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4.0 - 8.0 years
0 Lacs
delhi
On-site
We are seeking an experienced Unreal Engine VR Developer to become a valuable part of our team and contribute to the development of top-notch, engaging VR experiences. If you possess a solid foundation in VR development, Unreal Engine (Blueprints/C++), and 3D optimization, we are eager to have you on board! You will be responsible for various tasks, including but not limited to: - Crafting VR applications using Unreal Engine 5 for a detailed high-poly 3D model consisting of 1.5 million triangles. - Incorporating VR interactions, animations, and real-time rendering into the projects. - Ensuring the optimization of 3D assets for optimal performance without compromising visual quality. - Integrating VR hand tracking and physics-based interactions seamlessly. - Deploying the final project as an APK for standalone VR headsets such as Oculus Quest and Pico. To excel in this role, we anticipate the following from you: - Demonstrated expertise of four to seven years in Unreal Engine (Blueprints & C++). - Proficiency in VR development, XR interactivity, and optimization strategies. - Familiarity with 3D optimization techniques including LOD, Nanite, and mesh reduction. - Capability to integrate animations created in Blender into Unreal Engine. - Previous experience in performance profiling and debugging VR applications. - Mandatory possession of a VR headset (Oculus Quest, HTC Vive, or Pico) for testing purposes. Desirable skills that would be advantageous for the role include: - Prior exposure to WebXR and AR interactions. - Knowledge of substance materials and real-time lighting optimizations. Location for this position is remote (Freelance/Contract) with compensation being commensurate with experience. If you are enthusiastic about developing immersive VR experiences, we encourage you to apply now and embark on an exciting journey together! Please send your email and portfolio to jobs@tulfa.com.,
Posted 6 days ago
3.0 - 7.0 years
0 Lacs
karnataka
On-site
We are seeking an experienced 3D Artist to become a valuable member of our team either on a full-time or contract basis. The perfect candidate should possess at least 3 years of expertise in producing top-notch 3D models, textures, and environments for XR, simulations, visualizations, Web, or other interactive media. In this role, you will work closely with designers, developers, and other creative teams to deliver visually striking and well-optimized 3D content across multiple platforms. Your responsibilities will include collaborating with the team to craft high-quality 3D models, environments, props, and various assets. Additionally, you will be tasked with developing realistic or stylized textures, materials, and shaders for 3D assets, ensuring they are optimized for performance and visual appeal across different platforms in partnership with game engine developers. It will also be your duty to optimize 3D models for real-time applications by ensuring resource and memory efficiency, using software like 3ds Max, Blender, Maya, or other 3D tools for asset creation and refinement. Furthermore, you will be expected to manage UV maps, texture painting, and material creation workflows, collaborate on asset integration for seamless functionality with game engines or 3D environments like Unity, Unreal, etc., contribute to lighting, rendering, and shading techniques for achieving lifelike or stylized appearances, and troubleshoot and resolve any issues related to asset integration and performance. To excel in this role, you must have a minimum of 3 years of professional experience as a 3D Artist within the gaming, visualization, or simulation industries. Proficiency in 3D modeling software such as 3ds Max, Blender, Maya, or equivalent is essential, coupled with experience in texturing, material creation, and UV mapping for 3D assets. An understanding of real-time rendering and performance optimization for interactive media, familiarity with game engines like Unity, Unreal Engine, or similar platforms, and a grasp of lighting, shading, and rendering techniques for both real-time and pre-rendered content are also crucial. It is expected that you can create and optimize 3D assets that meet both artistic and technical specifications, possess a strong portfolio demonstrating your 3D modeling, texturing, and asset optimization skills, and have experience with basic rigging and animation, which is considered a bonus. Furthermore, you should exhibit strong problem-solving abilities and be capable of effective collaboration within a team environment. The job type for this position is full-time, and the benefits include food provisions, health insurance, and paid time off. The schedule entails work from Monday to Friday with a performance bonus. The preferred work experience encompasses a total of 10 years. The work location is in person.,
Posted 1 week ago
6.0 - 10.0 years
0 Lacs
uttar pradesh
On-site
