Game Developer

2 - 4 years

0 Lacs

Posted:6 days ago| Platform: Foundit logo

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Work Mode

Remote

Job Type

Full Time

Job Description

Unity / Unreal Engine Developer Real-Time 3D & Physics Systems

Location:

Experience:

Type:

About Kloth.me

fit-intelligent fashion technology

3D geometry, real-time simulation, and AI

This is not a traditional game studio role.

It's a real-time 3D and physics systems role applied to a real-world problem at global scale.

Founding Team
  • Khanaz K A Founder & CEO

  • 14 years in e-commerce; IIM Ahmedabad MBA.
  • 8.5 years at Amazon (Prime & Growth); ex-CPO at Simpl.
  • Prateek Chugh Co-founder & CBO

  • Former sales & growth leader at OYO, Classplus, and Simpl.
  • One of the strongest go-to-market leaders in India.
  • Aditya Todi Co-founder & CTO

  • IIIT Hyderabad alumnus; founding engineer across multiple startups.
  • A first-principles thinker with deep systems intuition.

  • The Role

    Unity or Unreal Engine developer

    You'll work on engine-level systems that involve:

    • Integrating and extending built-in physics engines
    • Configuring soft-body / cloth-style simulations
    • Bridging approximate real-time physics with deterministic outputs
    • Supporting downstream AI and rendering pipelines

    after joining or under NDA

    What You'll Work On
    • Integrating and configuring physics systems

      within Unity or Unreal
    • (e.g., Chaos Cloth, custom constraints, collision layers, parameter tuning)
    • Building

      real-time 3D simulation pipelines

      that are stable, repeatable, and performant
    • Working with

      skeletal meshes, attachments, and runtime bindings

    • Extending engine physics behavior via:
    • Custom components
    • Constraint logic
    • Runtime parameter control
    • Tooling for inspection and debugging
    • Creating

      deterministic render outputs

      for internal use and downstream systems
    • Developing

      internal tools

      to inspect, debug, and iterate on physics-driven behavior
    • Collaborating closely with ML, product, and design teams
    What We're Looking For
    • 24 years experience with

      Unity (C#)

      or

      Unreal Engine (Blueprints / C++)

    • Demonstrated experience

      integrating, tuning, or extending physics engines

      in production projects
    • Strong understanding of:
    • Runtime physics systems
    • Collision handling & constraints
    • Soft-body / cloth-like simulations
    • Camera, lighting, and rendering fundamentals
    • Ability to reason about

      performance vs realism tradeoffs

    • Comfort working in

      ambiguous, first-principles environments

    Nice to Have
    • Experience beyond games (simulation, visualization, XR, tools)
    • Prior work where physics output needed to be

      stable, explainable, or inspectable

    • Exposure to deterministic rendering or data-generation pipelines
    • Curiosity about applying real-time physics to non-entertainment domains
    Why Join Kloth.me
    • You'll work on

      hard, novel systems

      , not commodity gameplay
    • Your work sits close to the core product and IP
    • You'll have real ownership and autonomy
    • You'll collaborate closely with founders and senior engineers
    • You'll help define a new category at the intersection of

      3D, physics, and AI

    • If you enjoy building and integrating real-time physics systems and care about making them usable, debuggable, and production-ready we'd love to talk.

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