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6.0 - 11.0 years
5 - 12 Lacs
Mumbai, Mumbai Suburban, Mumbai (All Areas)
Work from Office
Interested? Email your CV to aditik@itm.edu Or call us at 70399 23166 Organization: ITM Group of Institutions Location: Suvidha Square, SV Road, Kevni Pada, Andheri West, Mumbai Benefits: 3 Paid Leaves per Month Provident Fund (PF) Mediclaim Gratuity Work Schedule: 6 Days Working 2nd & 4th Saturday + All Sundays Off General Shift: 8 hours 30 minutes per day Job Description: We are looking for a qualified candidate with a strong background in Animation, VFX, and Post-Production to join our team. Key Responsibilities: Develop and deliver Pre-Production and Production pipelines Proficiency in: Software: Maya, Nuke, After Effects, 3D Animation, 3Ds Max, Adobe Premiere Pro, AutoDesk, Adobe InDesign, Adobe Illustrator, ZBrush, VFX, Video Editing, ImageMagic Preference will be given to candidates with: Studio Experience Academic Experience Must hold a Graduate degree with a minimum of 60% marks
Posted 2 weeks ago
5.0 years
0 Lacs
Chennai, Tamil Nadu, India
On-site
: Environment Artist Company: BOT VFX (India) Private Limited Location: Chennai Posted Date: 21 Apr 2025 Department: CG Positions: 1 We are looking for an environment artist who specializes and has strong knowledge in Speedtree with an experience of 5 years. Job Summary As an Environment Artist, you will be responsible for designing, modeling, texturing, and rendering 3D environments. You will work closely with the art team, designers, and technical artists to create immersive and visually stunning worlds that support visual storytelling. Your work will ensure that all environments are cohesive and visually aligned with the overall aesthetic of the project. Responsibilities Environment Design: Create environments, including landscapes, architecture, props, and natural elements, based on the creative direction provided by the Art Director and/or the VFX/CG Supervisor. 3D Modeling: Build high and low poly models for environments, props, and structures using industry-standard 3D modeling software (Maya, ZBrush, Speedtree, Blender, etc.). Texturing: Apply textures to 3D models using tools like Photoshop, Substance Painter, Mari, etc. Lighting & Composition: Implement lighting setups for environments, ensuring appropriate mood and atmosphere while maintaining performance optimization. World-Building: Assist in creating detailed and immersive worlds, considering aspects like scale, perspective, layout, and narrative context. Asset Integration: Integrate and implement assets into the game engine, ensuring correct scale, placement, and functionality. Maintain Art Quality: Ensure that art assets are polished and meet the required visual quality, technical specifications, and performance targets. Skills and Qualifications Strong Artistic Skills: Proficiency in traditional art fundamentals (e.g., composition, lighting, color theory) and a strong understanding of visual storytelling. 3D Software Proficiency: Experience with industry-standard 3D modeling and texturing software (e.g., Maya, Blender, ZBrush, Substance Painter, Photoshop). Attention to Detail: Strong eye for detail, able to create environments that are both beautiful and functional. Problem-Solving: Ability to troubleshoot and solve technical and creative challenges, balancing visual fidelity with performance constraints. Collaboration: Strong communication and teamwork skills to collaborate with CG lead, VFX/CG Supervisors, and other artists. Portfolio: A strong portfolio that demonstrates previous work in 3D environments and assets, specifically related to Speedtree work.
Posted 2 weeks ago
0.0 - 3.0 years
3 - 3 Lacs
Mohali
Work from Office
3D Modeling Artists are responsible for creating high-quality hard surface and soft body 3D models. They work with tools such as Autodesk Maya and Zbrush to design clean, optimized models with excellent topology, ensuring real-world accuracy and attention to detail. Roles and Responsibilities - 1. Proficient in modeling with Autodesk Maya and Zbrush. 2. Create clean and accurate low-poly 3D models with real-world scaling, proper vertex snapping, logical naming, grouping, and excellent topology. 3. Cleanup and refine raw 3D scans using Zbrush/Mudbox. 4. Perform retopology of cleaned 3D scans to optimize models. 5. Develop high-poly and mid-poly models and create LODs (Level of Detail) within prescribed poly budgets. 6. Follow design references to create 3D models in various styles, ensuring attention to detail and alignment with client requirements. 7. Properly layout UVs with uniform texel density to ensure maximum texture detail and visual quality. 8. Deliver weekly and monthly reports on progress. 9. Collaborate effectively with the designated Design Project Manager. 10. Provide inputs to improve workflow and enhance modeling efficiency Competencies 1. Technical Knowledge: Expertise in 3D modeling and animation principles. 2. Attention to Detail: Strong ability to interpret design references and maintain accuracy. 3. Communication: Clear and articulate verbal and written communication. 4. Work Ethic: Strong dedication to meeting deadlines, including extended hours if necessary. 5. Openness to Feedback: Ability to handle constructive criticism and improve work accordingly. Software Skills Required - 1. Essential: Autodesk Maya, Zbrush 2. Optional: CLO3D, Unity, Unreal Perks: 1. Relocation assistance in the form of accommodation for 5 days. 2. Performance-based appreciation and rewards. 3. Free pantry services. 4. 5-day work week. 5. Menstrual Leave, Bereavement Leave, Ikarus Reverence Leave, Marriage Leave, Sabbatical Leave (apart from other regular leaves).
