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3 - 7 years
5 - 10 Lacs
Coimbatore
Work from Office
Qualifications Expertise in Augmented Reality (AR) and Virtual Reality (VR) Proficiency in Blender Experience with Unity, Unreal Engine, or other relevant game engines Familiarity with AR/VR hardware and software development kits (SDKs) Strong skills in Graphics, including modeling, texturing, and lighting Experience in designing and developing AR and VR applications Bachelor's or Master's degree in Computer Science, Software Engineering, or related field Strong problem-solving and analytical skills Excellent communication and collaboration skills Experience in the relevant industry and additional skills in user-centered design, web development, and mobile app development would be beneficial for this role.
Posted 2 months ago
2 - 7 years
2 - 4 Lacs
Mumbai Suburbs, Mumbai
Work from Office
Hiring - Cad Designer (Rotational Shift) shift timings 7:00pm to 4:00am and day shift 10:00 am to 7:00 pm # Preferred Male candidates only # Skills - Rhino & Matrix software Desired Skills : Good knowledge on Jewellery Designing software. Ability to create, develop and build a 'collection Strong creative, organizational, problem-solving and time-management skills Possess strong conceptual skills, high-level sense of design, layout and typography, a broad thinker who is able to offer a variety of design solutions. Must be comfortable in Day/Night Shift Interested candidates can send in their CVs to meghna.patil@kgkmail.com / sejal.shintre@kgkmail.com
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Qualcomms in-house Snapdragon Game Studio is seeking a Level Designer with Unreal Engine and/or Unity experience to help create game levels and shapes gameplay experiences using the games mechanics and systems. Youll develop levels from concept to playable prototypes, collaborating with various teams to deliver polished, narrative-driven experiences to AAA standards. Minimum Job Qualification Minimum 8+ years of experience in Game Development with significant being as Level Designer Shipped a project from start to finish as a Level Designer. Experience working in Unreal Engine 5 and using Blueprints Excellent sense of 3D game space and environmental storytelling Excellent communication and documentation skills Self-motivated, able to envision and implement level improvements with autonomy that are in keeping with the games direction. Strengths in another core discipline (e.g. environment art, animation, engineering). Ability to design, conceptualize, and create playable 3D game levels using level editors or game engines (e.g. Unreal Engine, Unity, etc.) Preferred Job Qualification Build blockouts for levels that are engaging, readable, and align with the level vision. Collaborate with the art team to ensure these are visually compelling. Collaborate with other designers to ensure consistency, scope, and quality of content. Set guidelines and metrics for the level designers to build quick prototypes for levels. Conceptualize and prototype the layout of 3D game environments, player goals, and activities. Work closely with environment art, quest design, and systems design teams to meet established art and design goals. Regularly play game content and provide constructive feedback to fellow designers. Own the quality, functionality, and stability of your level throughout its lifecycle, from pre-production to final polish and bug fixing. Collaborate with art, engineering, animation, VFX, and audio teams to implement their content into the game, providing feedback to uphold the level vision. Prioritize time effectively to meet deadlines, working with production to ensure levels are correctly planned and scoped. Stay up to date on current trends, best practices, and latest technologies in your field of expertise. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
5 - 10 years
7 - 12 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Modelling Artist with Unreal Engine and/or Unity experience to help create cutting edge game art assets that include Characters, props, vehicles for internal tech demos. This position works directly with our development team. Must have a solid understanding of materials, LODs, draw calls, occlusion, and optimization techniques. Minimum Qualifications 7+ years experience modeling/texturing Characters, Hard Surfaces & Props in Maya, 3DS Max, or Blender on a shipped, mobile, VR, PC, or console game. Demo reel for the previous work done is preferred. Solid understanding of sculpting and 3D modeling techniques for photo realistic meshes & materials. Work independently while collaborating with multiple disciplines. