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4.0 - 8.0 years
15 - 18 Lacs
bengaluru
Work from Office
Role & responsibilities Synthetic Environment Developer-P2 (LCT-Modeling) STS training solutions span the entire training life cycle - from instructional systems design to fully integrated, high-fidelity simulators. Products include a full range of sophisticated visual simulation software, image generators, databases, synthetic environments, display systems and full flight simulator building blocks, designed to meet training requirements for commercial airline and military pilots, tactical helicopters operators. Primary Responsibilities: The successful applicant will need to ensure all airport content developed meets internal and International regulatory standards. The successful applicant will need to understand Collins internal and external customers’ requirements and develop appropriate documentation and content. An ability to manage their time effectively be self-directed (where appropriate), prioritizing tasks against sometimes challenging timeframes. Basic Qualifications: Bachelor’s degree and 3 years of relevant experience OR In absence of a degree, 7 years of relevant experience is required. Preferred Qualifications: Experience or Skill Must/Desirable: 4+ year experience in 3D Modelling and Texturing. Experience in the development of game or simulation content. Strong visualization skills and Knowledge of modelling requirements in integrated gaming or Synthetic environment Synthetic environment development. Knowledgeable in Photoshop to edit or create textures. Experience with Unreal or Unity Engine. Programming experience a plus (C++/C#/Python with OpenGL/DirectX). Strong communications and interpersonal skills. Self-motivated and passionate team player. Key Competencies: Advanced proficiency in Visualization is must. Advanced proficiency in Modeling Tools like Presagis Creator /Maya/3D StudioMax/Blender is must. Intermediate proficiency using Adobe Photoshop and Substance3D is a plus. Intermediate proficiency in Unreal or Unity Engine is a plus. Intermediate proficiency in Programming (C, C++/Python with OpenGL/DirectX) is a plus. Intermediate proficiency in photoshop Scripts/Actions is advantage. Key points: #Game Engine #Unity #Unreal #Blender #3D Modelling and Texturing #Flight Simulation
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