Physics Simulation Engineer (Unreal Engine)

3 - 7 years

0 Lacs

Posted:5 days ago| Platform: Shine logo

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Work Mode

On-site

Job Type

Full Time

Job Description

As a Physics Programmer at our company, you will be responsible for developing sophisticated physics systems to enhance drone control and operational experiences. Your role will involve developing flight models, physics systems, and real-time simulation mechanics using C++ and Blueprints. You will work with Chaos Physics, rigid body dynamics, collision systems, and math/physics libraries to optimize physics for high-performance PC and VR environments. Collaboration with environment and gameplay teams is essential for seamless physics integration. Additionally, you will debug and refine mechanics for stability and accuracy while also documenting technical systems and contributing to tooling improvements. Key Responsibilities: - Develop flight models, physics systems, and real-time simulation mechanics using C++ and Blueprints. - Work with Chaos Physics, rigid body dynamics, collision systems, and math/physics libraries. - Optimize physics for high-performance PC and VR environments. - Collaborate with environment and gameplay teams for seamless physics integration. - Debug and refine mechanics for stability and accuracy. - Document technical systems and contribute to tooling improvements. Qualifications Required: - Strong C++ and Unreal Engine API knowledge. - Hands-on experience with Chaos Physics and real-time simulation. - Strong mathematical foundation (vectors, matrices, kinematics). - Ability to profile and optimize physics systems. Preferred Skills: - Experience with aerodynamics, UAV/drone physics, or vehicle systems. - Understanding networking/replication for physics. As a Physics Programmer at our company, you will be responsible for developing sophisticated physics systems to enhance drone control and operational experiences. Your role will involve developing flight models, physics systems, and real-time simulation mechanics using C++ and Blueprints. You will work with Chaos Physics, rigid body dynamics, collision systems, and math/physics libraries to optimize physics for high-performance PC and VR environments. Collaboration with environment and gameplay teams is essential for seamless physics integration. Additionally, you will debug and refine mechanics for stability and accuracy while also documenting technical systems and contributing to tooling improvements. Key Responsibilities: - Develop flight models, physics systems, and real-time simulation mechanics using C++ and Blueprints. - Work with Chaos Physics, rigid body dynamics, collision systems, and math/physics libraries. - Optimize physics for high-performance PC and VR environments. - Collaborate with environment and gameplay teams for seamless physics integration. - Debug and refine mechanics for stability and accuracy. - Document technical systems and contribute to tooling improvements. Qualifications Required: - Strong C++ and Unreal Engine API knowledge. - Hands-on experience with Chaos Physics and real-time simulation. - Strong mathematical foundation (vectors, matrices, kinematics). - Ability to profile and optimize physics systems. Preferred Skills: - Experience with aerodynamics, UAV/drone physics, or vehicle systems. - Understanding networking/replication for physics.

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