Madhapur, Hyderabad, Telangana
INR Not disclosed
On-site
Full Time
Runelorde Games Studios is looking for a talented Jr. 3D Artist to join our creative team. You will be responsible for creating high-quality 3D models and animating characters, props, and environments for our games, apps, and other interactive projects. This role is ideal for someone who is passionate about storytelling through visuals and enjoys both the artistic and technical sides of 3D art production. Responsibilities: Create high- and low-poly 3D models of characters, props, environments, etc. Develop clean UV maps and apply detailed textures/materials (PBR workflow preferred) Rig characters and props for animation Animate characters (idle, walk, run, combat, etc.) and dynamic objects Optimize models and animations for performance and compatibility (especially for Unity) Collaborate closely with designers and developers to ensure assets integrate smoothly into the pipeline Maintain consistent art style and quality across all assets Requirements: Proficiency in 3D modeling software: Blender , Maya , or 3ds Max Strong understanding of rigging and animation principles Experience with texturing tools like Substance Painter , Photoshop , or Quixel Familiarity with game engines (especially Unity ) Good eye for detail, scale, and proportions Job Types: Full-time, Permanent, Fresher Pay: ₹15,000.00 per month Schedule: Day shift Monday to Friday Work Location: In person
India
INR 1.8 - 1.8 Lacs P.A.
On-site
Full Time
Runelorde Games Studios is looking for a talented Jr. 3D Artist to join our creative team. You will be responsible for creating high-quality 3D models and animating characters, props, and environments for our games, apps, and other interactive projects. This role is ideal for someone who is passionate about storytelling through visuals and enjoys both the artistic and technical sides of 3D art production. Responsibilities: Create high- and low-poly 3D models of characters, props, environments, etc. Develop clean UV maps and apply detailed textures/materials (PBR workflow preferred) Rig characters and props for animation Animate characters (idle, walk, run, combat, etc.) and dynamic objects Optimize models and animations for performance and compatibility (especially for Unity) Collaborate closely with designers and developers to ensure assets integrate smoothly into the pipeline Maintain consistent art style and quality across all assets Requirements: Proficiency in 3D modeling software: Blender , Maya , or 3ds Max Strong understanding of rigging and animation principles Experience with texturing tools like Substance Painter , Photoshop , or Quixel Familiarity with game engines (especially Unity ) Good eye for detail, scale, and proportions Job Types: Full-time, Permanent, Fresher Pay: ₹15,000.00 per month Schedule: Day shift Monday to Friday Work Location: In person
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