Unity / Unreal Engine Developer Real-Time 3D & Physics Systems Location: India (Remote / Hybrid) Experience: 24 years Type: Full-time About Kloth.me Kloth.me is building the next generation of fit-intelligent fashion technology helping people understand how clothes fit their bodies before they buy. We work at the intersection of 3D geometry, real-time simulation, and AI , turning complex physical and visual systems into fast, intuitive product experiences. This is not a traditional game studio role. It's a real-time 3D and physics systems role applied to a real-world problem at global scale. Founding Team Khanaz K A Founder & CEO 14 years in e-commerce; IIM Ahmedabad MBA. 8.5 years at Amazon (Prime & Growth); ex-CPO at Simpl. Prateek Chugh Co-founder & CBO Former sales & growth leader at OYO, Classplus, and Simpl. One of the strongest go-to-market leaders in India. Aditya Todi Co-founder & CTO IIIT Hyderabad alumnus; founding engineer across multiple startups. A first-principles thinker with deep systems intuition. The Role We're hiring a Unity or Unreal Engine developer to help build and integrate real-time 3D simulation and physics-driven systems that visualize how digital objects interact with human bodies. You'll work on engine-level systems that involve: Integrating and extending built-in physics engines Configuring soft-body / cloth-style simulations Bridging approximate real-time physics with deterministic outputs Supporting downstream AI and rendering pipelines The deeper intelligence and proprietary pipeline details will be shared after joining or under NDA . What You'll Work On Integrating and configuring physics systems within Unity or Unreal (e.g., Chaos Cloth, custom constraints, collision layers, parameter tuning) Building real-time 3D simulation pipelines that are stable, repeatable, and performant Working with skeletal meshes, attachments, and runtime bindings Extending engine physics behavior via: Custom components Constraint logic Runtime parameter control Tooling for inspection and debugging Creating deterministic render outputs for internal use and downstream systems Developing internal tools to inspect, debug, and iterate on physics-driven behavior Collaborating closely with ML, product, and design teams What We're Looking For 24 years experience with Unity (C#) or Unreal Engine (Blueprints / C++) Demonstrated experience integrating, tuning, or extending physics engines in production projects Strong understanding of: Runtime physics systems Collision handling & constraints Soft-body / cloth-like simulations Camera, lighting, and rendering fundamentals Ability to reason about performance vs realism tradeoffs Comfort working in ambiguous, first-principles environments Nice to Have Experience beyond games (simulation, visualization, XR, tools) Prior work where physics output needed to be stable, explainable, or inspectable Exposure to deterministic rendering or data-generation pipelines Curiosity about applying real-time physics to non-entertainment domains Why Join Kloth.me You'll work on hard, novel systems , not commodity gameplay Your work sits close to the core product and IP You'll have real ownership and autonomy You'll collaborate closely with founders and senior engineers You'll help define a new category at the intersection of 3D, physics, and AI If you enjoy building and integrating real-time physics systems and care about making them usable, debuggable, and production-ready we'd love to talk.