Posted:2 months ago|
Platform:
Work from Office
Full Time
Mandatory Skills :
5-15 years of experience in the x86 BIOS/UEFI FSP/coreboot development
Experience with x86 CPU/APU architectures and associated compilation tools
Expert in C language
Experience with platform bring-up
Familiar with coreboot boot stages, upds, memory map, FSP, devicetree concept, payloads to OS bootloader handoff
Working experience of industry standard protocols like PCIe, SPI, eSPI, ACPI, SMM
Experience on working with opensource coreboot project & mainboard related porting with GPIO, PCIe lanes, board fmd configs and board bring-up experience on customer platforms.
Experience on working with Intel FSP package source code and understanding of coreboot & FSP boot flow
Understanding of coreboot & FSP build tools and build processes
Experience of working with different coreboot payloads like edk2, SeaBios, Tianocore etc
Ability to read platform Hardware and Processor specifications to understand the coreboot mainboard porting required
Good understanding of UEFI framework concepts to port UEFI code to FSP
Additional Skillset :
We are seeking a talented and motivated Software Engineer to work on Vulkan/OpenGL/OpenCL libraries. As a key member of the graphics team, you will work on challenging and groundbreaking projects in the open-source domain and you will have the opportunity to collaborate with leading experts and contribute to the development of cutting-edge graphics technology.
Responsibilities
Develop high-performance, visually stunning graphics applications using OpenGL/Vulkan/OpenCL APIs.
Troubleshoot and resolve complex graphics-related issues.
Development of C++ based automotive applications.
Conceptualization, prototyping, design, development & unit testing of application SW based on product requirement.
Collaborate with cross-functional teams to implement innovative graphics solutions.
Working with the extended team (developers & verification team) to enhance the application & functionality.
Participate in debugging and troubleshooting to identify and address software (build, algorithm/ functionality/ dependency) issues.
Required skills
The ideal candidate possesses a strong foundation in C/C++, a deep understanding of OS concepts.
Experience in integrating OpenGL/Vulkan/OpenCL to Graphics Processing Unit.
Expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL) OR extensive experience for graphics development.
GPU optimization experience.
Add on: Past experience with Mesa 3D Graphics library.
Aritrak Technologies
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