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2 - 6 years

5 - 8 Lacs

Bengaluru

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Graphics ASIC RTL Design Engineer- Sr Engineer /Sr Lead / Staff / Sr Staff General Summary: You will be implementing the industry's leading edge graphics processor, specific areas include 2D and 3D graphics, streaming processor, high speed IO interface and bus protocols. In this position, the designer will be responsible for architecture and micro-architecture design of the ASIC, RTL design and synthesis, logic and timing verification. The successful candidate for this position will specify and design digital blocks in our Multimedia Graphics team that will be integrated into a broad range of devices. All Qualcomm employees are expected to actively support diversity on their teams, and in the Company. Minimum Qualifications Bachelor's degree in Science, Engineering, or related field Previous experience in designing GPU or CPU cores and ASICs for Multimedia and Graphics applications in deep sub-micron CMOS processes for volume production Experience with Verilog/VHDL design, Synopsys synthesis, static timing analysis, formal verification, low power design, test plan development, coverage-based design verification, and/or design-for-test (DFT) Experience with Computer Architecture, Computer Arithmetic, C/C++ programming languages is desiredExposure to DX9~12 level graphics HW development is big plus Good communication skill and desire to work as a team player Required: Bachelor's degree in Computer Science, Electrical Engineering, Information Systems, or related field.Preferred: Master's degree in Computer Science, Electrical Engineering, Information Systems, or related field. ASIC, hardware, design, GPU, OpenGL, DirectX, RTL, Verilog, System Verilog Minimum Qualifications: Bachelor's degree in Computer Science, Electrical/Electronics Engineering, Engineering, or related field and 4+ years of Hardware Engineering or related work experience. OR Master's degree in Computer Science, Electrical/Electronics Engineering, Engineering, or related field and 3+ years of Hardware Engineering or related work experience. OR PhD in Computer Science, Electrical/Electronics Engineering, Engineering, or related field and 2+ years of Hardware Engineering or related work experience.

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2 - 7 years

4 - 9 Lacs

Hyderabad

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: General Summary: Architects, designs, implements, verifies, and optimizes structure and performance of drivers, features, and applications. The Graphics software team is looking for talented software engineers interested in developing software for mobile devices. The Graphics software team is responsible for delivering device drivers and tools for Snapdragon chipsets, providing best in class performance, power, and features. This role will involve working at all layers of the Graphics software stack on Android and/or Windows. Responsibilities: Responsibilities will include the design and development of new features in GPU technology, support for new GPU hardware pre/post-silicon development, debugging of issues within software, optimizing software for performance and power, development of unit tests and working with our partners, game developers, and OEMs. Embedded Kernel software development of 3D graphics for mobile devices. Position involves Kernel mode drivers design and development on multiprocessor and multithreaded platforms, interactions/collaboration with software, hardware, and systems teams to develop/maintain optimized KGSL/ DRM drivers for Mobile/XR/IoT devices running on Android/ Linux. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. The ideal candidate will have: - Strong C/C++ programming skills - Embedded SW systems, RTOS (Real Time Operation Systems), strong Debugging skills - Experience working with GPU, CPUs, or Linux Device Drivers - Prior development experience in implementing/supporting Graphics driver for standards (OpenGLES, Vulkan, OpenCL or Direct3D) and kernel mode drivers (DRM/KGSL) is an added advantage. - Interest in graphics technology. Minimum Qualifications Education: Bachelors/Masters - Computer Science B.Tech, B.E., M. Tech in ECE/CSE

