Game Designer

4 - 6 years

0 Lacs

Posted:1 day ago| Platform: Foundit logo

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Work Mode

On-site

Job Type

Full Time

Job Description

Why choose Gameskraft

Gameskraft is one of Indias largest gaming companies - a bootstrapped and profitable

Unicorn with products in Rummy, Daily Fantasy Sports, Poker, Ludo, and now Casual

Games.

Founded in 2017, Gameskraft grew rapidly and achieved profitability fast due to our

focus on core tenets of delivering fun through superior technology, innovation for

consumers, delightful design and UX, and quality customer support.

The company was founded by passionate gamers with a strong pedigree. The founders

and leadership team have been instrumental in building and scaling technology,

gaming, and consumer internet companies such as Myntra, Flipkart, Google, Zynga, GSN

Games, Moonfrog Labs, Grofers, Swiggy, Paytm, Snapdeal, Makemytrip, OYO, CA

Technologies, Arcot, Ola among others. They are also esteemed alumni of premium

Indian institutes like IIT, IIM, ISB, BHU, NIT, NSIT, etc. We have 700+ employees based

out of Bangalore.

Gameskrafts Vision is To create unmatched experiences, every day, everywhere.

So, were growing across newer gaming categories and geographies. Gameskraft is also

a Principal member of the All-India Gaming Federation (AIGF).

Our Brands

Our flagship brand, RummyCulture, is the #1 Rummy brand in India by Revenue.

It also holds the Guinness World Record for Largest Online Rummy

Tournament - a testament to our scale and technology prowess.

Besides RummyCulture, Gameskraft Group also operates the RummyTime, Play

Ship & Rummy Prime brands in Rummy segment.

About the Role:

Were looking for a creative, data-driven Game Designer to join our team and help build

world-class, free-to-play casual mobile games.

As a core team member of a new Business Unit at Gameskraft, youll be instrumental in

launching and scaling our flagship casual mobile game titles. Youll collaborate closely

with artists, engineers, product and live-ops to design engaging core loops,

monetisation (IAP) funnels, progression systems and social features that drive retention

and revenue on a global scale.

Key Responsibilities:

Game Concept & Systems Design:

  • Develop and iterate on core gameplay loops, progression systems,

reward economies and IAP funnels tailored for casual audiences.

  • Write and maintain detailed design documentation, flowcharts,

wireframes and interactive prototypes.

Monetization & Live-Ops

  • Design and balance in-game currencies, item shops, sales promotions,

events and A/B tests to optimize ARPDAU and LTV.

  • Analyse engagement and purchase data; collaborate with the analytics

Team to identify opportunities and iterate on features.

Economy Design Basics

  • Architect and balance virtual economies, including currency sinks, reward

pacing, and IAP pricing structures

Cross-Functional Collaboration

  • Work hand-in-hand with UX/UI, art and engineering teams to implement,

Polish and QA new features.

  • Ideate & help design feature roadmaps, share input on user acquisition campaigns, and participate in live events.

Player Research & Testing

  • Conduct internal playtests and collaborate on external user tests to

validate fun, balance and IAP design.

  • Gather player feedback from communities, reviews and in-game telemetry to inform design decisions.

Documentation & Communication

  • Articulate design rationale, priorities and requirements in regular sprint/planning meetings.
  • Mentor team members, sharing best practices in casual F2P and IAP-driven design.

Minimum Qualifications:

  • Experience: 45+ years as a Game Designer, with at least one shipped, monetized F2P casual mobile title (iOS/Android).
  • Portfolio: Demonstrable case studies of systems youve designedespecially IAP funnels, progression loops or card/board-style mechanics.
  • Proficiency with Unity (pivoting designs into working prototypes).
  • Strong grasp of F2P economy design, live-ops strategies and A/B testing frameworks.
  • Basic understanding of UI/UX principles and ability to translate designs into specs.
  • Analytical Mindset: Comfortable interpreting telemetry data, using tools like Game Analytics, Firebase, Amplitude or similar.
  • Communication: Excellent written and verbal skills; ability to author clear, organised design specs and present to stakeholders

Preferred Qualification:

  • Direct experience on card-based or casino-style casual games (e.g., Poker,
  • Solitaire, Rummy, Deck-building CCGs).
  • Experience working in fast paced / agile environments.
  • Understanding of social features (friend invites, chat, leaderboards)

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Gameskraft logo
Gameskraft

Computer Games

Bengaluru Karnataka

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