UWorld is the worldwide leader in online test prep for college entrance, undergraduate, graduate, and professional licensing exams throughout the United States. Since 2003, over 2 million students have trusted us to help them prepare for high-stakes examinations.
We are looking for a talented lighting and shading artist who can work within a professional team to develop high-quality lighting scenes related to medical and scientific animations.
Your Role::
- Develop light-rig for sequence and master 3D - precom
- Design and implement direct (key) lighting and reflected lighting and shadows for complex shots that meet and enhance art and tone direction
- Ensure that assigned shots fit the continuity of the sequence
- Produce photo-realistic shaders and materials mainly for human anatomy with details according to the references
- Must be a keen observer of reality with a near-perfect understanding of relative scale and dimensions, especially in terms of human anatomy
- Maintain or exceed a consistent level of productivity while meeting deadlines and producing high-quality work
- Assist with project clean-up and archiving on an ongoing basis
- Participate in review as a team member to determine various design solutions by providing feedback to other members of the production
- Ability to work quickly and efficiently under tight deadlines
- Follow design guidelines, shot naming conventions, and other technical constraints
- Keep up to date with the latest developments in lighting tools and technologies
- Follow company creative head and production pipeline, proposing approaches that stimulate positive enhancements
- Ability to solve complex technical problems that occur within the environment
- Effective time-management skills, including the ability to meet deadlines and follow instructions, and established protocols/procedures
Your Experience::
- Degree in fine arts or equivalent with a thorough understanding of anatomy, or 7+ years of industry experience specializing in lighting
- Excellent knowledge of lighting and color theory
- Strong abilities in real-time rendering and post FX
- Ability to create modules and reusable lighting set-ups
- Ability to composite and render elements together to create a final frame
- Intermediate-level compositing experience (Nuke)
- Autodesk Maya skills with experience in Arnold, redshift lighting and rendering
- Experience in producing different render elements and passes
Soft Skills:
- Excellent interpersonal skills with demonstrated ability to articulate ideas clearly, concisely, and persuasively, along with ability to understand direction and accept feedback
- Strong leadership skills with specific experience managing product priorities, setting delivery expectations, and delivering software enhancements on schedule
- Organization skills including situational leadership, technical leadership, high attention to detail, and proven ability to resolve field escalations with minimal impact to production schedules
- Ability to work effectively within a changing environment experiencing high growth
- Exceptional follow-through, personal drive, and desire to make a difference