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2 - 7 years

4 - 9 Lacs

Hyderabad

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Embedded systems domain Solid C/C++ programming skills, multithreading and OS concepts\fundamentals Understanding of Windows OS internals, including the Windows Driver Model (WDM) and Windows Driver Frameworks (KMDF/UMDF). Hands-on experience with DirectX, DXVA, or other video acceleration APIs. Device driver programming and debugging with WinDbg, JTAG/other tools. Any of the multimedia (Video, Camera, Computer Vision) domain experience. Knowledge on video compression standards (H.264, H.265, VP9, AV1, etc.). Embedded OS (Kernel architecture, OS services heap, memory, multi-core, multi-threading, and crash debugging). Ability to Collaborate with cross-functional teams Communication, written & interpersonal skills, motivation, the ability to learn quickly to design, implement and debug video\multimedia features for Compute Strong problem-solving abilities and attention to detail. \ Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Responsibilities The successful candidate(s) will be responsible for: Development and productize various video solutions on Qualcomm processors Develop, enhance and debug user mode and kernel mode drivers for video encoding and decoding on Windows-based systems. Ensure seamless integration of video hardware accelerators with the operating system and application layers. Develop and optimize video encode/decode pipelines, leveraging standards such as H.264, H.265 (HEVC), VP9, and AV1. Collaborate with Video HW,FW ,GPU teams to define and optimize hardware/software interfaces for video codecs. Profile, analyze, and optimize video driver performance for low latency, power efficiency, and high throughput on embedded platforms. Diagnose and resolve complex issues related to video hardware, software, and driver interactions. Utilize debugging tools like WinDbg, WPP tracing, and kernel debugging utilities to troubleshoot problems. Ability to clearly Coordinate with other teach areas to integrate video solution or debugging Issues Work closely with other technical teams to ensure end-to-end video processing system functionality. Customer interaction to commercialize Qualcomm Video solutions. Works independently with minimal supervision. Provides supervision/guidance to other team members.

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5 - 10 years

7 - 12 Lacs

Hyderabad

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Embedded software development of graphics for mobile or compute devices. Position involves user mode drivers design and development on multiprocessor and multithreaded platforms, interactions/collaboration with software, hardware and systems teams to develop/support optimized OpenGL, Vulkan, OpenCL or DirectX drivers for mobile devices running on Android or compute devices on Windows. Required Skills: 12 to 16 years of experience. Good C/C++ programming skills, good analytical & problem solving skills, Android/ Windows graphics framework knowledge and embedded system concepts. Prior development experience in implementing/supporting Graphics driver for Graphics standards (OpenGL, Direct3D) is optional. Good XR Framework experience is needed Educational Requirements:Bachelor's or Master's degree in Computer Science or Electrical/Electronic Engineering. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. 3+ years of work experience with Programming Language such as C, C++, Java, Python, etc.

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3 - 8 years

5 - 10 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: Interested in enabling next generation graphics, games, ray tracing, machine learning, image and video processing, even Mars drones? In the GPU Developer Tools team, you will contribute to initiatives that provide developers the capabilities to learn, debug, and advance these technologies and more. The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications: 3+ years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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3 - 8 years

5 - 10 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 10+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications: - Master's or higher degree in Computer Engineering or Computer Science. - 10+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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3 - 8 years

5 - 10 Lacs

Hyderabad

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Job overview: Qualcomms Adreno GPU has been the industry leading mobile graphics solution in todays Android smart phone market worldwide. Our power efficient GPU solution is fundamental to enable the new exciting markets like VR/AR, IoT, AI, Autonomous driving etc. GPU compiler is a key component of graphics solution. We are looking for talented engineers to create world class GPU compiler products to enable high performance graphics and compute with low power consumption. This role is multi-disciplinary, requiring collaboration with both internal teams and customers to ensure the delivery of a high-quality Graphics Compiler. Additionally, you will be responsible for developing unit tests by writing shaders for specific scenarios, identifying potential performance enhancements, and reporting any functional issues Preferred Qualifications: Strong proficiency in C/C++ Solid knowledge of OpenGL, DirectX, or Vulkan Familiarity with 3D graphics profilers and debuggers, including RenderDoc, Pix, and NSight Understanding of rendering pipelines for modern PC and console game engines Experience with using commercial game engines such as Unreal and Unity Excellent skills in GPU performance analysis Outstanding written and verbal communication abilities Self-motivated and independent, capable of working with minimal supervision while proactively contributing to a multifunctional team Background in creating technical training materials, including frameworks, samples, tutorials, and videos Experience in developing, profiling, and optimizing contemporary rendering algorithms Keywords: C/C++ , Python, Scripting language, Test automation, Winpix, Renderdoc Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Minimum Qualifications: Bachelors degree in engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Masters degree in engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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3 - 8 years

