Environment Artist

5 years

0 Lacs

Posted:3 weeks ago| Platform: SimplyHired logo

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Job Description

We are looking for an environment artist who specializes and has strong knowledge in Houdini, Maya and Speedtree” with an experience of 5+ years.
Job Overview:
We are looking for talented and detail-oriented Environment Artists to join our VFX team. In this role, you will be responsible for creating high-quality, realistic, and visually engaging environments that support the storytelling and visual style of our projects. This includes digital matte painting, 3D modeling, texturing, and integrating environments seamlessly into live-action plates. The role is to create realistic and immersive environments for movies, and other visual media. Assist in the creation of high-quality 3D environment assets, including models, textures, and materials, ensuring they align with the artistic vision of the project.
Key Responsibilities:

  • Design and build environments, including concept sculpts, terrains, procedurally scattered trees, and cityscapes.
  • Utilize Houdini's procedural capabilities to construct environments using both procedural and layout-based approaches, and create reusable templates for efficient repurposing.
  • Model, texture, lookdev, and shade 3D environments, including landscapes, architecture, and natural elements.
  • Manage the full pipeline, including asset creation, Houdini-based scattering, and look development, with the ability to deliver assets to downstream departments.
  • Collaborate closely with the CG/VFX Supervisor, Art Director, and other departments to achieve the project's artistic vision.
  • Integrate environments seamlessly into live-action footage.
  • Maintain continuity and quality across shots and sequences.
  • Optimize assets for performance and efficiency in rendering pipelines.
  • Respond to feedback and revise assets based on creative direction.

Requirements:

  • 5+ years of experience as an environment artist in film, TV, or high-end commercial VFX.
  • Strong portfolio showcasing photorealistic environments with a keen eye for detail, scale, lighting, and composition.
  • Proficient in industry-standard software such as Maya, Houdini, Blender, Nuke, Photoshop, Substance Painter/Designer, and ZBrush.
  • Solid understanding of lighting, texturing, and rendering.
  • Skilled in 3D modeling, UV mapping, sculpting, and texturing.
  • Familiarity with compositing principles and how environments interact with VFX elements.
  • Ability to collaborate effectively with other departments and contribute in a team environment.
  • Strong communication and time-management skills.

Good to Have:

  • Experience with game engines (Unreal Engine, Unity) for virtual production
  • Experience with matte painting, projection techniques, and 2.5D or full 3D environment workflows.
  • Knowledge of scripting languages like Python or MEL for tool development.
  • Experience in photogrammetry or LiDAR-based asset creation.
  • A background in traditional art, architecture, or photography.

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