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Perception Engineer

2 - 3 years

1 - 2 Lacs

Posted:22 hours ago| Platform: Naukri logo

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Job Type

Full Time

Job Description

Advanced Terrain-Aware Perception


  • Implement material-specific semantic layers (soil, sand, gravel, bed-rock, tall grass,

shallow water, snow, ice) that update every frame and age-out when confidence degrades.

  • Derive surface normal, roughness, cohesion and expected sink-age from texture

statistics + monocular depth cues.

  • Compute instantaneous grade (), side-slope, slip angle and flag combinations that

exceed rollover or traction thresholds.

  • Detects ruts, berms, holes and negative obstacles by fusing long-baseline disparity

with shading gradients and shadow parallax.

  • Class-specific hazard masks (e.g. sage-brush vs. tumbleweed vs. basalt outcrop) that

feed directly into the traversability cost map.


WheelTerrain Interaction Estimation


  • Fuse visual shear-flow with wheel tachometry to produce online slip-ratio and effective

(friction coefficient) per wheel.

  • Predict sink-in depth (sand / snow) from colour histogram shifts and wheel torque

spikes.

  • Raise soft faults when wheelground contact probability less than0.3 (airborne cresting, pothole

drop-in, obstacle hang-up).


Real-Time Route Feasibility & Micro-Planner Hooks

  • Transform pixel-level terrain classes into steer-able corridors and hazard polygons with

less than 25 ms latency.


  • Prioritise dynamic re-weighting of cost metrics (e.g. favour firmer gravel over muddy

shortcut when rainfall detected).


Extreme Environment Hardening

  • Design visibility-fallback perception:

Short-range active illuminator gating for dust / snow glare.

Polarised camera processing for water-surface discrimination.

Thermal fusion when visible light SNR less than 6 dB.

  • Implement turbulence-robust line detection to keep horizon and vanishing-point

estimates stable during heat shimmer.


Self-Consistency Audits

  • Every 100 ms run terrain confusion matrixdrop or re-sample tiles whose posterior

variance greater than 2_thresh.

  • Maintain loop-closure integrity score for vision odometry; trigger re-initialisation if drift

greater than 2 % of path length within 30 s.


Additional Required Expertise

Area Advanced Expectation

Photometric Stereo Reconstruct micro-surface undulations for traction estimation


without LIDAR.


Rolling/Center-of-Mas

s Stability


Predict rollover using tilt-vector + speed + suspension travel in

real time.


Dust & Snow

Morphology


Implement particle-size adaptive temporal filtering to separate

airborne particulates from solid obstacles.


Realtime SIMD / DSP Hand-vectorise convolutional kernels for ARM NEON or x86


AVX-512 where no GPU is present.


Failure Injection Design unit tests that inject random camera blackout, saturated

highlights, frame drops, inertial spikesand verify graceful

degradation.


Bonus Capabilities

  • Built perception for Dakar-class rally bots, planetary rovers or Online Desert

Challenge vehicles.

  • Published work on vision-based slip prediction or terrain type transfer learning

in CVPR, ICRA or RA-LAT.

  • Experience creating synthetic terrain datasets with physically-based rendering for

rare surfaces (lava crust, talc powder dunes).

  • Knowledge of acoustic ground contact sensing and correlating it with visual

classification for redundancy.


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