Head of Design & Experience

5 - 7 years

0 Lacs

Posted:1 day ago| Platform: Foundit logo

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Work Mode

On-site

Job Type

Full Time

Job Description

About the Role - Reveur

Head of Design & Experience.

You will work directly with the founder and the core team to shape our design culture, standards, and operating system across product, brand, and storytelling.

As a Reveur, you will:

  • Define and Systematize Experience Architecture
    • Establish the experience architecture for Reveriext products - aligning design, interaction, and motion with system-level logic.
    • Define experience principles, component hierarchies, and visual semantics that scale across web, mobile, and platform environments.
    • Create frameworks for adaptive and AI-driven interfaces, integrating generative design and intent-based interactions.
  • Lead Product Design and Interaction Engineering
    • Own end-to-end UX and UI for high-impact product surfaces - from ideation to production-ready design specs.
    • Partner with engineering to translate design tokens, grid systems, and animations into reliable, performance-aware code (CSS variables, Framer Motion, Rive, Lottie).
    • Prototype using Figma, Framer or Webflow, and motion libraries to validate transitions, state logic, and narrative flow before build.
    • Ensure every interaction and visual transition is frame-perfect, consistent, and measurable.
  • Build and Maintain the Design SystemArchitect the Reveriext Design System - a unified repository of tokens, components, and motion assets.
    • Implement and version the system using Figma, GitHub, and design-tokens pipelines, ensuring cross-team reliability.
    • Integrate with development workflows using Storybook or similar component documentation tools.
    • Maintain governance around accessibility, performance, and scalability standards.
  • Operationalize Motion & Performance
    • Define motion principles, animation timing curves, and transition patterns that align with brand emotion and system logic.
    • Collaborate with front-end and motion engineers to ensure 60fps-level performance across all devices and browsers.
    • Use profiling tools to measure motion performance, optimize asset size (Lottie, WebGL, SVG), and reduce rendering overhead.
    • Document implementation-ready motion specs and reusable animation assets for dev hand-off.
  • Lead Design Technology and Culture
    • Build and mentor a hybrid design-tech team fluent in design systems, motion, and prototyping.
    • Drive design ops: from component libraries to plugin automation for faster design-to-dev pipelines.
    • Partner with founders to shape design strategy, experimentation, and system evolution.
    • Champion AI-native design workflows, leveraging automation for speed and generative exploration.
    • Represent design in technical discussions - ensuring usability, performance, and experience are engineered as one.

Tools You'll Use

  • Figma for UI, design systems, advanced prototyping
  • After Effects, Rive, Lottie, Principle for motion
  • Cinema 4D or Spline for 3D and advanced visualization
  • Webflow or Framer for experience prototyping and lightweight web builds
  • Collaboration and specs in Notion and GitHub issues
  • Modern motion and web stacks: Framer Motion, WebGL, Canvas
  • AI-native tools and workflows for exploration and speed
Requirements

Who You Are

You might call yourself a designer, but you think like a Reveur - a builder of experiences and systems.

  • 5+ years in design with depth across visual, motion, and interaction; experience leading or mentoring teams.
  • Portfolio that demonstrates excellence in visual systems, product design, motion language, and creative experimentation.
  • Proven record of designing and shipping 56 products or experiences that reached 100,000+ users across web, mobile, or desktop.
  • Fluency in multi-device, responsive systems and performance-aware motion.
  • Comfortable defining motion principles and a motion language that scales across products.
  • Collaborates deeply with engineering to ship feasible, using modern libraries and asset formats (Lottie, WebGL, Rive).
  • Curiosity for AI-native workflows, new prototyping environments, and storytelling through motion.
  • Comfort with ambiguity, speed, and ownership in founding environments.

Nice to Haves

  • Experience with data visualization and motion for dashboards
  • Familiarity with design tokens and motion in code (CSS animations, JS/TS libraries)
  • Understanding of performance budgets for animation on the web and mobile
  • Experience creating branded product videos or launch reels
  • Exposure to spatial computing or emerging interaction models

Share your portfolio and a short note about an experience or motion system you're proud of. Links to prototypes or motion breakdowns are a plus. Marquee work examples to include:

  • A motion system or interaction language you codified across a product suite
  • A complex, multi-device experience with performance-aware motion
  • A design system contribution: tokens, components, or motion guidelines at scale
  • A prototype or reel that demonstrates narrative flow, state transitions, and usability
Benefits

Compensation

  • Competitive base plus equity with significant upside as we progress from prototype to scale.
  • Founding-level equity range aligned with scope and impact.
  • Equity: founding-level equity, adjusted for scope, seniority, and milestone ownership.

Why Join Reveriext

  • Be a founding voice shaping a new kind of product and design culture.
  • Influence both the experiential vision and the cultural evolution of Reveriext.
  • Work in a high-trust, high-impact environment where bold ideas thrive.

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