3 - 7 years

0 Lacs

Posted:4 days ago| Platform: Shine logo

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Work Mode

On-site

Job Type

Full Time

Job Description

As a highly skilled and creative Level Designer, you will be responsible for designing, sculpting, and texturing large-scale terrains for ScarFall 2.0, a mobile battle royale game in Unity. Your key responsibilities will include: - Designing, sculpting, and texturing large-scale terrains using Unity Terrain tools. - Creating playable and competitive outdoor environments suitable for battle royale gameplay. - Integrating 3D structures and natural elements into terrain layout. - Referencing real-world geography and architecture to inspire environment layout. - Collaborating with art and gameplay teams to ensure level design enhances core gameplay systems. - Ensuring performance optimization for mobile devices. To excel in this role, you must possess: - Minimum 3 years of experience as a Unity Level Designer. - Strong proficiency in Unity terrain sculpting and texturing tools. - Understanding of battle royale gameplay flow, cover placement, and player movement zones. - Ability to design environments with a realistic visual style. - Proficiency in 3D modeling software (e.g., Blender, Maya). - Knowledge of UV unwrapping and PBR texturing workflows. - Solid understanding of scale, world composition, and player experience in level design. - Strong communication and collaboration skills. Bonus points for candidates with experience in Unity vegetation tools and familiarity with terrain and asset optimization techniques for mobile platforms. By joining us, you will: - Shape the visual and gameplay identity of a flagship mobile battle royale. - Collaborate with top-tier developers, designers, and artists. - Gain creative freedom to influence gameplay environments. To apply, send your resume and branding or writing samples to career@xsquads.com. Contact 9974222339 with the subject line "3D Level Designer (Unity and 3D Environment)." As a highly skilled and creative Level Designer, you will be responsible for designing, sculpting, and texturing large-scale terrains for ScarFall 2.0, a mobile battle royale game in Unity. Your key responsibilities will include: - Designing, sculpting, and texturing large-scale terrains using Unity Terrain tools. - Creating playable and competitive outdoor environments suitable for battle royale gameplay. - Integrating 3D structures and natural elements into terrain layout. - Referencing real-world geography and architecture to inspire environment layout. - Collaborating with art and gameplay teams to ensure level design enhances core gameplay systems. - Ensuring performance optimization for mobile devices. To excel in this role, you must possess: - Minimum 3 years of experience as a Unity Level Designer. - Strong proficiency in Unity terrain sculpting and texturing tools. - Understanding of battle royale gameplay flow, cover placement, and player movement zones. - Ability to design environments with a realistic visual style. - Proficiency in 3D modeling software (e.g., Blender, Maya). - Knowledge of UV unwrapping and PBR texturing workflows. - Solid understanding of scale, world composition, and player experience in level design. - Strong communication and collaboration skills. Bonus points for candidates with experience in Unity vegetation tools and familiarity with terrain and asset optimization techniques for mobile platforms. By joining us, you will: - Shape the visual and gameplay identity of a flagship mobile battle royale. - Collaborate with top-tier developers, designers, and artists. - Gain creative freedom to influence gameplay environments. To apply, send your resume and branding or writing samples to career@xsquads.com. Contact 9974222339 with the subject line "3D Level Designer (Unity and 3D Environment)."

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