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0 years

0 Lacs

Hyderabad, Telangana, India

On-site

As a Crowd Artist, you will be responsible for creating the motion of crowds in high-end VFX including simulation for planning and previz purposes. Key Responsibilities Creates digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director and production Collaborates and communicates with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques Establishes on-going communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback Attend all relevant meetings on shots, sequences, and production Proposes creative approaches and solutions for any specific shots Qualifications Bachelor's degree or equivalent experience Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV Knowledge of Golaem, Maya, and Python is required Experience in Houdini Crowds, KineFX, and Vellum is a plus Rigging, animation, and/or lookdev experience is a plus Experience with mocap retargeting in Maya or MotionBuilder is a plus Able to work independently with minimal supervision Strong troubleshooting and problem-solving skills Team player who excels within a collaborative environment About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Posted 6 days ago

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2.0 - 6.0 years

0 Lacs

hyderabad, telangana

On-site

As a Crowd Artist, you will play a crucial role in developing crowd motion for high-end VFX projects, focusing on simulation for planning and previz purposes. Your primary responsibilities will include creating digital crowd behaviors and simulations to bring to life the envisioned look, movement, and style as directed by the Director and production team. Collaboration is key in this role, as you will work closely with VFX/CG Supervisors and Producers to efficiently integrate crowd pipeline tools and techniques. Maintaining open communication with artists, leads, production, and supervisors regarding schedules, deadlines, and feedback on shots and sequences is essential. Additionally, your attendance at relevant meetings to contribute creative approaches and solutions for specific shots will be expected. To qualify for this position, you should hold a Bachelor's degree or possess equivalent experience. You must have between two (2) to five (5) years of experience in crowd/motion work within the live-action feature film or TV industry. Proficiency in Golaem, Maya, and Python is a must, while experience with Houdini Crowds, KineFX, and Vellum is advantageous. Any additional skills in rigging, animation, lookdev, or mocap retargeting in Maya or MotionBuilder will be considered a plus. As a self-motivated individual capable of working independently with minimal supervision, you should also demonstrate strong troubleshooting and problem-solving abilities. Being a team player who thrives in a collaborative environment is crucial for success in this role. Scanline VFX, an industry-leading visual effects company with studios worldwide, values innovation and quality in all aspects of its work. Eyeline Studios, the virtual production division, is at the forefront of real-time filmmaking, offering unparalleled flexibility to content creators. Supported by Netflix, Scanline VFX continues to push boundaries in visual effects and welcomes individuals who are curious, open to new challenges, and eager to contribute to the team's success.,

Posted 2 weeks ago

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0 years

0 - 2 Lacs

Hyderābād

On-site

As a Crowd Artist, you will be responsible for creating the motion of crowds in high-end VFX including simulation for planning and previz purposes. Key Responsibilities Creates digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director and production Collaborates and communicates with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques Establishes on-going communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback Attend all relevant meetings on shots, sequences, and production Proposes creative approaches and solutions for any specific shots Qualifications Bachelor's degree or equivalent experience Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV Knowledge of Golaem, Maya, and Python is required Experience in Houdini Crowds, KineFX, and Vellum is a plus Rigging, animation, and/or lookdev experience is a plus Experience with mocap retargeting in Maya or MotionBuilder is a plus Able to work independently with minimal supervision Strong troubleshooting and problem-solving skills Team player who excels within a collaborative environment About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Posted 2 weeks ago

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4.0 years

1 - 4 Lacs

Hyderābād

On-site

J ob Overview: A Crowd Artist is responsible for creating realistic crowd simulations and animations to populate large-scale environments with characters, animals, or vehicles in feature films, episodic content, and commercials. He/She will use procedural tools and crowd simulation software, to create believable population movements that integrate seamlessly into live-action or CG environments. He/She will work closely with Animation, Layout, and FX departments and make sure the workflow is seamless. Key Responsibilities: Develop and animate crowd simulations using industry-standard tools like Houdini, Golaem, Massive, Miarmy. Work with the CG Supervisor and other departments to achieve creative goals and continuity across shots. Troubleshoot and optimize crowd assets and simulations for efficient rendering. Implement behavioral logic and animation cycles to achieve believable motion. Ensure crowd elements match the visual style and technical requirements of the project. Collaborate with Lighting, Compositing, and FX teams for final integration. Required Skills & Qualifications: Strong understanding of animation principles and character performance. Proficiency with crowd softwares such as Golaem, Houdini, Massive, or similar. Solid knowledge of Maya, Houdini. Understanding of pipeline workflows and ability to solve problems & technical issues. Should also have the ability to simulate elements like fire, water, smoke, explosions, and other dynamic effects. Good eye for detail, scale, timing, and weight in motion. Experience with scripting (Python, MEL) is a plus. Experience with lighting/rendering in Arnold, Mantra. A portfolio demonstrating previous crowd animation work is required. Preferred Experience: 4+ years of experience as a Crowd Artist in a VFX or animation studio. Experience on feature films, TV series, or high-end commercials. Excellent communication and teamwork abilities. Ability to take direction and iterate based on feedback.

Posted 1 month ago

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4.0 years

0 Lacs

Hyderabad, Telangana, India

On-site

Job Overview A Crowd Artist is responsible for creating realistic crowd simulations and animations to populate large-scale environments with characters, animals, or vehicles in feature films, episodic content, and commercials. He/She will use procedural tools and crowd simulation software, to create believable population movements that integrate seamlessly into live-action or CG environments. He/She will work closely with Animation, Layout, and FX departments and make sure the workflow is seamless. Key Responsibilities Develop and animate crowd simulations using industry-standard tools like Houdini, Golaem, Massive, Miarmy. Work with the CG Supervisor and other departments to achieve creative goals and continuity across shots. Troubleshoot and optimize crowd assets and simulations for efficient rendering. Implement behavioral logic and animation cycles to achieve believable motion. Ensure crowd elements match the visual style and technical requirements of the project. Collaborate with Lighting, Compositing, and FX teams for final integration. Required Skills & Qualifications Strong understanding of animation principles and character performance. Proficiency with crowd softwares such as Golaem, Houdini, Massive, or similar. Solid knowledge of Maya, Houdini. Understanding of pipeline workflows and ability to solve problems & technical issues. Should also have the ability to simulate elements like fire, water, smoke, explosions, and other dynamic effects. Good eye for detail, scale, timing, and weight in motion. Experience with scripting (Python, MEL) is a plus. Experience with lighting/rendering in Arnold, Mantra. A portfolio demonstrating previous crowd animation work is required. Preferred Experience 4+ years of experience as a Crowd Artist in a VFX or animation studio. Experience on feature films, TV series, or high-end commercials. Excellent communication and teamwork abilities. Ability to take direction and iterate based on feedback.

Posted 1 month ago

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