Nadcab Labs is a dynamic and innovative team of blockchain enthusiasts based in Prayagraj. Our primary focus is on developing cutting-edge applications for the decentralized world, including smart contracts, decentralized applications (Dapp's), and various DeFi (Decentralized Finance) products. We are dedicated to building robust and secure blockchain solutions. As a highly skilled Senior VFX/CGI Artist with 56 years of experience, you will be joining our creative team. Your responsibilities will involve designing and delivering high-quality visual effects, CG environments, and photo-realistic animations for advertising, gaming, or web content. You will create virtual sets and environments, deliver high-end VFX with advanced compositing, develop detailed CGI modeling and animation, apply realistic texturing to 3D models, and execute complex 3D modeling, animation, physical-based simulations, and high-quality rendering. You will work with tools like Unreal Engine, Blender, and Adobe After Effects to optimize VFX assets for performance and compatibility across platforms or rendering engines. Meeting delivery deadlines while maintaining top-notch visual quality and participating in look development, R&D, and prototyping of new techniques are also key aspects of this role. Key Skills & Tools required for this role include strong proficiency in software such as Unreal Engine and Blender, compositing tools like Nuke and Adobe After Effects, excellent understanding of lighting, shading, and particle systems, a strong eye for detail, realism, motion, and composition, experience with green screen keying, rotoscoping, and match moving, as well as knowledge of pipeline workflows and version control systems. Qualifications & Requirements: A Bachelor's degree or diploma in Animation, VFX, Fine Arts, Multimedia, or a related field, along with 56 years of proven experience in VFX/CGI and a strong showreel/portfolio. The ability to work under tight deadlines, collaborate in a team environment, excellent communication and problem-solving skills, and prior experience in film, television, gaming, or commercial production are essential. Preferred qualifications include familiarity with real-time rendering (Unreal Engine or Unity), experience working in international projects or studios, and an understanding of scripting (Python/MEL) is a plus. In return, you will have the opportunity to accelerate your career, work alongside and learn from the best in class talent, and have the chance to make a positive impact.,
Posted 2 weeks ago
2.0 - 6.0 years
0 Lacs
nagpur, maharashtra
On-site
As an Augmented Reality (AR) Developer, you will play a crucial role in designing, developing, and implementing immersive experiences that capitalize on augmented reality technologies. Your primary responsibility will involve collaborating with diverse teams, including designers, developers, and product managers, to craft engaging and innovative applications. Your key responsibilities will include designing and developing top-notch AR experiences for Unity and other platforms. You will work closely with designers and artists to transform ideas into interactive AR applications, integrating 3D models, animations, and user interfaces seamlessly into AR environments. Furthermore, you will be tasked with optimizing AR applications for performance across multiple platforms like mobile, desktop, and VR headsets. In this role, you will be required to implement user interactions and immersive experiences through various input methods such as motion controllers and hand tracking. Your duties will also encompass debugging, testing, and maintaining AR applications to ensure their stability and performance. Staying current with the latest AR technologies, tools, and industry trends will be vital, as you contribute to the overall design and development process of projects to ensure a smooth and efficient workflow. To qualify for this position, you should possess a Bachelor's degree in Computer Science, Game Development, or a related field, or equivalent experience. Proficiency in AR development using tools like Unity3D or similar frameworks is essential. Additionally, you should have experience in 3D modeling, rendering, and animation, along with strong programming skills in languages such as C#, C++, or JavaScript. Familiarity with AR/VR SDKs and APIs like ARKit, ARCore, Oculus SDK, and SteamVR is preferred, as is knowledge of 3D graphics, game physics, and real-time rendering techniques. Experience in cross-platform development and optimization for various devices will be advantageous. Strong problem-solving skills, the ability to work independently or within a team, and excellent communication and collaboration skills are also important attributes for this role.,
Posted 3 weeks ago
1.0 - 5.0 years
0 Lacs
delhi
On-site
