Technical Audio Engineer

4 - 5 years

6 - 7 Lacs

Posted:1 week ago| Platform: Naukri logo

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Job Type

Full Time

Job Description

About Us

Liquidnitro Games is India s flagship live services and game production company, founded by industry veterans with a proven track record in producing massively successful games & live services. For game companies, studios and publishers worldwide we offer world class game development expertise to power creativity, growth and profitability in their games.

What s in it?

We re seeking a seasoned audio engineer (4 5 years experience) to craft and integrate dynamic sound for a Unity-based mobile game using Wwise. You ll collaborate with game designers, developers, and composers to build immersive audio experiences optimized for mobile platforms.

Role Purpose

: Lead the implementation, integration, and optimization of all audio (SFX, music, ambience, voice) within a Unity mobile game using Wwise.

Key Impact

: Establish audio pipelines and optimize asset performance to ensure immersive, high quality audio while minimizing CPU, memory, and file size footprint.

Collaboration

: Work closely with game designers, developers, and composers to deliver seamless audio that enhances gameplay and user engagement

Responsibilities

  • Wwise Integration

    : Author and manage adaptive audio SoundBanks, RTPCs, switches, events, and streaming for Unity mobile builds.
  • Profiling & Debugging

    : Use Wwise Profiler, Unity Profiler, and on-device testing to track and address audio performance issues.
  • Asset Preparation

    : Edit, mix, compress, and export audio assets (DAW workflows) optimized for middleware import.
  • Tool & Pipeline Development

    : Create scripts or tools (C#, WAAPI/WAQL, Python) to automate asset deployment and maintenance processes.
  • Cross-Functional Collaboration

    : Partner with designers, programmers, and QA to meet audio requirements, maintain documentation, and support audio QA passes.
  • Documentation & Standards

    : Maintain Wwise project folders, SoundBank organization, naming conventions, and performance guidelines.

Skill Requirements:

  • Deep expertise in Wwise: creating and managing SoundBanks, RTPCs, switches, events, streaming, and optimizing for mobile.
  • Comfortable scripting Wwise via WAAPI or WAQL for dynamic runtime control.
  • Proficient in Unity + Wwise integration: hooking audio into gameplay, using C#, understanding audio lifecycle.
  • Strong DAW skills using tools like Pro Tools, Reaper, or Logic: editing, mixing, mastering, and preparing mobile-ready assets.
  • Proven experience optimizing audio for mobile platforms handling compression, streaming, voice limits, memory/CPU profiles, and battery considerations.
  • Skilled with performance profiling and debugging using Wwise Profiler, Unity Profiler, and on-device testing.
  • Solid grasp of basic DSP concepts such as filters, occlusion, spatial audio.
  • Ability to work collaboratively across teams, communicate effectively, and document clearly.
  • Familiarity with version control systems (Git, Perforce) and maintaining organized audio pipelines.
  • 4 5 years of game audio experience, including at least one shipped mobile game using Unity + Wwise.
  • (Nice to have) Experience in live-service games with ongoing audio updates.
  • (Bonus) Authentication like Wwise Certification, FMOD or Unreal audio experience, Python scripting for tools.

Job Category:

Engineering

Job Type:

Temporary Full Time

Job Location:

Hyderabad

Featured:

Yes
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