Environment Artist

5 - 9 years

0 Lacs

Posted:5 days ago| Platform: Shine logo

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Work Mode

On-site

Job Type

Full Time

Job Description

As an Environment Artist specializing in Houdini, Maya, and Speedtree with 5+ years of experience, you will be a valuable addition to our VFX team. Your role will involve creating high-quality, realistic, and visually engaging environments that enhance the storytelling and visual style of our projects. This includes digital matte painting, 3D modeling, texturing, and seamlessly integrating environments into live-action plates to deliver immersive experiences for movies and visual media. Key Responsibilities: - Design and build environments, including concept sculpts, terrains, procedurally scattered trees, and cityscapes. - Utilize Houdini's procedural capabilities to construct environments through procedural and layout-based approaches, creating reusable templates for efficient repurposing. - Model, texture, lookdev, and shade 3D environments such as landscapes, architecture, and natural elements. - Manage the full pipeline, including asset creation, Houdini-based scattering, and look development, ensuring timely delivery to downstream departments. - Collaborate closely with the CG/VFX Supervisor, Art Director, and other teams to realize the project's artistic vision. - Seamlessly integrate environments into live-action footage, maintaining continuity and quality across shots and sequences. - Optimize assets for performance and efficiency in rendering pipelines and respond to feedback for asset revisions based on creative direction. Requirements: - 5+ years of experience as an environment artist in film, TV, or high-end commercial VFX. - Strong portfolio showcasing photorealistic environments with a focus on detail, scale, lighting, and composition. - Proficient in industry-standard software like Maya, Houdini, Blender, Nuke, Photoshop, Substance Painter/Designer, and ZBrush. - Solid understanding of lighting, texturing, and rendering techniques. - Proficiency in 3D modeling, UV mapping, sculpting, and texturing, with familiarity in compositing principles. - Ability to collaborate effectively with other departments, contributing to a team-oriented environment, with strong communication and time-management skills. Good to Have: - Experience with game engines (Unreal Engine, Unity) for virtual production. - Familiarity with matte painting, projection techniques, and 2.5D or full 3D environment workflows. - Knowledge of scripting languages like Python or MEL for tool development. - Experience in photogrammetry or LiDAR-based asset creation. - Background in traditional art, architecture, or photography would be beneficial for this role. (Note: Additional company details were not mentioned in the provided job description.),

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