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Demonstratable experience within Unity or Unreal Engine. Strong grasp of lighting for games, both static & dynamic real-time. Ability to create performant content for varying hardware specs. Willingness to learn modern modelling tools within Unreal Engine & PCG workflow. Metahuman workflow knowledge for games is a huge plus. Speedtree, Marvelous tools knowledge is appreciated. Ability to debug and optimize occlusion, draw calls, LODs & materials. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education Requirements Preferred:A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console. Applicants :Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies :Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 3 months ago
1 - 2 years
5 - 10 Lacs
Tirupur/Tiruppur, Erode
Work from Office
CAD/CAM Designer Job Description Job Summary: A CAD/CAM Designer is responsible for creating detailed 2D and 3D designs using Computer-Aided Design (CAD) and Computer-Aided Manufacturing (CAM) software. They develop technical drawings, models, and tool paths to ensure precision manufacturing of products, components, or tooling. Key Responsibilities: Develop and modify 3D models and 2D drawings for manufacturing processes. Utilize CAD/CAM software (such as AutoCAD, SolidWorks, Mastercam, or Fusion 360) to design components. Generate CNC programs and tool paths for machining operations. Optimize designs for manufacturability, efficiency, and cost reduction . Collaborate with engineers, machinists, and production teams to ensure feasibility and accuracy. Review and update technical drawings and specifications to meet quality standards. Troubleshoot design and machining issues to improve performance. Maintain file organization and documentation for all designs. Skills & Qualifications: Proficiency in CAD/CAM software (AutoCAD, Mastercam, SolidWorks, NX, etc.). Knowledge of CNC machining processes and tooling. Understanding of GD&T (Geometric Dimensioning and Tolerancing) and blueprints. Experience with materials, cutting tools, and machining techniques . Strong problem-solving skills and attention to detail. Ability to work independently and collaborate with a team. Education & Experience: Diploma/Degree in Mechanical Engineering, Manufacturing, or a related field. 1-5+ years of experience in CAD/CAM design or CNC programming.
Posted 3 months ago
1 years
2 - 3 Lacs
Chennai
Work from Office
Responsible for the creation of 3D/CG content for Stall Designing Building/designing 3d Show Logos and Environments from start to finish Must have background in Maya, additional experience in Cinema 4D a plus Advance Photoshop knowledge Required Candidate profile Candidate should have experience in 3D designing Willing to travel for client visit Salary 25000
Posted 3 months ago
1 - 4 years
3 - 7 Lacs
Ahmedabad
Work from Office
Spellenx innovation is looking for Game Designer to join our dynamic team and embark on a rewarding career journey Game Conceptualization: Collaborate with the game development team to brainstorm and conceptualize new game ideas Create high-level design documents outlining the game's core mechanics, objectives, and overall gameplay experience Level and System Design: Develop detailed level designs, gameplay systems, and mechanics that ensure a smooth and engaging player experience Create prototypes and iterate on gameplay mechanics to achieve the desired fun factor and balance Storytelling and Narrative Design: Craft compelling narratives and design story-driven elements that fit seamlessly into the gameplay Work with writers and narrative designers to create a cohesive and immersive storytelling experience Game Mechanics and Rules: Define the game's rules, mechanics, and player progression systems Ensure that the gameplay is well-balanced, challenging, and rewarding to players User Experience (UX) Design: Focus on providing players with an intuitive and enjoyable user experience Test and optimize game mechanics to enhance usability and accessibility Game Testing and Feedback: Conduct playtests and gather feedback from testers to identify areas of improvement and iterate on game designs accordingly Game Economy and Monetization: Collaborate with the development and business teams to design in-game economies and monetization strategies, ensuring a balanced and fair experience for players Documentation: Prepare detailed design documentation for the development team, including design documents, flowcharts, and wireframes Industry Trends: Stay up-to-date with industry trends, player preferences, and emerging technologies to incorporate innovative features into game designs
Posted 3 months ago
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