Madhavaram, Chennai, Tamil Nadu
Not disclosed
Remote
Full Time
Job Title: Unity AR/VR Developer & Graphics Designer (Hybrid Role) Job Type: Part-Time / Freelance / Contract Working Hours : 18 hours per week (Flexible, project-based) Compensation: ₹1,000 per month (Negotiable based on portfolio) Location: Remote (Optional on-site collaboration) Job Summary: We’re seeking a creative-technical hybrid professional to design and develop immersive AR/VR experiences and games using Unity3D, while also crafting visually stunning graphics, UI/UX assets, and 3D models. This role is ideal for someone passionate about blending game development, interactive design, and digital art. Key Responsibilities: 1. Unity AR/VR Development: Develop interactive AR/VR applications, games, or simulations in Unity (C# scripting). Optimize 3D assets, scenes, and animations for performance (Mobile/PC/Headset platforms). Integrate XR tools (ARCore, ARKit, Oculus SDK, Vuforia, etc.). Debug and troubleshoot Unity projects. 2. Graphics & 3D Design: Create 3D models, textures, and environments (Blender/Maya/3DS Max). Design UI/UX elements, icons, and marketing assets (Adobe Photoshop/Illustrator). Develop animations, shaders, and VFX for immersive experiences. Ensure visual consistency with project themes (e.g., stylized, realistic, low-poly). 3. Collaboration & Innovation: Work with teams (developers, artists, product managers) to prototype ideas. Stay updated on emerging AR/VR trends and design tools. Qualifications & Skills: Technical Skills: Unity3D: Proficient in C#, XR development, and physics. 3D Modeling: Blender/Maya/3DS Max (or equivalent). 2D Design: Adobe Creative Suite (Photoshop, Illustrator) or Figma. AR/VR Platforms: Experience with Oculus, HoloLens, or mobile AR. Creative Skills: Strong aesthetic sense (color theory, composition, typography). Portfolio showcasing 3D art, game projects, or AR/VR demos. Soft Skills: Ability to translate concepts into functional, visually appealing experiences. Self-motivated with problem-solving agility. Preferred (Bonus Skills): Shader Graph/Visual Scripting (Bolt, Playmaker). Experience with Multiplayer VR (Photon, Normcore). Motion graphics (After Effects, Spine). Knowledge of performance optimization for VR. Compensation & Perks: Stipend : ₹1,000/month Project Bonuses : For milestone completions or exceptional creativity. Portfolio Growth : Work on real-world AR/VR projects. Flexible Learning : Access to premium Unity/design tools. How to Apply: Submit your resume, portfolio (GitHub/ArtStation/Behance links), and a brief note explaining your vision for AR/VR’s future. Job Types: Full-time, Part-time, Internship, Contractual / Temporary, Freelance, Volunteer Contract length: 1 month Pay: Up to ₹1,000.00 per month Benefits: Flexible schedule Paid sick time Work from home Schedule: Day shift Weekend availability Application Question(s): Are you interested to join immediately? Willingness to travel: 100% (Preferred) Work Location: In person
India
INR Not disclosed
Remote
Full Time
Job Title: Unity AR/VR Developer & Graphics Designer (Hybrid Role) Job Type: Part-Time / Freelance / Contract Working Hours : 18 hours per week (Flexible, project-based) Compensation: ₹1,000 per month (Negotiable based on portfolio) Location: Remote (Optional on-site collaboration) Job Summary: We’re seeking a creative-technical hybrid professional to design and develop immersive AR/VR experiences and games using Unity3D, while also crafting visually stunning graphics, UI/UX assets, and 3D models. This role is ideal for someone passionate about blending game development, interactive design, and digital art. Key Responsibilities: 1. Unity AR/VR Development: Develop interactive AR/VR applications, games, or simulations in Unity (C# scripting). Optimize 3D assets, scenes, and animations for performance (Mobile/PC/Headset platforms). Integrate XR tools (ARCore, ARKit, Oculus SDK, Vuforia, etc.). Debug and troubleshoot Unity projects. 2. Graphics & 3D Design: Create 3D models, textures, and environments (Blender/Maya/3DS Max). Design UI/UX elements, icons, and marketing assets (Adobe Photoshop/Illustrator). Develop animations, shaders, and VFX for immersive experiences. Ensure visual consistency with project themes (e.g., stylized, realistic, low-poly). 3. Collaboration & Innovation: Work with teams (developers, artists, product managers) to prototype ideas. Stay updated on emerging AR/VR trends and design tools. Qualifications & Skills: Technical Skills: Unity3D: Proficient in C#, XR development, and physics. 3D Modeling: Blender/Maya/3DS Max (or equivalent). 2D Design: Adobe Creative Suite (Photoshop, Illustrator) or Figma. AR/VR Platforms: Experience with Oculus, HoloLens, or mobile AR. Creative Skills: Strong aesthetic sense (color theory, composition, typography). Portfolio showcasing 3D art, game projects, or AR/VR demos. Soft Skills: Ability to translate concepts into functional, visually appealing experiences. Self-motivated with problem-solving agility. Preferred (Bonus Skills): Shader Graph/Visual Scripting (Bolt, Playmaker). Experience with Multiplayer VR (Photon, Normcore). Motion graphics (After Effects, Spine). Knowledge of performance optimization for VR. Compensation & Perks: Stipend : ₹1,000/month Project Bonuses : For milestone completions or exceptional creativity. Portfolio Growth : Work on real-world AR/VR projects. Flexible Learning : Access to premium Unity/design tools. How to Apply: Submit your resume, portfolio (GitHub/ArtStation/Behance links), and a brief note explaining your vision for AR/VR’s future. Job Types: Full-time, Part-time, Internship, Contractual / Temporary, Freelance, Volunteer Contract length: 1 month Pay: Up to ₹1,000.00 per month Benefits: Flexible schedule Paid sick time Work from home Schedule: Day shift Weekend availability Application Question(s): Are you interested to join immediately? Willingness to travel: 100% (Preferred) Work Location: In person
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