Unity Experience Developer (Immersive Environments)

3 - 7 years

10 - 16 Lacs

Posted:2 days ago| Platform: Naukri logo

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Work Mode

Hybrid

Job Type

Full Time

Job Description

Unity Experience Developer

You will be responsible for crafting interactive 3D worlds, projection-mapped scenes, and real-time simulations that run seamlessly across multi-display systems powered by Unity, VIOSO, and Datapath.

creative storytelling

Key Responsibilities

  • Build

    interactive Unity scenes

    for multi-projector immersive rooms and experiential setups.
  • Develop

    gameplay logic, triggers, and animations

    responding to sensors or real-time data (MQTT, APIs, etc.).
  • Work closely with projection and system engineers to ensure perfect

    alignment, scaling, and perspective matching

    .
  • Design

    visual effects, shaders, and particle systems

    optimized for large-format projection.
  • Integrate 3D assets, textures, and environments for

    projection mapping and real-time rendering

    .
  • Collaborate with the AV, lighting, and integration teams for synchronized show experiences.
  • Optimize performance for

    multi-display rendering and GPU constraints

    .
  • Support rapid prototyping for

    simulation or entertainment experiences

    (Unity, Unreal, etc.).
  • Create

    storyboards and visual mockups

    to communicate interaction concepts.

Required Skills & Experience

  • 25 years

    of experience developing with

    Unity 3D

    for real-time or interactive environments.
  • Strong grasp of

    C# scripting

    , Unity Timeline, Cinemachine, and physics-based animation.
  • Experience with

    projection mapping

    or

    AR/VR visual design

    .
  • Understanding of

    lighting, materials, and color balance

    for large projection surfaces.
  • Familiarity with

    Post-Processing Stack

    ,

    URP/HDRP

    , and real-time optimization.
  • Exposure to

    multi-display setups

    or

    panoramic rendering

    preferred.
  • Ability to work with 3D artists, modelers, and external assets (FBX, glTF, etc.).
  • Strong creative sense, with an eye for

    composition, timing, and spatial storytelling

    .

Preferred Qualifications

  • Experience in

    interactive installations, gaming, simulation, or experiential design

    .
  • Knowledge of

    MQTT, OSC, or networked triggers

    in Unity (optional).
  • Familiarity with

    VIOSO / Datapath / NVIDIA Mosaic

    environments.
  • Ability to collaborate with

    hardware engineers and projection specialists

    .
  • Degree or diploma in

    Game Design, Multimedia, Animation, or Computer Science

    .

Soft Skills

  • Passion for blending art and technology.
  • Ability to think spatially and translate creative ideas into functional prototypes.
  • Strong collaboration and communication skills.
  • Detail-oriented with a hands-on problem-solving mindset.

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