Posted 2 weeks ago
5.0 - 7.0 years
1 - 3 Lacs
Indore
On-site
Bring your teaching experience and passion for animation, Join us as a 3D Artist in shaping the next generation of Animators & Artists The candidate should be able to train the students according to the industry standards in collaboration with other animation faculties of our college. Candidates with a good 3D portfolio work would be highly preferred. Roles & Responsibilities of 3D Artist: · Using 3D modeling, texture, mapping, and other techniques to create graphics, visual effects, and animations. · Reviewing 3D arts and recommending improvements. · Creating 3D sculpts and assets to meet artistic standards. · Troubleshooting any problems that arise during work on a project. · Strong knowledge of software including Maya, ZBrush, Substance Painter, Photoshop, Unreal Engine, Marvelous Designer. · Advanced level knowledge of Organic & Inorganic 3D Modelling. · Experience in Digital sculpting, UV Mapping & Texturing. · Excellent understanding of Shading, Lightening & Rendering. · Excellent knowledge of Anatomy-proportions, Muscle & Skeletal Structures. · Must be familiar with production pipelines & environments. . Should be able to support students to create projects using different productions. Requirements for 3D Artist: · Candidate should have 5-7 Years of experience as a 3D Artist (Industry Experience) · A strong portfolio of previous work and completed projects. · Excellent creativity and artistic skills. · Time management and teamwork skills. · Willingness to remain up-to-date on the latest creative software. Job Type: Full-time Schedule: Day shift Education: Bachelor's (Preferred) Experience: minimum: 5 years (Preferred) Work Location: In person
Posted 3 weeks ago
0 years
0 Lacs
Kochi, Kerala, India
On-site
Job Description - Assistant Professor - Communication Design Departments - Game Design, VFX, UI / UX, Animation, Film, Fashion Teaching Content and Curriculum Development People Management Coaching and Mentoring Adhere to all policies and procedures as defined by organisation associated institutes and affiliations Support the Development of new programs to attract new students and markets Adhere to agreed and set curriculum. Recommend changes and drive the change when required Facilitate student learning. Provide effective instruction and undertake effective assessments on an ongoing basis Develop effective and current course curriculum. This includes and is not limited to student handbouts, presentations, assessments, …etc Responsible for developing and implementing remedial programs / courses to ensure effective learning Collaborate with other departments and Academic Administrators to create and implement relevant programs and learning materials Schedule, supervise, debrief and evaluate students on an ongoing basis. Provide feedback and coach / mentor as and when required Work with Operations team to procure required and relevant technology to assist and facilitate effective teaching / learning Responsible for reviewing student grades. Work with HOD and the administration team to identify remedial measures and implement accordingly Undertake University evaluations as per univ norms on a periodic basis Remain current on knowledge and skills of specific domain Participate with the Marketing and Admissions team as part of the Outreach program Support HR during recruitment, student internships and job opportunities Actively participate / Facilitate in all organisational activities. This includes and is not limited to workshops conducted in and by organisation, student events, meetings, seminars, conferences… Responsible for adhering to process and ensuring the highest levels of quality, integrity and ethics in all research undertaken by self / team / students Job Locations : Kochi, Kerala and Jaipur, Rajasthan Candidate must have a Master's Degree - MFA or M. Des Software requirement - Unreal Engine, Unity, Figma, Illustrator, 3DS Max, Animation, ZBrush, Nuke, Substance Painter, Blender, #UI/UX #Communication Design #Animation #InDesign #Autodesk Maya #Figma #Adobe Premier Pro #Design Faculty #Game Design #Adobe After Effect #Rigging #Compositing #3D Animation #Rendering #Unity #Unreal Engine #Unreal Engine
Posted 3 weeks ago
2.0 - 6.0 years
0 Lacs
surat, gujarat
On-site
XSQUADS Tech Private Limited is a fast-growing game development company committed to delivering captivating gaming experiences. We are currently seeking a talented 3D Environment/Map Designer to produce exceptional and high-quality game environments for our various projects. As a 3D Environment/Map Designer at XSQUADS, your responsibilities will include designing and developing realistic and visually appealing 3D environments and maps for multiplayer gameplay. You will collaborate with the game design team to create balanced, strategic, and engaging map layouts, while implementing lighting, textures, and materials to enhance environmental aesthetics. Furthermore, you will optimize assets for performance in real-time game engines and leverage AI-powered tools for efficient world-building. The ideal candidate should have proven experience as a 3D Environment Artist or Level Designer in the gaming industry, along