3D Modelling Artist (Blender)

3 - 7 years

0 Lacs

Posted:1 day ago| Platform: Shine logo

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On-site

Job Type

Full Time

Job Description

As a 3D Modelling Artist specializing in Blender, you will be a valuable addition to Knack Studios' R&D Team. Your primary focus will be on developing top-notch 3D assets, testing procedural modeling workflows, and contributing to the automation of asset creation. By collaborating closely with LookDev artists, FX TDs, and Python Developers, you will play a crucial role in creating optimized, production-ready models that advance our studio pipeline. **Key Responsibilities:** - Model high-quality characters, props, environments, and hard-surface assets in Blender for VFX and animation productions. - Develop procedural asset creation workflows using Geometry Nodes to enhance efficiency and scalability in asset development. - Collaborate with the R&D team to build automated tools and smart assets that seamlessly integrate with the studio's asset pipeline. - Optimize assets for performance and compatibility across Blender, Unreal Engine, and USD pipelines. - Ensure models are clean, well-topologized, UV-unwrapped, and prepared for texturing, rigging, and animation. - Test and implement AI-assisted modeling workflows, such as photogrammetry cleanup, mesh retopology, and auto UVs. - Work with LookDev and FX teams to maintain model fidelity under different lighting/render conditions. - Contribute to creating and managing a reusable asset library tailored for rapid iteration and R&D testing. - Stay updated with Blender releases, add-ons, and industry trends, recommending tools and techniques to enhance the modeling pipeline. **Qualifications:** - 3+ years of professional experience as a 3D Modeler, with a focus on Blender. - Proficiency in hard-surface modeling, organic modeling, and environment asset creation. - Strong expertise with Geometry Nodes for procedural modeling workflows. - Knowledge of topology standards, UV mapping, and LOD creation. - Familiarity with real-time asset optimization for Unreal Engine is advantageous. - Understanding of PBR material standards and model interaction with LookDev and texturing teams. - Experience with photogrammetry cleanup and retopology workflows is a plus. - Familiarity with USD-based asset workflows (optional but beneficial). - Basic proficiency in Python scripting in Blender for automating repetitive tasks (preferred). - Strong artistic sense, attention to detail, and dedication to delivering production-quality assets. - Excellent communication skills and a collaborative mindset. **Nice To Have:** - Experience in rigging and animation-ready asset development. - Knowledge of Substance Painter/Designer, ZBrush, or SpeedTree for asset enhancement. - Familiarity with AI-driven asset generation tools (Kaedim3D, Meshroom, etc.). - Previous experience working in an R&D or experimental pipeline. In this role at Knack Studios, you will have the opportunity to be part of a cutting-edge R&D team, where you will experiment with the latest tools and workflows in Blender. You will collaborate with LookDev, FX, and Python teams to create next-gen assets, influence procedural workflows, and work on real-world production challenges to streamline asset production for the entire studio. As a 3D Modelling Artist specializing in Blender, you will be a valuable addition to Knack Studios' R&D Team. Your primary focus will be on developing top-notch 3D assets, testing procedural modeling workflows, and contributing to the automation of asset creation. By collaborating closely with LookDev artists, FX TDs, and Python Developers, you will play a crucial role in creating optimized, production-ready models that advance our studio pipeline. **Key Responsibilities:** - Model high-quality characters, props, environments, and hard-surface assets in Blender for VFX and animation productions. - Develop procedural asset creation workflows using Geometry Nodes to enhance efficiency and scalability in asset development. - Collaborate with the R&D team to build automated tools and smart assets that seamlessly integrate with the studio's asset pipeline. - Optimize assets for performance and compatibility across Blender, Unreal Engine, and USD pipelines. - Ensure models are clean, well-topologized, UV-unwrapped, and prepared for texturing, rigging, and animation. - Test and implement AI-assisted modeling workflows, such as photogrammetry cleanup, mesh retopology, and auto UVs. - Work with LookDev and FX teams to maintain model fidelity under different lighting/render conditions. - Contribute to creating and managing a reusable asset library tailored for rapid iteration and R&D testing. - Stay updated with Blender releases, add-ons, and industry trends, recommending tools and techniques to enhance the modeling pipeline. **Qualifications:** - 3+ years of professional experience as a 3D Modeler, with a focus on Blender. - Proficiency in hard-surface modeling, organic modeling, and environment asset creation. - Strong expertise with Geometry Nodes for procedural modeling workflows. - Knowledge of topology s

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