5 - 10 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Adreno GPU has been the industry leading mobile graphics solution and has been the dominating GPU in todays smart phone market. Our power efficient GPU solution is fundamental to enable the exciting new markets like VR, IoT, AI, drone, autonomous driving etc. We are looking for talented Graphics System engineers to create world class GPU products to enable high performance graphics and compute with low power consumption. As a member of our Graphics System team, you will help create the simulator of our next generation graphics core for mobile devices. In this position, you will be responsible for development of the GPU architecture design using advanced modeling methodologies. You are expected to understand the design and implementation, define the development scope, develop the algorithm for some functional blocks, and verify the correctness of the design. You will be working with architects, designers, driver, and compiler teams to accomplish your tasks. Develop bitwise accurate functional models (C-model) (by using C/C++ etc.) to simulate our new architectures and solutions Develop solid test suites and perform functional verification & validation with the C-Model and RTL simulation Perform conformance tests, stress & random tests and stabilize GPUs & Compute systems Additional About The Role : Additional About The Role : Critical "Must Have" skills/experience for role Good understanding of modern 3D graphics pipeline. Programming experience in graphics or compute using API like DirectX, OpenGL OpenCL, Vulkan. Programming experience in modeling using C++ and good understanding of computer/GPU architecture and pipeline. Debugging and problem-solving skills. Ability to write clean, professional & maintainable code in C++. Additional About The Role : Additional About The Role : Additional About The Role : Additional About The Role : Preferred skills/experience for role: Knowledge on graphics/ray-tracing/compute architecture & pipeline (e.g., DirectX, OpenGL, OpenCL, Vulkan, etc.) C/C++/Perl/Python programming language Good communication skills and ability & desire to work as a team player. SystemC and TLM experience are desirable Agile development methodology experience is preferable Graphics & compute driver or compiler experience is a plus Verilog/Vera/System Verilog experience is a plus Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Required : Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field. 8+ years Systems Engineering or related work experience Preferred Qualifications:- Master's or higher degree in Computer Engineering or Computer Science. 7+ years Systems Engineering or related work experience Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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7 - 12 years

9 - 14 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 8+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications: - Master's or higher degree in Computer Engineering or Computer Science. - 7+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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3 - 8 years

5 - 10 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications: Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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3 - 8 years

5 - 10 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Adreno GPU has been the industry leading mobile graphics solution and has been the dominating GPU in todays smart phone market. Our power efficient GPU solution is fundamental to enable the exciting new markets like VR, IoT, AI, drone, autonomous driving etc. We are looking for talented Graphics System engineers to create world class GPU products to enable high performance graphics and compute with low power consumption. As a member of our Graphics System team, you will help create the simulator of our next generation graphics core for mobile devices. In this position, you will be responsible for development of the GPU architecture design using advanced modeling methodologies. You are expected to understand the design and implementation, define the development scope, develop the algorithm for some functional blocks, and verify the correctness of the design. You will be working with architects, designers, driver, and compiler teams to accomplish your tasks. Develop bitwise accurate functional models (C-model) (by using C/C++ etc.) to simulate our new architectures and solutions Develop solid test suites and perform functional verification & validation with the C-Model and RTL simulation Perform conformance tests, stress & random tests and stabilize GPUs & Compute systems Additional About The Role : Additional About The Role : Critical "Must Have" skills/experience for role Good understanding of modern 3D graphics pipeline. Programming experience in graphics or compute using API like DirectX, OpenGL OpenCL, Vulkan. Programming experience in modeling using C++ and good understanding of computer/GPU architecture and pipeline. Debugging and problem-solving skills. Ability to write clean, professional & maintainable code in C++ Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred skills/experience for role: Knowledge on graphics/ray-tracing/compute architecture & pipeline (e.g., DirectX, OpenGL, OpenCL, Vulkan, etc.) C/C++/Perl/Python programming language Good communication skills and ability & desire to work as a team player. SystemC and TLM experience are desirable Agile development methodology experience is preferable Graphics & compute driver or compiler experience is a plus Verilog/Vera/System Verilog experience is a plus Required : Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field. 8+ years Systems Engineering or related work experience Preferred Qualifications:- Master's or higher degree in Computer Engineering or Computer Science. 7+ years Systems Engineering or related work experience Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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3 - 8 years