with proficiency in 3D modeling and texturing software like Blender, Maya, 3ds Max, or ZBrush. Knowledge of game engine environments, particularly Unity 3D or Unreal Engine, is essential, as well as experience with terrain sculpting, world-building, and asset placement. Familiarity with AI-assisted design tools and the ability to optimize 3D assets for real-time performance are also required. Preferred skills for this role include experience in creating large-scale open-world maps, understanding of procedural generation techniques, proficiency in physics-based rendering workflows, experience with map balancing and gameplay flow analysis, and a passion for designing immersive multiplayer battle environments. By joining our team at XSQUADS, you will have the opportunity to work on exciting next-gen multiplayer game environments, collaborate with a dedicated and innovative game development team, experiment with new tools and creative techniques, and enjoy a full-time position in Surat with a competitive salary package. To apply for the position of 3D Environment/Map Designer, please send your resume and portfolio to career@xsquads.com with the subject line "Application 3D Environment/Map Designer." For further inquiries, you can contact us at 9974222339.,
Posted 3 weeks ago
2.0 - 6.0 years
0 Lacs
chennai, tamil nadu
On-site
As a 3D character modeling artist in ZBRUSH at our company, you will be responsible for creating high-quality 3D models. Your role will require you to have a good understanding of multimedia basics and the various development stages involved in character modeling. Strong communication skills are essential for this position to effectively collaborate with the team and bring creative ideas to life. This is a full-time, permanent position with the following benefits: - Paid time off - Performance bonus The schedule for this role includes day shift, evening shift, and night shift as per the project requirements. Ideally, you should have at least 2 years of experience in 3D animation to excel in this role, although this is preferred and not mandatory.,
Posted 3 weeks ago
0.0 - 3.0 years
0 Lacs
chennai, tamil nadu
On-site
As a 3D Modelling / Sculptor at our company in Chennai, you will utilize your expertise in 3D modelling and sculpting, with a focus on creating high-quality 3D models and sculptures for diverse projects. The ideal candidate for this position should possess 0 to 2 years of experience in this field and a proficiency in software tools like ZBrush & Blender. If you have a passion for digital art, along with a solid understanding of form, anatomy, and texture, we encourage you to apply for this exciting opportunity. Interested candidates are invited to send their resumes to monisha@hrminds.in.,
Posted 3 weeks ago
4.0 - 9.0 years
4 - 9 Lacs
Kolhapur, Jaipur
Work from Office
Hiring CAD Designer & Senior CAD Designers with strong skills in Rhino & Matrix to lead our CAD team in creating high-precision 3D models for jewelry and accessory production.
Posted 3 weeks ago
20.0 years
0 Lacs
Bengaluru, Karnataka, India
On-site
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ About the Role: We are looking for a highly skilled and passionate 3D Hard Surface Lead to drive the visual and technical excellence of hard surface assets across multiple AAA projects. This role demands not only artistic mastery and deep technical knowledge of modeling pipelines but also strong leadership and project management abilities. As a Hard Surface Lead, you will guide and mentor a team of artists, ensuring the creation of high-quality vehicles, weapons, props, and sci-fi/mechanical assets that align with the overall art direction. You will collaborate closely with art and tech teams, optimize workflows, and uphold the standards expected in world-class game development. Requirements Skills Bachelor's or Master's degree in Fine Arts, Digital Arts, Game Design, or related discipline (preferred) 8+ years of experience in 3D asset creation for games, with at least 3 years in a leadership or mentorship role Shipped multiple AAA titles, with a portfolio showcasing high-quality hard surface modeling (vehicles, weapons, mechanical props) Expert knowledge of industry-standard DCC tools: Maya, Blender, 3ds Max, ZBrush, Substance Painter/Designer, Marmoset Familiarity with CAD software (Plasticity, Fusion 360, MoI3D) and its integration into the game art pipeline is a plus Strong understanding of game asset workflows including retopology, UV unwrapping, baking, and texturing Solid grasp of PBR texturing principles and material authoring Comfortable working in modern game engines (Unreal Engine, Unity, etc.) and optimizing assets for performance Excellent communication, leadership, and cross-functional collaboration skills Able to adapt quickly to changing priorities and production realities Reporting to: Associate Art Director / Art Director Key Responsibilities: Lead and mentor a team of 3D artists working on hard surface assets across multiple projects Define, maintain, and communicate a clear vision for the look and feel of hard surface models (vehicles, weapons, props, etc.) Review and critique high-poly and game-res models, UVs, bakes, and