System Game Designer Internship

0 years

0 Lacs

Posted:3 weeks ago| Platform: Foundit logo

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Remote

Job Type

Full Time

Job Description

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About BattleBucks

At BattleBucks, we're building the next generation of competitive gaming, spanning hypercasual, casual, and mid-core games. To strengthen our design team, we're looking for a System Game Designer Intern who brings a strong mathematical mindset to gameplay systems.

This role is perfect for someone who loves games, numbers, and spreadsheets, and wants to turn formulas and balance sheets into fun player experiences.

What you'll do

  • Design and tune gameplay systems for hypercasual, casual, and mid-core games.
  • Balance attributes and mechanics, including:

Gun attributes (damage, accuracy, fire rate, recoil).

Car attributes (speed, handling, boost, durability).

Character attributes (strength, agility, stamina, abilities).

Obstacle attributes (spawn rates, patterns, damage).

Health systems (damage, regeneration, survivability).

  • Build and maintain Google Sheets to calculate, test, and simulate difficulty progression, balancing, and scaling.
  • Use formulas, conditional logic, and data models to ensure gameplay systems are fair, scalable, and adaptable.
  • Work closely with the design team to create clear documentation of mechanics, difficulty curves, and balancing strategies.
  • Participate in playtests, analyse results, and adjust tuning using data-driven insights.

What you bring

  • A passion for both games and numbers, with the ability to think like a designer and analyse like a mathematician.
  • Strong mathematical ability, especially in probability, scaling, and progression curves.
  • Proficiency in Google Sheets (using formulas, organising data).
  • Interest in gameplay balance and difficulty design across hypercasual, casual, and mid-core games.
  • Analytical mindset to approach gameplay as a system of interconnected variables.
  • Bonus: Familiarity with Unity or basic scripting to test and validate design logic.

What you'll learn

  • Practical balancing of difficulty curves, attributes, and progression.
  • The workflow of collaborating with multi-disciplinary teams (design, art, dev, QA).
  • Using data, formulas, and playtest results to refine gameplay.
  • Building scalable systems that work across multiple genres.

Why Join us

  • Strengthen our design team with your mathematical perspective.
  • Get hands-on experience shaping gameplay that directly impacts players.
  • Work on a variety of genres, from quick hypercasuals to deep mid-core systems.
  • Learn directly from experienced game designers and founders.
  • Build a portfolio of data-driven game design work.
  • Flexible, remote-first environment where creativity and logic work together.

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