5 - 10 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About Qualcomm and Qualcomm Research Bangalore Qualcomm has one of the largest engineering ecosystems in India working on a very broad range of products ranging from smartphones, networking products, automotive, small cells and wearables. Qualcomm India is a center of excellence for end-to-end product engineering starting from chipset design all the way to commercialization. Qualcomm Research India has a substantial presence in Bangalore where we strive to solve forward looking, hard problems in the domains covering virtual reality, computer vision, advanced camera RnD, 5G design and standardization and systems engineering for 3G/4G modems and ISPs. We collaborate with Qualcomm Research worldwide to create breakthrough technologies, paving way to new business opportunities for the company. The group consists of researchers with advanced degrees from leading Universities in the US and in India. Qualcomm Research India is hiring, and we are scouting for the best talent in the country to join us. Overview Qualcomm XR Labs India is rapidly expanding to offer state of the art XR solutions. To scale and strengthen our offering in this domain, we are seeking a systems architect who will drive the next-generation technologies and architecture, shaping the future of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) use cases. The XR Labs team investigates and develops algorithms and system design to realize seamless immersive experiences on AR glasses and VR HMDs. The team innovates algorithms that address these challenges as well as prototypes, optimizes, tests and enables commercialization of XR systems that incorporate the solutions. We are currently looking to hire a self-motivated engineer with excellent understanding of concepts in graphics, hands-on experience in graphics implementation, general S/W development expertise and demonstrated ability to lead a small team of engineers. Responsibilities include design, development, optimization and testing of graphics components of real-time virtual and augmented reality applications and integration into related software platforms. Job Function In this job the candidate would: Be part of a world-class XR team researching and developing mobile Augmented and Virtual Reality enabling technology Develop low latency, high quality rendering algorithms, and deploy them on mobile GPUs Understand and analyze XR algorithms and map them to standard constructs in graphics Develop custom graphics content for critical testing of algorithms, and benchmark and validate these algorithms Collaborate across functional boundaries in defining architecture, APIs, design and schedule See their design in action on industry-leading chips embedded in the next generation of AR and VR devices and adjacent markets Critical Skills Strong understanding of fundamental concepts in graphics- perspective and orthographic geometry, coordinate axes transformations, image filtering, anti-aliasing, ray-tracing, etc. Well versed in graphics implementation and mapping algorithms to the GPU- knowledge of and experience developing various types of shaders C++ and Matlab/Python experience Experience implementing graphics shaders including compute shaders either in OpenGL/DirectX/Vulkan Good communication skills- writing and presentation 8+ years of industry experience if Bachelors, 6+ years of industry experience if Masters, or 3+ years after PhD The degree should be in Electrical Engineering, Information Systems, Computer Science, Computer Engineering or related field. Preferred skills Experience in software development, incl. testing and debugging on XR devices, mobile platforms or other embedded systems Development of content on Unity, Unreal or similar platform Understanding of ML concepts applied to content rendering Education Text Required:Bachelors or higher degree in Electrical Engineering, Information Systems, Computer Science, Computer Engineering or related field Keywords Virtual reality, Augmented reality, computer graphics, multimedia, image processing, rendering Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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5 - 10 years

7 - 12 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: About The Role : Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. We have openings for GPU Modelling / Power Performance / Graphics Research / GPU Compiler Open Positions:- GPU Modelling:( https://surl.li/nryfhv) - GPU Compiler:( https://surl.li/sdhjgh) - GPU Research:( https://surl.li/dyrsuz) - GPU Performance Modelling:( https://surl.li/uebbcd) - GPU Power Performance:( https://surl.li/atdkdg) Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. - Master's or higher degree in Computer Engineering or Computer Science. - 8 - 15+ years of relevant GPU System Engineering . - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc" Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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5 - 10 years

7 - 12 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications:10 years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. 3+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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8 - 12 years

5 - 10 Lacs

Bengaluru

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Key Responsibilities: Design, develop, and maintain display drivers for various operating systems and hardware platforms, including open WFDB. Work on integrating display drivers with GPU and operating system graphics stacks, including MIPI DSI, DP port, and other relevant interfaces. Optimization and Debugging: Optimize display drivers for performance, power consumption, and memory usage. Debug and resolve issues related to display driver performance and functionality, using tools like SurfaceFlinger and HW Compositor. Qualifications: Bachelors or Masters degree in Computer Science, Electrical Engineering, or a related field. Proven experience in developing display drivers for GPUs and display controllers. Strong programming skills in C/C++. Experience with operating system graphics stacks (e.g., DirectX, OpenGL, Vulkan, etc.). Knowledge of display technologies and standards (e.g., HDMI, DisplayPort, MIPI DSI, etc.). Familiarity with hardware debugging tools and techniques, including SurfaceFlinger and HW Compositor. Excellent problem-solving and analytical skills. Strong communication and teamwork abilities. Preferred Qualifications: Experience with embedded systems and real-time operating systems (RTOS). Knowledge of Linux kernel and device drivers. Experience with GPU architecture and graphics rendering pipelines. Familiarity with Agile development methodologies.