materials to ensure technical and visual quality Develop efficient, scalable workflows and contribute to the creation of a next-gen hard surface pipeline using modern tools and methods (e.g., CAD > retopo > baking > texturing) Collaborate with Art Directors, Concept Artists, and Technical Artists to ensure visual consistency and fidelity Balance multiple projects, managing timelines, deliverables, and team performance Coordinate closely with production to ensure accurate planning, tracking, and reporting of team progress Troubleshoot pipeline issues, creatively solve problems, and improve processes for asset creation and integration Help identify tools and technologies to improve efficiency and asset quality Support hiring and training efforts to build and grow the hard surface team Benefits Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Onsite
Posted 3 weeks ago
20.0 years
0 Lacs
Gurugram, Haryana, India
On-site
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ About the Role: We are looking for a highly skilled and passionate 3D Hard Surface Lead to drive the visual and technical excellence of hard surface assets across multiple AAA projects. This role demands not only artistic mastery and deep technical knowledge of modeling pipelines but also strong leadership and project management abilities. As a Hard Surface Lead, you will guide and mentor a team of artists, ensuring the creation of high-quality vehicles, weapons, props, and sci-fi/mechanical assets that align with the overall art direction. You will collaborate closely with art and tech teams, optimize workflows, and uphold the standards expected in world-class game development. Requirements Skills Bachelor's or Master's degree in Fine Arts, Digital Arts, Game Design, or related discipline (preferred) 8+ years of experience in 3D asset creation for games, with at least 3 years in a leadership or mentorship role Shipped multiple AAA titles, with a portfolio showcasing high-quality hard surface modeling (vehicles, weapons, mechanical props) Expert knowledge of industry-standard DCC tools: Maya, Blender, 3ds Max, ZBrush, Substance Painter/Designer, Marmoset Familiarity with CAD software (Plasticity, Fusion 360, MoI3D) and its integration into the game art pipeline is a plus Strong understanding of game asset workflows including retopology, UV unwrapping, baking, and texturing Solid grasp of PBR texturing principles and material authoring Comfortable working in modern game engines (Unreal Engine, Unity, etc.) and optimizing assets for performance Excellent communication, leadership, and cross-functional collaboration skills Able to adapt quickly to changing priorities and production realities Reporting to: Associate Art Director / Art Director Key Responsibilities: Lead and mentor a team of 3D artists working on hard surface assets across multiple projects Define, maintain, and communicate a clear vision for the look and feel of hard surface models (vehicles, weapons, props, etc.) Review and critique high-poly and game-res models, UVs, bakes, and materials to ensure technical and visual quality Develop efficient, scalable workflows and contribute to the creation of a next-gen hard surface pipeline using modern tools and methods (e.g., CAD > retopo > baking > texturing) Collaborate with Art Directors, Concept Artists, and Technical Artists to ensure visual consistency and fidelity Balance multiple projects, managing timelines, deliverables, and team performance Coordinate closely with production to ensure accurate planning, tracking, and reporting of team progress Troubleshoot pipeline issues, creatively solve problems, and improve processes for asset creation and integration Help identify tools and technologies to improve efficiency and asset quality Support hiring and training efforts to build and grow the hard surface team Benefits Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Onsite
Posted 3 weeks ago
20.0 years
0 Lacs
Pune, Maharashtra, India
On-site
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ About the Role: We are looking for a highly skilled and passionate 3D Hard Surface Lead to drive the visual and technical excellence of hard surface assets across multiple AAA projects. This role demands not only artistic mastery and deep technical knowledge of modeling pipelines but also strong leadership and project management abilities. As a Hard Surface Lead, you will guide and mentor a team of artists, ensuring the creation of high-quality vehicles, weapons, props, and sci-fi/mechanical assets that align with the overall art direction. You will collaborate closely with art and tech teams, optimize workflows, and uphold the standards expected in world-class game development. Requirements Skills Bachelor's or Master's degree in Fine Arts, Digital Arts, Game Design, or related discipline (preferred) 8+ years of experience in 3D asset creation for games, with at least 3 years in a leadership or mentorship role Shipped multiple AAA titles, with a portfolio showcasing high-quality hard surface modeling (vehicles, weapons, mechanical props) Expert knowledge of industry-standard DCC tools: Maya, Blender, 3ds Max, ZBrush, Substance Painter/Designer, Marmoset Familiarity