class, free-to-play casual mobile games.
As a core team member of a new Business Unit at Gameskraft, youll be instrumental in
launching and scaling our flagship casual mobile game titles. Youll collaborate closely
with artists, engineers, product and live-ops to design engaging core loops,
monetisation (IAP) funnels, progression systems and social features that drive retention
and revenue on a global scale.
reward economies and IAP funnels tailored for casual audiences.
wireframes and interactive prototypes.
events and A/B tests to optimize ARPDAU and LTV.
Team to identify opportunities and iterate on features.
pacing, and IAP pricing structures
Polish and QA new features.
validate fun, balance and IAP design.
Gameskraft
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