About the Role - Reveur
Head of Design & Experience.
You will work directly with the founder and the core team to shape our design culture, standards, and operating system across product, brand, and storytelling.
As a Reveur, you will:
- Define and Systematize Experience Architecture
- Establish the experience architecture for Reveriext products - aligning design, interaction, and motion with system-level logic.
- Define experience principles, component hierarchies, and visual semantics that scale across web, mobile, and platform environments.
- Create frameworks for adaptive and AI-driven interfaces, integrating generative design and intent-based interactions.
- Lead Product Design and Interaction Engineering
- Own end-to-end UX and UI for high-impact product surfaces - from ideation to production-ready design specs.
- Partner with engineering to translate design tokens, grid systems, and animations into reliable, performance-aware code (CSS variables, Framer Motion, Rive, Lottie).
- Prototype using Figma, Framer or Webflow, and motion libraries to validate transitions, state logic, and narrative flow before build.
- Ensure every interaction and visual transition is frame-perfect, consistent, and measurable.
- Build and Maintain the Design SystemArchitect the Reveriext Design System - a unified repository of tokens, components, and motion assets.
- Implement and version the system using Figma, GitHub, and design-tokens pipelines, ensuring cross-team reliability.
- Integrate with development workflows using Storybook or similar component documentation tools.
- Maintain governance around accessibility, performance, and scalability standards.
- Operationalize Motion & Performance
- Define motion principles, animation timing curves, and transition patterns that align with brand emotion and system logic.
- Collaborate with front-end and motion engineers to ensure 60fps-level performance across all devices and browsers.
- Use profiling tools to measure motion performance, optimize asset size (Lottie, WebGL, SVG), and reduce rendering overhead.
- Document implementation-ready motion specs and reusable animation assets for dev hand-off.
- Lead Design Technology and Culture
- Build and mentor a hybrid design-tech team fluent in design systems, motion, and prototyping.
- Drive design ops: from component libraries to plugin automation for faster design-to-dev pipelines.
- Partner with founders to shape design strategy, experimentation, and system evolution.
- Champion AI-native design workflows, leveraging automation for speed and generative exploration.
- Represent design in technical discussions - ensuring usability, performance, and experience are engineered as one.
Tools You'll Use
- Figma for UI, design systems, advanced prototyping
- After Effects, Rive, Lottie, Principle for motion
- Cinema 4D or Spline for 3D and advanced visualization
- Webflow or Framer for experience prototyping and lightweight web builds
- Collaboration and specs in Notion and GitHub issues
- Modern motion and web stacks: Framer Motion, WebGL, Canvas
- AI-native tools and workflows for exploration and speed
Requirements
Who You Are
You might call yourself a designer, but you think like a Reveur - a builder of experiences and systems.
- 5+ years in design with depth across visual, motion, and interaction; experience leading or mentoring teams.
- Portfolio that demonstrates excellence in visual systems, product design, motion language, and creative experimentation.
- Proven record of designing and shipping 56 products or experiences that reached 100,000+ users across web, mobile, or desktop.
- Fluency in multi-device, responsive systems and performance-aware motion.
- Comfortable defining motion principles and a motion language that scales across products.
- Collaborates deeply with engineering to ship feasible, using modern libraries and asset formats (Lottie, WebGL, Rive).
- Curiosity for AI-native workflows, new prototyping environments, and storytelling through motion.
- Comfort with ambiguity, speed, and ownership in founding environments.
Nice to Haves
- Experience with data visualization and motion for dashboards
- Familiarity with design tokens and motion in code (CSS animations, JS/TS libraries)
- Understanding of performance budgets for animation on the web and mobile
- Experience creating branded product videos or launch reels
- Exposure to spatial computing or emerging interaction models
Share your portfolio and a short note about an experience or motion system you're proud of. Links to prototypes or motion breakdowns are a plus. Marquee work examples to include:
- A motion system or interaction language you codified across a product suite
- A complex, multi-device experience with performance-aware motion
- A design system contribution: tokens, components, or motion guidelines at scale
- A prototype or reel that demonstrates narrative flow, state transitions, and usability
Benefits
Compensation
- Competitive base plus equity with significant upside as we progress from prototype to scale.
- Founding-level equity range aligned with scope and impact.
- Equity: founding-level equity, adjusted for scope, seniority, and milestone ownership.
Why Join Reveriext
- Be a founding voice shaping a new kind of product and design culture.
- Influence both the experiential vision and the cultural evolution of Reveriext.
- Work in a high-trust, high-impact environment where bold ideas thrive.