with CAD software (Plasticity, Fusion 360, MoI3D) and its integration into the game art pipeline is a plus Strong understanding of game asset workflows including retopology, UV unwrapping, baking, and texturing Solid grasp of PBR texturing principles and material authoring Comfortable working in modern game engines (Unreal Engine, Unity, etc.) and optimizing assets for performance Excellent communication, leadership, and cross-functional collaboration skills Able to adapt quickly to changing priorities and production realities Reporting to: Associate Art Director / Art Director Key Responsibilities: Lead and mentor a team of 3D artists working on hard surface assets across multiple projects Define, maintain, and communicate a clear vision for the look and feel of hard surface models (vehicles, weapons, props, etc.) Review and critique high-poly and game-res models, UVs, bakes, and materials to ensure technical and visual quality Develop efficient, scalable workflows and contribute to the creation of a next-gen hard surface pipeline using modern tools and methods (e.g., CAD > retopo > baking > texturing) Collaborate with Art Directors, Concept Artists, and Technical Artists to ensure visual consistency and fidelity Balance multiple projects, managing timelines, deliverables, and team performance Coordinate closely with production to ensure accurate planning, tracking, and reporting of team progress Troubleshoot pipeline issues, creatively solve problems, and improve processes for asset creation and integration Help identify tools and technologies to improve efficiency and asset quality Support hiring and training efforts to build and grow the hard surface team Benefits Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Onsite
Posted 3 weeks ago
0 years
3 - 5 Lacs
Hyderābād
On-site
Reporting to the Modeling Supervisor, the Senior/Lead Modeler will execute poly modeling skills from creating environments, vehicles, props, and characters to be used in production with an emphasis on photorealism, accuracy, detail, and function. Working with the in-house modeling pipeline, the Modeling Lead is able to solve technical issues independently. Key Responsibilities Creates high-quality models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction Designs and implements high level conceptual to practical modeling Proactively recommends ongoing pipeline improvements; Identifies potential issues and provides solutions, and escalates as needed Maintains a positive relationship with all stakeholder departments; attend meetings as needed Works within the defined pipeline Ensures continuity and support other asset departments such as texture, lookdev, Generalists, and rigging Completes assigned tasks in a timely manner Qualifications Minimum five (5) years of VFX experience modeling photorealistic assets for live-action feature films Minimum two (2) years in a leadership role Expert in Maya; could teach a class on how to use it and troubleshoot Excellent knowledge of Zbrush and/or Mudbox. Mari knowledge (a plus) Excellent technical troubleshooting skills and problem-solving abilities Demonstrated ability to take a design from ambiguous to full design implementation Strong understanding of rigging process and displacement map workflow Experience working on creatures, Digi doubles, topology, and blend shapes (preferred) Eye for detail and able to QA own work to ensure the highest quality before handing off assets Excellent time management and prioritization skills; experience working under tight deadlines Strong written and verbal communication skills Team player who is able to work independently with minimal supervision About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications. We will only consider applicants based in British Columbia, or those willing to relocate.
Posted 3 weeks ago
0 years
1 - 1 Lacs
Hyderābād
On-site
The Senior Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hero assets; hard surface, organic, creature and character work. Key responsibilities Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets Assemble the textures into a shading network and tweaks its lookdev to accurately match the references Is responsible for grading the asset’s references At times, the senior artist will be responsible for creating a light rig match for lookdev renders Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process Qualifications Bachelor's degree or equivalent experience Minimum four (4) years of experience in visual effects for live-action feature films or television Hands-on experience using Mari or Substance Painter essential, Substance Designer and Sampler, Photoshop, ZBrush, Mudbox is a plus Working knowledge of a 3d software like Maya or equivalent necessary, Houdini, V-Ray, Nuke is a plus Clear understanding of color space, shading, lighting, and rendering methodologies is essential Familiarity with digital photography This salary range is specific to applicants applying to our position in Vancouver, BC. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location. About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications. We will only consider applicants based in British Columbia, or those willing to relocate.