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2 - 7 years

4 - 9 Lacs

Bengaluru

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About The Role : We are looking for a candidate with strong software engineering background to drive E2E graphics software debug of Intel Graphics drivers. The role involves understanding feature architecture, driving debug of E2E Graphics use cases across Gaming, Creator, AI and Platform focused across Functionality, Concurrency, Reliability/Stress and Interoperability. Strong capable C/C++ programmer with solid experience driving algorithmic solutions from prototype to implementation including OS/Driver debug skills. Proven experience in handling all aspects of SW debug including OS and device drivers. Ability to learn and adapt quickly in ambiguous environments like customer escalations with a keen focus on problem solving. Need to be able to handle tops down system level triage/debug and work well with developers, SW/HW architects to root cause issues. Looking for a candidate with positive attitude, disciplined and ability to work in competitive environment with good written/verbal communication skills. Qualifications Candidate should possess a Master's degree with 2+ years of experience or Bachelor's degree with 4+ years in Computer Science, Computer Engineering Skills and Experience. Experience with the Windows Driver Model(WDM/WDF), Kernel Mode Driver Framework and kernel debugging, Windows kernel internals. Experience with graphics hardware and software. Experience in triaging issues related to Power and Performance, Stress n Stability. Good understanding in state of the art machine learning and deep learning algorithms, techniques and best practices. Expertise in Deep Learning Frameworks:TensorFlow, Pytorch. Familiarity with various debug tools including emulators/JTAG-debuggers, Windbg, etc. Good understanding of industry standard API's and frameworks such as DirectX, OpenGL, OpenCL, Vulkan. Sound knowledge of software development - C, C++ , Python programming expertise and experience is required. Demonstrated software and silicon debug knowledge Good To Have:Knowledge on Intel GEN architecture Inside this Business Group The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.

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4 - 6 years

15 - 25 Lacs

Bengaluru

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Position: Embedded Software Engineer Experience: 4 to 6 yrs Job Type & Shift: Permanent & Day Shift Job Location: Bangalore Qualification: B.Tech / B.E Roles & Responsibilities: Should have sound understanding of data structure and algorithm. Candidate should be able to take end-to-end ownership and able to work with minimum supervision. Hands on debugging experience required. Mandatory: Candidate should be proficient in C/C++ & Python, Graphics API ( OpenGL / Vulkan / DirectX) Preference will be given to candidate having experience in graphics domain i.e. understanding of 3D graphics concepts, GPU architecture or fluent in one graphics API like OpenGL, DirectX, Vulkan or CUDA. We are looking for candidates with the skills matched above, who can join 15 to 30 days notice max. Interested candidates with suitable profiles please mail your profile to: ravindra.m@creenosolutions.com You may reach out Ravindra @ 8340937197

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3 - 8 years

15 - 20 Lacs

Ahmedabad

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Spellenx innovation is looking for Unity Developer to join our dynamic team and embark on a rewarding career journey Develop high-quality games and applications using Unity Collaborate with other developers, designers, and artists to ensure the smooth and efficient development of products Write clean, efficient, and well-documented code Optimize game performance for different platforms Participate in code reviews to ensure code quality and maintainability Troubleshoot and resolve technical issues as they arise Strong proficiency in C# programming language Experience with game physics and 3D graphics Understanding of game design principles and gameplay mechanics Ability to write clean, efficient, and well-documented code Familiarity with Agile development methodologies

