Technical Artist

3 - 7 years

0 Lacs

Posted:4 days ago| Platform: Shine logo

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Work Mode

On-site

Job Type

Full Time

Job Description

Scopely is looking for a Technical Artist to join The Looney Tunes team in Bangalore on a hybrid basis! At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Looney Tunes: World of Mayhem team embraces the "One Team, One Dream" culture every day. Everybody is empowered to work with a high level of autonomy and ownership to deliver the best possible player experience. This role requires a blend of artistic and technical skills to build and integrate visual effects, optimize performance, and support the art and programming teams. You will design and implement visual effects (VFX) for character animations, home screens, UI elements, and battle backgrounds using Unity. Your responsibilities will include participating in daily stand-up meetings, brainstorming, and technical sync-up meetings, developing new features for existing technologies, and improving the efficiency of the content creation pipeline. As a Technical Artist, you will identify, troubleshoot, and resolve integration and performance issues in the game, develop prefabs for VFX in collaboration with animation and 3D teams, and analyze and optimize game performance using Unity Profiler. You will work closely with departments such as programming and design to ensure the seamless integration of artistic elements and technical functionality. We are looking for someone with 3+ years of experience as a technical artist, proficiency in the Unity game engine, including experience in Particles, Unity UI, and 3D rendering pipelines. You should have a strong understanding of particle systems, optimization, profiling, as well as proficiency in Blender, Unity, and Photoshop. Basic knowledge of 3D concepts, texture creation, and ability to build and integrate particle effects using custom shaders is required. Knowledge of GitHub for version control, experience with mobile optimization and advanced profiling techniques, and familiarity with Houdini and Substance Designer is a plus. Basic graphic design skills are also desirable. At Scopely, we create games for everyone and strive to ensure that the people behind our games reflect that. We are committed to providing a diverse, supportive work environment where everyone is treated with respect. Equal employment opportunities are our priority, and individuals from all backgrounds are welcome to join us and embrace the adventure! Scopely is a global interactive entertainment and mobile-first video game company that is home to many top, award-winning experiences. With a diverse portfolio of games across multiple platforms, we aim to empower a directed-by-consumer experience. Founded in 2011, Scopely is fueled by a world-class team and proprietary technology platform Playgami. Recognized as one of Fast Company's Most Innovative Companies, Scopely is dedicated to creating long-lasting game experiences enjoyed by players for years. As an independent subsidiary of Savvy Games Group, Scopely continues to expand its global operations and game development teams. For more information on Scopely, visit: scopely.com. Remember to only apply to positions posted on our official website and ensure communication is via the official email domain. If you have any questions or encounter any fraudulent requests/emails/websites, please contact [email protected].,

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