On-site
Full Time
Role Overview: You will convert CAD/architectural files into polished 3D assets, applying textures, lighting, and animations. You'll support the Unreal Developer by preparing ready-to-use visuals, scenes, and assets that can be integrated into interactive experiences.
Key Responsibilities:
? Import and clean up CAD / Revit / SketchUp files into 3D scenes
? Create high-quality textures, materials, and lighting setups
? Produce rendered stills and animations (walkthroughs, flybys)
? Optimize models for real-time use (clean meshes, LODs)
? Collaborate with the Unreal Developer to ensure seamless asset integration
? Work from reference or mood boards to match visual style
? Use automation scripts, procedural tools, and AI-assisted workflows to speed up tasks
? Assist with render pipeline, QA, and iterative feedback loops
Must-Have Skills:
? Proficiency in 3D tools (e.g. 3ds Max, Blender, Maya, Cinema 4D)
? Experience with PBR texturing tools (Substance Painter, Quixel, etc.)
? Good understanding of lighting, composition, and animation principles
? Experience optimizing assets for real-time engines (game-ready models)
? Ability to interpret architectural drawings and collaborate with CAD/architect teams
? Familiarity with node-based materials, shader graphs, or material editors
? Basic scripting or automation (Python, MaxScript, etc.) is a plus
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