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4.0 years

1 - 4 Lacs

Hyderābād

On-site

GlassDoor logo

J ob Overview: A Crowd Artist is responsible for creating realistic crowd simulations and animations to populate large-scale environments with characters, animals, or vehicles in feature films, episodic content, and commercials. He/She will use procedural tools and crowd simulation software, to create believable population movements that integrate seamlessly into live-action or CG environments. He/She will work closely with Animation, Layout, and FX departments and make sure the workflow is seamless. Key Responsibilities: Develop and animate crowd simulations using industry-standard tools like Houdini, Golaem, Massive, Miarmy. Work with the CG Supervisor and other departments to achieve creative goals and continuity across shots. Troubleshoot and optimize crowd assets and simulations for efficient rendering. Implement behavioral logic and animation cycles to achieve believable motion. Ensure crowd elements match the visual style and technical requirements of the project. Collaborate with Lighting, Compositing, and FX teams for final integration. Required Skills & Qualifications: Strong understanding of animation principles and character performance. Proficiency with crowd softwares such as Golaem, Houdini, Massive, or similar. Solid knowledge of Maya, Houdini. Understanding of pipeline workflows and ability to solve problems & technical issues. Should also have the ability to simulate elements like fire, water, smoke, explosions, and other dynamic effects. Good eye for detail, scale, timing, and weight in motion. Experience with scripting (Python, MEL) is a plus. Experience with lighting/rendering in Arnold, Mantra. A portfolio demonstrating previous crowd animation work is required. Preferred Experience: 4+ years of experience as a Crowd Artist in a VFX or animation studio. Experience on feature films, TV series, or high-end commercials. Excellent communication and teamwork abilities. Ability to take direction and iterate based on feedback.

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4.0 years

0 Lacs

Hyderabad, Telangana, India

On-site

Linkedin logo

Job Overview A Crowd Artist is responsible for creating realistic crowd simulations and animations to populate large-scale environments with characters, animals, or vehicles in feature films, episodic content, and commercials. He/She will use procedural tools and crowd simulation software, to create believable population movements that integrate seamlessly into live-action or CG environments. He/She will work closely with Animation, Layout, and FX departments and make sure the workflow is seamless. Key Responsibilities Develop and animate crowd simulations using industry-standard tools like Houdini, Golaem, Massive, Miarmy. Work with the CG Supervisor and other departments to achieve creative goals and continuity across shots. Troubleshoot and optimize crowd assets and simulations for efficient rendering. Implement behavioral logic and animation cycles to achieve believable motion. Ensure crowd elements match the visual style and technical requirements of the project. Collaborate with Lighting, Compositing, and FX teams for final integration. Required Skills & Qualifications Strong understanding of animation principles and character performance. Proficiency with crowd softwares such as Golaem, Houdini, Massive, or similar. Solid knowledge of Maya, Houdini. Understanding of pipeline workflows and ability to solve problems & technical issues. Should also have the ability to simulate elements like fire, water, smoke, explosions, and other dynamic effects. Good eye for detail, scale, timing, and weight in motion. Experience with scripting (Python, MEL) is a plus. Experience with lighting/rendering in Arnold, Mantra. A portfolio demonstrating previous crowd animation work is required. Preferred Experience 4+ years of experience as a Crowd Artist in a VFX or animation studio. Experience on feature films, TV series, or high-end commercials. Excellent communication and teamwork abilities. Ability to take direction and iterate based on feedback.

Posted 1 day ago

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