8 Lookdev Jobs

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5.0 - 9.0 years

0 Lacs

chennai, tamil nadu

On-site

As an Environment Artist specializing in Houdini, Maya, and Speedtree with 5+ years of experience, you will be a valuable addition to our VFX team. Your role will involve creating high-quality, realistic, and visually engaging environments that enhance the storytelling and visual style of our projects. This includes digital matte painting, 3D modeling, texturing, and seamlessly integrating environments into live-action plates to deliver immersive experiences for movies and visual media. Key Responsibilities: - Design and build environments, including concept sculpts, terrains, procedurally scattered trees, and cityscapes. - Utilize Houdini's procedural capabilities to construct environments ...

Posted 5 days ago

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3.0 - 7.0 years

0 Lacs

hyderabad, telangana

On-site

As a Senior Modeling Artist at The Cirqus, you will be responsible for creating high-quality CG characters and environments for feature films, VFX, TV series, ride films or games. Your role will be crucial in contributing to the artistic vision of the projects. Here is a breakdown of what will be expected from you: **Role Overview:** At The Cirqus, we value a diverse and talented team that works collaboratively to deliver outstanding work. As a Senior Modeling Artist, you will be a key member of our team, contributing towards the creation of magic through your skills and passion for the art. **Key Responsibilities:** - Possess a broad skill set to work on characters, props, and environments ...

Posted 1 week ago

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3.0 - 7.0 years

0 Lacs

telangana

On-site

Role Overview: As a Surfacing/Lookdev Artist at our company, you will be responsible for creating photorealistic textures and developing the look for various assets, including hard surface and organic models, environments, hero creature work, and character work. Your key tasks will include creating textures, assembling them into shading networks, and collaborating with artists and supervisors in modeling, shading, and lighting during the look development process. Key Responsibilities: - Creating photorealistic textures, both hand-painted and from set photography, to the required level of detail for hero CG assets - Assembling textures into a shading network and adjusting lookdev to accuratel...

Posted 3 weeks ago

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3.0 - 7.0 years

0 Lacs

kochi, kerala

On-site

As a Senior 3D Generalist skilled in Blender, your role will involve a wide range of tasks from modeling to rendering. You will be responsible for creating high-quality 3D assets including models, textures, lighting, and rendering. Additionally, you will work on environments, props, and character setups as required. Collaboration with FX and Compositing teams to integrate assets into shots will be a key aspect of your role. Providing technical and creative solutions across multiple areas of 3D and maintaining consistency of quality across projects are also part of your responsibilities. Key Responsibilities: - Create high-quality 3D assets such as models, textures, lighting, and rendering. -...

Posted 1 month ago

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4.0 - 8.0 years

0 Lacs

delhi

On-site

You will be responsible for driving the lighting pipeline for high-quality real-time and offline renders. This includes setting up and optimizing lighting in Unreal Engine for cinematic and production-quality output. You will collaborate across departments such as modeling, grooming, FX, animation, and compositing to ensure smooth pipeline integration. Additionally, you will implement and troubleshoot hair/fur simulation in Unreal using various workflows. It is essential to develop and maintain technical lighting/shading workflows that balance quality and performance. You will also be creating tools, scripts, and blueprints to enhance the lighting and rendering workflow inside Unreal. Acting...

Posted 1 month ago

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5.0 - 9.0 years

0 Lacs

surat, gujarat

On-site

This is a full-time on-site role for a Rendering and Lighting Artist located in Surat. As a Rendering and Lighting Artist, you will be responsible for tasks related to lighting, look development, computer graphics, shading, and compositing on a day-to-day basis. You should have at least 5 years of experience as a Rendering, Lighting, or LookDev Artist in games, cinematics, or film. A strong proficiency in Unreal Engine 5+ lighting systems, post-processing, and rendering workflows is required. Experience with Movie Render Queue, Composure Plugin, and render pass management is preferred. An understanding of PBR workflow, Lumen, HDRI setups, and light baking optimization is necessary for this r...

Posted 2 months ago

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2.0 - 6.0 years

0 Lacs

hyderabad, telangana

On-site

As a Crowd Artist, you will play a crucial role in developing crowd motion for high-end VFX projects, focusing on simulation for planning and previz purposes. Your primary responsibilities will include creating digital crowd behaviors and simulations to bring to life the envisioned look, movement, and style as directed by the Director and production team. Collaboration is key in this role, as you will work closely with VFX/CG Supervisors and Producers to efficiently integrate crowd pipeline tools and techniques. Maintaining open communication with artists, leads, production, and supervisors regarding schedules, deadlines, and feedback on shots and sequences is essential. Additionally, your a...

Posted 3 months ago

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3.0 - 7.0 years

6 - 12 Lacs

Pune

Work from Office

As a Technical Artist, you will be responsible for bridging the gap between the art and programming departments within the game development pipeline. Design, build, improve or optimize Pipelines to streamline and support production. Assets optimisation to meet technical requirements while maintaining artistic quality- pushing for top visual quality and performance. Asset integration inside Unity and/or mobile Proprietary game engines. Writing optimized shaders with HLSL/GLSL Connecting various DCCs/tools/systems into cohesive pipelines from content creation through to the game - for art and Animation teams. Prototype, develop, and test tools that will be used by the artists to improve and as...

Posted 4 months ago

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