Posted 3 weeks ago
0.0 - 1.0 years
1 - 3 Lacs
Rāmgarh
On-site
Jr.3D Artist (Fresher) & 3D Artist Location : Ramgarh Jharkhand Experience : Fresher (0–1 year) Openings : 1 Key Responsibilities: 3D Scan Cleanup : Clean and refine raw 3D scan data. Fix Issues : Remove unwanted artifacts and noise. Optimize Geometry : Prepare models for rendering or further processing. Texture Work : Basic texture cleanup using Photoshop or Substance. Team Collaboration : Coordinate with senior artists to meet deadlines and feedback. Requirements: Basic knowledge of 3D software (Blender, ZBrush, Maya, etc.). Good understanding of object form and basic anatomy. Eager to learn and grow in a production environment. Detail-oriented and open to feedback. Educational Qualification: Diploma or Degree in 3D/Animation/Design or a related field. Software Skills: Blender, ZBrush (Basic), Photoshop, Substance Painter (Basic) Training & Hiring Process: 15 Days Training (Unpaid) : Candidates will undergo hands-on training. After successful completion , selected candidates will be officially hired. -----------------------------3D Artist------------------------------- Key Responsibilities: High-Quality Face Sculpting : Create realistic facial models from scan or photo reference. Topology Refinement : Optimize models for animation and rendering. Detailing : Add fine details like pores, wrinkles, and skin texture. Texture & Map Work : Use tools like Substance or Mari for skin texturing. QA & Feedback : Maintain quality standards and revise based on feedback. Requirements: Strong skills in facial anatomy and sculpting. Proficiency in ZBrush or Blender for sculpting. Experience in cleaning up scan data. Ability to texture using Substance, Photoshop, or Mari. Portfolio showcasing face sculpting work is a must. Educational Qualification: Degree or Diploma in 3D Arts, Game Design, VFX, or similar. Software Skills: ZBrush, Blender, Mari/Substance Painter, Photoshop Training & Hiring Process: 1 Week Trial (Unpaid) : Short assessment/training period. After successful completion , the artist will be hired as a team member. Job Type: Full-time Pay: ₹15,000.00 - ₹25,000.00 per month Benefits: Leave encashment Paid time off Ability to commute/relocate: Ramgarh, Jharkhand: Reliably commute or planning to relocate before starting work (Required) Work Location: In person Application Deadline: 22/07/2025 Expected Start Date: 13/07/2025
Posted 3 weeks ago
10.0 - 15.0 years
11 - 16 Lacs
Mumbai, Navi Mumbai
Work from Office
Qualification: Diploma holder / Draughtsman Responsibilities: The position calls for working as Electrical Modeler / draftsman in projects task forces, with responsibilities of substation layout, power layouts, cable route layouts, earthing and lighting protection layouts, lighting layouts, electrical civil works requirement. MTO, Quantity calculation for electrical bulk material, cables etc. Modeler shall have good knowledge of REVIT) Families, dynamo and working on BIM platform. LOD Level : LOD - 250-350 Roles and Responsibilities Experience: The candidates shall have minimum 08-10 years' experience in Electrical design/drafting, well versed with the above said activities. Proficiency in REVIT, AutoCAD 14, Micro station, Microsoft word & excel
Posted 3 weeks ago
1.0 - 6.0 years
0 - 3 Lacs
Kolkata, Jaipur, Mumbai (All Areas)
Work from Office
Qualification (Must/Desirable): Any graduate/ postgraduate Preferably in Designing (Jewellery) Experience: 1-12 years of experience as a CAD designer preferably in jewellery manufacturing industry showcasing expertise in designing high-quality jewellery pieces. Excellent knowledge of CAD software, including Rhino, Matrix, and or similar with a strong ability to create accurate 3D models, rendering, and technical drawing tools. Proven Knowledge of the different categories of jewellery e.g., rings, bracelets etc. and of regional specialties of jeweler. Creative and innovative mindset with a strong attention to detail. Strong understanding of jewellery manufacturing processes, materials, gemstones, and industry trends. Understanding of the technical drawings and skills including dimensioning and tolerancing. Ability to manage people and provide training as per the requirement and update oneself. Excellent communication and interpersonal skills to collaborate effectively with cross-functional teams and manage multiple projects simultaneously.
Posted 3 weeks ago
5.0 years
0 Lacs
Hyderabad, Telangana, India
On-site
Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking an experienced 3d environment artist to help create cutting edge graphic environments for games in AR – VR – PC and 3D mobile demos. Ideal candidates should have an excellent understanding architecture, construction techniques and materials, and various natural features. The ideal artist for this role has an expert level creating 3D models, Zbrush sculpts, PBR textures and materials for both, geometric and organic environments. Must have a solid understanding of materials, LODs, draw calls, occlusion, and optimization techniques. Minimum Qualifications 5-8 years’ experience modeling/texturing environments in Maya, 3DS Max, or Blender on a shipped, mobile, VR, PC, or console game. Solid understanding of architecture and construction techniques/materials to create realistic assets. Strong understanding of 3d mechanical design and assemblies. Solid grasp of lighting for games, both static & dynamic real-time. Experience creating 3D models for games: props, vehicles, foliage, and using Substance & Photoshop to create PBR textures. Ability to create art content that is performant for runtime and