Zenith Studio LLC

3 Job openings at Zenith Studio LLC
Junior Rigging Artist bengaluru,karnataka,india 0 years INR Not disclosed Remote Full Time

Job Title: Junior Rigging Artist (Contract) Location: Hybrid / Remote Contract Type: Fixed-Term Contract (Duration: e.g., 6 months, with potential extension based on project) About the Role: We are looking for a Junior Rigging Artist to join our production team on a contract basis. As part of the character/creature rigging pipeline, you will work closely with senior riggers, animators, and modelers to build and maintain high-quality rigs that support both realistic and stylized animation for in-game use. This is an excellent opportunity for an emerging rigging artist to gain production experience in a professional game development environment. What Youll Be Doing Create and maintain rigs for characters, creatures, and props so theyre animation- ready Handle skin weighting and ensure meshes deform naturally and efficiently Work closely with animators to troubleshoot any rigging issues and make quick fixes when needed Collaborate with our 3D artists so that rigs are built with models in mind (and vice versa) Prepare assets for export and make sure rigs perform well inside the game engine What Were Looking For Understanding of rigging in Maya (or similar 3D tool) basics like joints, controllers, and constraints Experience with skinning/weight painting Able to take initiative and problem-solve when technical challenges pop up .Excited to collaborate with animators and artists in a small-team environment Good communication skills and openness to feedback. Bonus Skills: Knowledge of scripting (Python or MEL) for automating simple rigging tasks Familiarity with game engines like Unreal or Unity Some exposure to facial rigging or stylized setups Why Youll Like Working With Us You wont be just another cog" your rigging work will directly shape how our characters and assets move and come to life. Youll get the chance to work closely with animators and artists, giving you valuable cross-discipline experience.Opportunity to grow into a bigger role as we expand our projects. Show more Show less

Game Artist india 3 years None Not disclosed Remote Contractual

Job Description – Junior UX/UI Artist (Part-Time, Contract) Project: Kishkindha – The Tale of Two Brothers Type: Part-time, Contract (3 months) Experience: 2–3 years (Junior level) Location: Remote About the Project Kishkindha – The Tale of Two Brothers is a 2.5D isometric action-adventure PC game built in Unity. The game blends mythic Indian storytelling with modern gameplay mechanics, focusing on narrative, puzzle-solving, and combat. We’re looking for a Junior UX/UI Artist who will design and implement intuitive, elegant, and immersive user experiences that complement the game’s mythic + nature-inspired aesthetic. Responsibilities Collaborate with the game designer to create UI wireframes, layouts, and mockups for menus, HUD, pause screens, and in-game overlays. Translate mythic + nature design direction into UI visuals (buttons, icons, navigation flows) while keeping it minimalist and player-friendly . Design menu systems (main menu, settings, pause, inventory panels) aligned with the art style of the game. Work closely with the Unity team to ensure UI assets are optimised for PC (keyboard-first) gameplay. Conduct quick usability tests on UI flows and recommend improvements. Prepare production-ready UI assets (icons, fonts, textures, layout sheets). Document UX flows and maintain consistency across screens. Requirements 2–3 years of experience as a UI/UX designer or artist in games (indie or studio). Strong portfolio showcasing UI/UX work in games (menus, HUD, screens). Proficiency in Figma / Photoshop / Illustrator (or similar design tools). Understanding of UX best practices for PC games (keyboard navigation, readability, scaling for 1080p–2K). Ability to balance mythic/nature-inspired aesthetics with minimalist, modern UX design. Strong communication & collaboration skills. Passion for games, especially action-adventure / indie genres. Contract Details Duration: 3 months (with potential extension). Commitment: Part-time (approx. 30 hrs/week). Compensation: Based on experience. Deliverables: Final UI layouts + assets for menus, HUD, settings, pause menu, and interactive elements.

Animation Specialist india 3 years None Not disclosed Remote Contractual

🎬 Job Description – 3D Game Animator ( Part-Time) Project: Kishkindha : 2.5D Isometric Game Role: Animator (Combat & Character Animation) Experience: Minimum 3 years in 3D animation for games Type: Part-time Location: Remote About the Project Kishkindha – The Tale of Two Brothers is a 2.5D isometric action-adventure PC game developed in Unity. The game blends Indian mythic storytelling with modern platforming, puzzle, and combat mechanics. We’re looking for a skilled 3D Animator who can bring our twin protagonists, Sugreeva and Vali, to life with fluid combat animations, movement cycles, and cinematic touches that capture the game’s mythic tone. Responsibilities Create high-quality 3D animations for: Combat mechanics (light/heavy attacks, combos, finishers). Movement cycles (running, walking, jumping, double-jumping, evading). Basic cinematic/scene animations (idles, cutscene gestures, environmental interactions). Work closely with the Game Designers to ensure animations align with gameplay mechanics and story tone. Collaborate with the technical team to integrate animations into Unity (Animator Controller, transitions, blend trees). Ensure animations are optimized for smooth performance on PC. Maintain consistency in style across both brothers while highlighting their unique combat personas (Sugreeva = agile, Vali = strong). Provide iterations based on team feedback and playtesting. Requirements 3+ years of professional experience in 3D animation for games. Strong portfolio showcasing character combat + movement animations . Proficiency in industry-standard tools ( Maya, Blender, 3ds Max, MotionBuilder ). Understanding of Unity’s animation pipeline (Animator, Rigging, Import settings). Ability to animate combat weight, timing, and character personality . Strong grasp of body mechanics, timing, and anticipation . Collaborative mindset; able to work with remote teams. Contract Details Duration: 6 months (with potential extension). Commitment: Part-time (approx. 30 hrs/week). Compensation: Based on experience.