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5 - 10 years

7 - 12 Lacs

Bengaluru

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About The Role : Lead low power validation strategy and drive validation roadmap across multiple projects Lead a very high performing team of talented engineers working on GPU IP post-Si low power validation Excellent understanding latest GPU architecture/micro-architecture low power features, design changes and develop Post-Si Low Power validation test plan for 3D/Compute pipeline Very good understanding of low power concepts and flows (dynamic, leakage power, clock gating, power gating, Resets, stand-by entry/exit flow, DVFS, clock squashing, TDP, PM flexing) Good understanding of power switching, isolation, level shifter, clock domain crossing, PLL, power delivery logic Understanding of low power FSM blocks, states and interfaces with microcontrollers, SW Driver, FW, SoC and platform Define low power validation scenarios and implement basic/stress/concurrency/cross-feature/PM cycling/random test cases Work closely with pre-Si architect/design/verification and SW/FW teams to review test plans and scenarios and finalise synthetic/BareMetal/driver/real use cases to validate on simulation/emulation to sanitize tests before Si arrival Analyse feature coverage gaps and enhance test plans Define power-on bring up and volume validation regression plan to enable PRQ. Come up with receivables/dependencies, Risks/mitigation and follow-up closely with relevant stakeholders for closure Debug:Understand Si failure signatures in-depth, work closely with design and architecture, SW/FW teams to root cause issues. Guide juniors on debug Tools : Advance usage of Si debug tools. Work with tool development teams to Develop tools/scripts. Effective reproduction of issue on Emulation/simulation to decrease debug TAT Innovation - Drive development of new low power validation methodologies, shift-left validation, PM test framework, automation tools (test content generation, debug, feature coverage) and adoption of AI/ML methods to improve efficiency Regular Rolling up of the Post Si low power validation status to the upper management for decisions at various product cycle milestones Qualifications Master of Engineering degree in Computer or Electronics or Embedded Systems Engineering with 7+ years' experience in graphics post silicon power management PhD degree in Computer or Electronics or Embedded Systems Engineering with 5+ years' experience in graphics post silicon power management Should have good understanding of Computer architecture, Graphics architecture/design, low power Validation and Si Debug Flow Hands-on experience in C/ C++, and Perl/Python, Linux Shell Scripting Familiarity with Verilog/System Verilog/VHDL Familiarity with Windows, Linux OS, commands and environment Familiarity with OpenCL, OpenGL, Vulkan and DirectX API programming is desirable. Good analytical ability, problem solving, and written and verbal communication skills Inside this Business Group The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.

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2 - 7 years

4 - 9 Lacs

Bengaluru

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About The Role : Are you passionate about exploring computer architecture for AI? Are you excited about squeezing every cycle of performance through software optimizations? We are seeking world-class software developers and performance architects to join us and optimize open source AI frameworks, libraries and models on Intel accelerators. In this role, you will have opportunity to democratize AI by working with hundreds of thousands smart developers in open ecosystem and make a big technical impact in open source AI frameworks and libraries such as PyTorch, HuggingFace, JAX, vLLM etc. What You'll Be Doing- Craft the design to get Intel accelerators/GPUs/CPUs optimized in open source AI frameworks. Performance modelling, profiling, debug, and code optimization with architectural knowledge of hardware- Develop highly optimized deep learning kernels for Intel accelerators/GPUs/CPUs.- Interact with multiple technologists in the company to influence architectures and optimize/customize software offerings.- Explore and expand the boundary of innovative technologies for peak performance. Qualifications You are good at:- Master, PhD or equivalent in relevant fields (Computer Science, EE, Math)- 12+ years of relevant working experience- Strong programming skills in C, C++, and Python- Familiar with GPU architecture and GPU programming- Experience with designing software architecture, interfaces and abstraction- Excellent written and oral communication skillsExtra Awesome:- Background with deep learning fundamentals, frameworks, graph compilers, LLVM, MLIR etc.- Experience in developing/optimizing deep learning frameworks such as PyTorch , TensorFlow, JAX etc.- Familiarity with LLM related techniques e.g., langchain, vector database, prompt engineering- Track record of leading a project and mentoring junior engineers.- Track record of maintaining or contributing to open source projects. Inside this Business Group The Data Center & Artificial Intelligence Group (DCAI) is at the heart of Intel's transformation from a PC company to a company that runs the cloud and billions of smart, connected computing devices. The data center is the underpinning for every data-driven service, from artificial intelligence to 5G to high-performance computing, and DCG delivers the products and technologiesspanning software, processors, storage, I/O, and networking solutionsthat fuel cloud, communications, enterprise, and government data centers around the world. Position of Trust This role is a Position of Trust. Should you accept this position, you must consent to and pass an extended Background Investigation, which includes (subject to country law), extended education, SEC sanctions, and additional criminal and civil checks. For internals, this investigation may or may not be completed prior to starting the position. For additional questions, please contact your Recruiter.

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