appropriate for modern game hardware, mobile or VR. Strong UE5 or Unity experience with ability to debug and optimize: occlusion, draw calls, LODs & materials. Strong ability to work independently while collaborating with multiple disciplines. Demo materials to include sample level or models and texture files is required. Preferred Qualifications In depth knowledge of building environments in Unity or Unreal Engine 5 Solid understanding of environment modeling and UV material application in Maya, 3DS Max, or Blender. Experience with ZBrush. Experience with Substance or Quixel to create photo realistic PBR materials. Experience working on AAA games as an environment artist. Understanding of VR and AR mobile limitations and requirements. Basic knowledge of using AI tools for concept art creation and 2d art creation. Experience with Heightmaps and large landscape creation. Basic knowledge of level design. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Education Requirements Preferred: A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers. 3066794
Posted 3 weeks ago
0 years
0 Lacs
Hyderabad, Telangana, India
On-site
Reporting to the Modeling Supervisor, the Senior/Lead Modeler will execute poly modeling skills from creating environments, vehicles, props, and characters to be used in production with an emphasis on photorealism, accuracy, detail, and function. Working with the in-house modeling pipeline, the Modeling Lead is able to solve technical issues independently. Key Responsibilities Creates high-quality models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction Designs and implements high level conceptual to practical modeling Proactively recommends ongoing pipeline improvements; Identifies potential issues and provides solutions, and escalates as needed Maintains a positive relationship with all stakeholder departments; attend meetings as needed Works within the defined pipeline Ensures continuity and support other asset departments such as texture, lookdev, Generalists, and rigging Completes assigned tasks in a timely manner Qualifications Minimum five (5) years of VFX experience modeling photorealistic assets for live-action feature films Minimum two (2) years in a leadership role Expert in Maya; could teach a class on how to use it and troubleshoot Excellent knowledge of Zbrush and/or Mudbox. Mari knowledge (a plus) Excellent technical troubleshooting skills and problem-solving abilities Demonstrated ability to take a design from ambiguous to full design implementation Strong understanding of rigging process and displacement map workflow Experience working on creatures, Digi doubles, topology, and blend shapes (preferred) Eye for detail and able to QA own work to ensure the highest quality before handing off assets Excellent time management and prioritization skills; experience working under tight deadlines Strong written and verbal communication skills Team player who is able to work independently with minimal supervision About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications. We will only consider applicants based in British Columbia, or those willing to relocate.
Posted 3 weeks ago
0.0 years
0 - 0 Lacs
Mumbai, Maharashtra
Remote
Job Title: CAD Intern – Jewelry & Lifestyle Product Design Location: Panaashkalp studio, Vile Parle West, Mumbai (Hybrid – In-Person Required) Start Date: Immediate | Type: Internship Note: Short test project required before onboarding About the Internship: This is a unique opportunity to train under two seasoned 3D computer graphics professionals from the U.S. with years of experience in the games and film industry. You’ll receive hands-on mentorship while contributing to real-world design projects for high-end jewelry and lifestyle brands. Key Responsibilities: Translate 2D design concepts into precise 3D CAD models using Rhino, MatrixGold, or equivalent software Collaborate with the design team to iterate and finalize designs Prepare models optimized for 3D printing, casting, and production workflows Assist in rendering high-quality visuals for client and internal presentations Participate in brainstorming, reviews, and feedback sessions Maintain organized files and version history for design assets Who You Are: Proficient in Rhino, MatrixGold, or other 3D CAD tools A design student or recent graduate in jewelry design, product design, or related field Strong eye for detail, aesthetics, and form Familiarity with jewelry construction techniques and tolerances Eager to learn and grow in a professional setting Able to commit to a hybrid internship (part remote, part in-person at Vile Parle West) Bonus Skills: Rendering skills (KeyShot, Blender, V-Ray, etc.) Knowledge of ZBrush, Marvelous Designer, or Maya Sketching or visual communication skills Passion for jewelry, fashion, and lifestyle aesthetics To Apply: Send your portfolio and resume to aash.shah908@gmail.com Shortlisted candidates will be required to complete a test project before onboarding. Job Types: Full-time, Part-time, Permanent, Fresher, Internship Contract length: 3 months Pay: ₹5,000.00 - ₹15,000.00 per month Expected hours: 40 per week Benefits: Paid sick time Schedule: Day shift Work Location: Hybrid remote in Mumbai Suburban, Maharashtra Application Deadline: 11/07/2025
Posted 3 weeks ago
1.0 - 2.0 years
0 Lacs
Hyderabad, Telangana, India
On-site
