3D Animation Programmer

3 - 7 years

0 Lacs

Posted:1 month ago| Platform: Shine logo

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Work Mode

On-site

Job Type

Full Time

Job Description

Role Overview: As a 3D Programmer, your role will involve coordinating with 3D artists to import avatar models and integrating them into the runtime pipeline. You will be responsible for developing avatar skin-selection mechanisms, implementing lip-sync and facial animations, optimizing performance for curved OLED displays, and collaborating with various teams to ensure smooth functioning of avatar assets. Key Responsibilities: - Coordinate with 3D artists to import avatar models into the runtime pipeline, ensuring correct rigs, animations, mouth/eye movement, shadows, and lighting. - Develop and integrate avatar skin-selection mechanism through dynamic skin loading/swapping and managing assets via a GUI Resource Pack system. - Implement lip-sync and simple facial/mouth animations tied to voice output, synchronizing audio playback to mouth/viseme frames. - Optimize performance for curved OLED display by managing latency transitions, memory/bandwidth constraints, and GPU/embedded limitations. - Build tooling/scripts or plugin workflows to export and pre-process avatar assets for the product build pipeline. - Collaborate with UI/App developers for avatar picker UI, state changes, and persistent settings to reflect avatar changes in real-time on the device/panel. - Implement shadow/lighting behavior responsive to device-cam or ambient lighting conditions for avatars. - Work with the device & connectivity team to ensure avatar asset downloads, handle fallback if resources are missing, and manage versioning. - Collaborate on QA activities by defining test cases for avatar skins, performance, memory load, asset updates, and state persistence. - Maintain documentation for the avatar pipeline, including import/export guidelines, naming conventions, rig/mesh standards, and asset size budgets. Qualification Required: - Bachelor's degree in Computer Science, Game Development, Animation, or related field. - 3+ years of experience in 3D programming or game/graphics development, with a preference for real-time avatar/character programming. - Proficiency in Blender, Character Creator, VRoid Studio, Unity/Unreal, or equivalent software. - Experience in rigging, skinning, lip-sync animations, shader/material optimization, and 3D asset pipelines. - Familiarity with embedded graphics/low-resource platforms and handheld/IoT graphics rendering. - Strong programming skills in C/C++/C# or similar languages for graphics, including writing build/export scripts and automated asset pipelines. - Knowledge of mobile or embedded display constraints, asset versioning, remote asset loading, fallback logic, and performance profiling. - Strong problem-solving skills, attention to detail, ability to collaborate across teams, and good communication skills for preparing documentation and tools.,

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