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2.0 - 6.0 years
0 Lacs
karnataka
On-site
As a Technical Artist in R&D at Flam, you will be responsible for pushing visual boundaries in Mixed Reality by experimenting, custom rendering, and exploring procedural creativity. Your key responsibilities will include: - Prototyping new visuals, effects, and rendering methods for MR - Writing custom shaders using GLSL, HLSL, OSL, Shader Graph, etc. - Scripting and automating workflows in Blender, Maya, Houdini, or similar DCCs - Applying a deep understanding of 2D/3D rendering concepts such as lighting, materials, and post-effects - Collaborating with developers and designers to bring ideas to life across MR devices - Exploring the visual language of MR to invent new aesthetics and intera...
Posted 2 weeks ago
2.0 - 5.0 years
0 Lacs
bengaluru, karnataka, india
On-site
Job Title: Technical Artist R&D Location: Bangalore Team: Mobile Engineering About the Role Were on the hunt for a Research-Oriented Technical Artistsomeone who doesnt just use creative tools, but scripts them, bends them, and builds new workflows from scratch. This isnt about production pipelines. Its about pushing visual boundaries in Mixed Reality, through experimentation, custom rendering, and procedural creativity.If you love writing shaders, automating pipelines in Blender or Houdini, and dreaming up visuals no ones seen before, this ones for you. What Youll Do Prototype new visuals, effects, and rendering methods for MR Write custom shaders (GLSL, HLSL, OSL, Shader Graph, etc.) Script...
Posted 1 month ago
3.0 - 7.0 years
0 Lacs
chennai, tamil nadu
On-site
As a 3D Modelling Artist (Blender) in the R&D Team at Knack Studios, you will have the opportunity to showcase your creativity and technical skills in developing high-quality 3D assets. Your role will involve modeling characters, props, environments, and hard-surface assets in Blender for VFX and animation productions. Collaborating with LookDev artists, FX TDs, and Python Developers, you will contribute to the automation of asset creation and optimization for our studio pipeline. Your responsibilities will include creating production-ready models, developing procedural asset creation workflows using Geometry Nodes, and building automated tools that seamlessly integrate with the studio's ass...
Posted 1 month ago
2.0 - 6.0 years
0 Lacs
karnataka
On-site
You are sought after to be a Research-Oriented Technical Artist who goes beyond using creative tools to scripting them, adapting them, and constructing new workflows from the ground up. Your focus will not be on production pipelines but on pushing visual boundaries in Mixed Reality by means of experimentation, custom rendering, and procedural creativity. If you have a passion for writing shaders, automating pipelines in Blender or Houdini, and envisioning groundbreaking visuals that are yet to be witnessed, then this position is tailored for you. Your responsibilities will include prototyping new visuals, effects, and rendering techniques for Mixed Reality, crafting custom shaders (GLSL, HLS...
Posted 3 months ago
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