At Neutral Digital, we are in search of a talented 3D Artist to become a part of our team. As a 3D Artist, your responsibilities will include modeling 3D assets for interactive applications and prototypes, adhering to asset specifications and naming conventions, assisting in scene layout and basic environment assembly, preparing UV maps, applying base materials, supporting render prep or engine export tasks, incorporating feedback effectively, collaborating closely with senior artists and technical leads, and maintaining organized files in version-controlled systems. The ideal candidate for this role will possess basic proficiency in Blender or similar 3D software, have a solid understanding of modeling, UVs, and low/mid-poly workflows, demonstrate a willingness to learn engine tools like Unreal or Unity, exhibit good communication and collaboration skills, be aware of real-time rendering limitations, have an eye for shape, proportion, and surface detail, possess basic knowledge of file optimization and export procedures, and maintain an organized and detail-oriented work approach. If you are enthusiastic about joining our team as a 3D Artist and believe you have the skills and qualities we are looking for, we encourage you to apply for this exciting opportunity. We look forward to hearing from you soon!,
Posted 4 weeks ago
3.0 - 7.0 years
0 Lacs
chennai, tamil nadu
On-site
As a 3D Environment Artist at our company based in Chennai, you will be responsible for creating visually compelling 3D environments and lifelike character animations for various projects in the gaming, film, and VR/AR industry. With a Bachelor's degree in Computer Graphics, Animation, Game Design, Fine Arts, or a related field, along with 3+ years of proven experience in a similar role, you will have the opportunity to work with industry-standard software such as Autodesk Maya, iClone, Unreal Engine, Reallusion Character Creator, and Adobe Substance 3D Painter. Your key responsibilities will include designing, modeling, texturing, and lighting 3D environments optimized for real-time performance, creating high-quality character animations using keyframe and motion capture techniques, developing detailed 3D assets, rigging characters for animation, integrating assets and animations into real-time environments, collaborating with teams to meet project requirements, and ensuring the highest level of quality and consistency across all assets and animations. To excel in this role, you should possess proficiency in Autodesk Maya, Reallusion iClone, and Character Creator, expertise in Adobe Substance 3D Painter, a solid understanding of Unreal Engine, knowledge of animation principles, and the ability to work efficiently in a collaborative environment. A strong portfolio showcasing your creativity, technical skills, and attention to detail will be essential. Preferred qualifications include familiarity with Unity, experience in PBR workflows, knowledge of shader creation, proficiency in ZBrush or similar sculpting software, and the ability to create VR and AR content using Unreal Engine or other platforms. As a creative problem solver with excellent communication skills, self-motivation, and a passion for creating immersive 3D worlds and animations, you will have the opportunity to be part of a dynamic team working on cutting-edge projects. If you are interested in this exciting opportunity, please reach out to Mr. Deensha at deensha.ghouse@nistglobal.com or call 7305020637 to learn more.,
Posted 1 month ago
6.0 - 10.0 years
0 Lacs
chennai, tamil nadu
On-site
At Qube Cinema, you will play a crucial role in leading and managing the state-of-the-art LED volume stage, which forms the core of the virtual production pipeline. As the Volume Head, you will be responsible for overseeing the end-to-end operations of the LED volume stage. Your role will involve ensuring technical setup and calibration, managing on-set execution, content playback, and real-time troubleshooting. Collaboration with various teams such as Directors, DoPs, Production, VAD, and technical teams will be essential to ensure that the volume aligns with the creative vision while upholding efficiency and technical excellence. Your responsibilities will include: Stage Operations & Oversight - Supervising daily operations to guarantee technical and creative readiness for each shoot - Managing screen calibration, content playback systems, camera tracking, and real-time synchronization - Leading the volume crew, including system techs, playback operators, tracking supervisors, and media wranglers - Acting as the primary support representative for Qube with clients, vendors, and partners on the field Cross-Department Collaboration - Collaborating with the Director of Photography, Virtual Art Department (VAD), and Production Designers to optimize environments for camera and lighting - Coordinating with the Unreal Engine team for environment testing and approvals - Ensuring adherence to pre-shoot workflows in coordination with the ICVFX Supervisor and production team - Participating in client or market-specific training, calls, meetings, etc. Technical Leadership - Managing and optimizing the volume pipeline, including tracking systems, media servers, genlock/timecode sync, etc. - Maintaining a strong understanding of render