We're expanding our game development team and are on the lookout for a Game Developer who is excited to push the boundaries of what's possible in virtual reality. You'll work closely with a multidisciplinary team, engineers, artists, and designers to shape the core mechanics and systems behind Tempo Traveller and future game titles. We're looking for individuals who combine technical versatility with a deep passion for gaming. Responsibilities Develop and maintain gameplay mechanics for multi-platform VR games (Quest 1/2/3 PSVR2 Rift S, etc. ). Translate design and creative concepts into functional, polished mechanics. Collaborate with the design, art, and production teams to define and implement new features. Own and manage development timelines, deliverables, and cross-functional integration. Build scalable, maintainable systems with clean code practices. Work in a high-energy startup environment where your ideas and execution can drive meaningful impact. Contribute to the overall development process by identifying best practices and tech improvements. Requirements Solid experience with Unity and C# for game development. Strong grasp of Object-Oriented Programming (OOP), Data Structures, and Algorithms. Understanding of 3D concepts: geometry, lighting, texturing, and rendering. Prior experience building interactive mechanics and gameplay systems. Good To Have Hands-on experience in VR development (Meta Quest, PSVR, etc. ). Familiarity with version control tools like Git, Unity Collaborate, or similar. Working knowledge of design patterns, 3D math, UI/UX design, and animation. Exposure to 3D tools like Blender, Substance Painter/Designer, 3ds Max, Maya, etc. This job was posted by Paulomi Karmakar from AutoVRse.