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3.0 - 5.0 years

5 - 7 Lacs

Chennai

Work from Office

Job Description: We are seeking a Unity Designer to join our Art Department and play a key role in shaping immersive, realistic XR simulation environments. This position involves translating storyboards and concept designs into high-fidelity Unity scenes while ensuring performance optimization for VR platforms. As a core part of the visual team, youll be responsible for delivering compelling visual storytelling and realistic environments that enhance the training and simulation experience. Responsibilities: Own the conversion of storyboards, concept art, and visual references into realistic 3D environments within Unity. As a key member of the Art Department, define and maintain the visual direction across multiple XR simulation modules. Design immersive and visually rich environments while ensuring real-time performance for targeted VR headsets such as Vive Pro and Meta Quest. Set up and fine-tune lighting (real-time and baked), post-processing effects, and scene composition for realism and immersion. Import, place, and optimize 3D assets to ensure smooth rendering and memory efficiency. Create intuitive spatial UI/UX for VR using Unitys Canvas and UI Toolkit systems. Collaborate with the development team to align environment design with simulation logic and interaction systems. Participate in internal reviews and iterate designs based on user feedback, performance profiling, and simulation goals. Ensure visual consistency and quality across all scenes through clear documentation and adherence to the art style guide. Requirements: Proficiency in Unity 3D with a strong portfolio focused on XR environments and visual storytelling. Ability to interpret storyboards and design references and implement them as optimized, realistic Unity scenes. Hands-on experience with Unitys lighting systems, rendering pipelines (URP/HDRP), and post-processing. Understanding of performance optimization for VR, including light baking, LOD systems, occlusion culling, and texture compression. Experience in 3D asset handling importing, organizing, and optimizing for Unity-based workflows. Familiarity with environment-level animation, particle systems, and shader tuning. Strong grasp of VR design principles, spatial UI/UX, and interaction feedback for immersive applications. Ability to communicate design intent and collaborate with developers, leads, and 3D artists. Preferred Skills: Experience working with XR frameworks like Unity XR Toolkit or OpenXR. Knowledge of design tools such as Figma, Photoshop, or Blender for visual planning and asset adjustments. Familiarity with performance profiling tools and shader debugging. Exposure to Agile workflows and version control systems (e.g., Git). Benefits: Competitive salary and benefits. Be part of cutting-edge XR simulation projects with national-level impact. Work in a collaborative, design-driven environment within a passionate XR team. Continuous learning and skill development with mentorship and project exposure.

Posted 23 hours ago

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