performance, latency management, display configuration, and physical volume hardware - Collaborating with engineering and R&D teams for upgrades and new capabilities Planning & Scheduling - Managing shoot schedules, tech prep days, and volume resets in collaboration with Production and Line Producers - Evaluating scene complexity and ensuring all technical requirements are met - Creating and overseeing shot-specific volume configurations Quality Assurance & Troubleshooting - Monitoring output quality during rehearsals and takes; promptly addressing on-set issues - Maintaining show continuity logs and accurate records for assets, maintenance logs, and preventive maintenance - Enforcing best practices for data integrity, content versioning, and screen health Team Management & Training - Leading, training, and mentoring a team of operators and technicians - Collaborating with HR/TechOps for recruiting and onboarding volume crew - Cultivating a safe, collaborative, and high-performance on-set environment We are looking for candidates with: - 6-10 years of experience in film/TV production, including 3+ years in LED volume/virtual production leadership - Deep technical knowledge of real-time rendering, camera tracking systems, LED hardware, media servers, and timecode sync - Strong on-set experience in cinematography and lighting for LED volumes - Proven leadership skills in managing cross-functional teams in high-pressure environments - Understanding of the full virtual production pipeline and problem-solving abilities under pressure - Excellent communication and interpersonal skills for effective collaboration across departments and clear articulation of needs, risks, and timelines,
Posted 1 month ago
3.0 - 7.0 years
0 Lacs
hyderabad, telangana
On-site
As an Unreal Engine Artist at our company, you will be an integral part of the VFX team, focusing on the creation of real-time cinematic visuals and environments using Unreal Engine. Your role will involve collaborating with artists, CG & VFX supervisors, and pipeline developers to produce high-quality, photorealistic content for feature films, commercials, and episodics. Your responsibilities will include creating real-time environments, lighting setups, VFX, and cinematic sequences within Unreal Engine. You will need to optimize assets and scenes for performance while ensuring visual quality is maintained. Additionally, integrating assets from tools like Maya, Houdini, or other DCC tools into Unreal will be a part of your daily tasks. You will be in charge of setting up and managing shaders, materials, and lighting to achieve the desired visual style. Collaboration with VFX, layout, animation, and compositing teams will be essential to ensure seamless integration across different departments. Troubleshooting technical issues in real-time rendering and contributing to tool and pipeline development will also be within your scope of work. Moreover, you will work on previs and virtual production workflows, including camera setups and real-time rendering. To excel in this role, you should have at least 3 years of experience working with Unreal Engine in a VFX environment. A strong portfolio showcasing your artistic abilities in color selection, materials, and lighting is required. You must possess a solid understanding of real-time rendering, lighting, PBR materials, and post-processing. Proficiency in using Blueprints, Sequencer, Niagara (for FX), and World Building tools is essential. Experience with asset import/export workflows from tools like Maya, Houdini, Blender, etc., is also a necessary skill. Being able to optimize scenes for performance while preserving visual fidelity is crucial for this position. Understanding virtual cameras, lens settings, and cinematic storytelling will further enhance your capabilities. Strong communication and team collaboration skills are equally important to succeed in this role.,
Posted 1 month ago
7.0 - 12.0 years
7 - 12 Lacs
Hyderabad / Secunderabad, Telangana, Telangana, India
On-site
7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience and tech fluency in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to create art content that is performant for runtime and appropriate for modern mobile & console game hardware. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Solid understanding of Maya, Unity, and Unreal Engine. Visual scripting experience a plus = Unreal Engine blueprint system. Experience with rigging cloth & hair in real-time engine. Experience with Animation Blueprints, Niagara system, Profiling tools is a huge plus. Experience writing shaders, rendering pipelines to get the best look within game engine technical limits/constraints. Experience with Android OS and Android application development. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience Minimum Qualifications: Bachelors degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associates degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
Posted 3 months ago
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