MAAC is immediately Looking for 3D, VFX & Graphic cum Web Faculties profiles for Hyderabad Location Company Description Maya Academy of Advanced Creativity (MAAC) is India's leading training institute for high-end 3D Animation and Visual Effects. MAAC offers industry-relevant career courses on 3D Animation, Visual Effects, Gaming, Multimedia, Filmmaking, Broadcast, VR & AR. With job-ready courses, MAAC students are successfully placed in top production houses and studios in India & overseas. Role Description This is a full-time on-site role for 3D, VFX & Graphic cum Web Trainers at MAAC for Hyderabad locations. The candidate will be responsible for teaching 3D Modules or Vfx Modules or Graphic cum Web moules on a day-to-day basis. Qualifications * 3D Profile: Sound knowledge in all 3D modules like Modeling, Texturing, lighting, Rigging, Animation and Dynamics. * Proficiency in 3Ds Max, Maya, Substance painter, Zbrush and relevant 3D softwares * Any Knowledge of Unity, Unreal, Houdini or Blender will be preferable. VFX Profile: Candidate should have sound knowledge in all compositing softwares like Nuke, silhouette, mocha, aftereffects etc.. Graphic cum Web Profile: Candidate should have sound knowledge in Photoshop, Illustrator, Dreaweaver, CSS, JS, Figma, Adobe XD etc.. * Strong attention on detailing and creativity. * Excellent time-management and organizational skills. * Should be a fast learner. *Should have 1-2years of Training or Faculty experience Location : Hyderabad
Posted 4 weeks ago
0 years
0 Lacs
Bengaluru, Karnataka, India
On-site
Jewelry CAD Designer Job Summary: We are seeking a skilled Jewelry CAD Designer to join our team. The ideal candidate will be responsible for designing intricate jewelry pieces using CAD software, ensuring high precision and manufacturability. You will work closely with designers, artisans, and production teams to bring creative concepts to life. Key Responsibilities: Develop 3D CAD models of jewelry designs using software like Rhino, Matrix, JewelCAD, ZBrush, or 3Design . Convert 2D sketches or conceptual ideas into detailed 3D renderings and technical drawings. Ensure the designs meet manufacturing and gemstone setting standards. Work closely with jewelry designers, artisans, and production teams to modify and improve designs . Create photo-realistic renders for client approvals and marketing purposes. Understand and apply metal weight, gemstone placement, prong settings, and casting requirements . Review designs for structural integrity, feasibility, and cost-effectiveness . Keep up-to-date with industry trends, materials, and technologies in jewelry design. Requirements & Qualifications: Bachelor’s degree/Diploma in Jewelry Design, CAD Design, Industrial Design, or related field. Proficiency in CAD software such as Rhino, MatrixGold, JewelCAD, or 3Design. Strong understanding of jewelry production processes , including casting, stone setting, and finishing. Knowledge of various gemstones, metals, and jewelry-making techniques . Ability to interpret hand-drawn sketches and translate them into precise 3D models . Experience in rendering software like KeyShot or V-Ray is a plus. Strong attention to detail, creativity, and problem-solving skills . Ability to work under tight deadlines and handle multiple projects simultaneously. Portfolio of previous CAD designs is required.
Posted 4 weeks ago
1.0 - 3.0 years
1 - 3 Lacs
India
Remote
Job Title: 3D Designer – Modeling & Texturing Location: Jaipur / Remote (as per requirement) Company: Craftico – Bespoke Art & 3D Panel Creations Experience: 1–3 years (minimum) About Craftico: Craftico is a design-forward brand creating custom 3D wall art panels and artistic installations that blend architecture, nature, and storytelling. From Boho to Wabi-Sabi to Abstract forms – we craft spaces that speak through texture and shape. Role Overview: We are looking for a passionate and skilled 3D Designer with strong abilities in modeling and texturing to bring our artistic concepts to life. You will be working closely with our creative team to design 3D panels and visual art pieces ready for rendering, prototyping, or CNC production. Key Responsibilities: Create 3D models of wall panels, art pieces, and concepts based on sketches or briefs Develop realistic and stylized textures (wood, concrete, stone, fabric, etc.) Prepare files for rendering, visual presentation, or CNC processing Collaborate with graphic and product designers for alignment on visual language Optimize models for file size, clean topology, and real-time preview if needed Maintain an understanding of current trends in interior design and 3D art Must-Have Skills: Strong expertise in 3D Modeling (organic and geometric forms) Excellent Texturing & UV mapping skills Proficiency in software like Blender / 3ds Max / Maya / ZBrush / Substance Painter Ability to interpret artistic references and design briefs into 3D formats Knowledge of PBR workflow and rendering basics A portfolio demonstrating original 3D artworks or panel designs Job Types: Full-time, Permanent Pay: ₹15,000.00 - ₹30,000.00 per month Schedule: Day shift Work Location: In person Expected Start Date: 10/07/2025
Posted 1 month ago
0 years
0 Lacs
Salem, Tamil Nadu, India
On-site
MAAC is immediately Looking for 3d Trainer / Faculty profiles for Salem, Tamil Nadu location. Company Description Maya Academy of Advanced Creativity (MAAC) is India's leading training institute for high-end 3D Animation and Visual Effects. MAAC offers industry-relevant career courses on 3D Animation, Visual Effects, Gaming, Multimedia, Filmmaking, Broadcast, VR & AR. With job-ready courses, MAAC students are successfully placed in top production houses and studios in India & overseas. Role Description This is a full-time on-site role for 3D Trainer at MAAC for Salem, Tamil Nadu location. The candidate will be responsible for teaching 3D Modules on a day-to-day basis. Qualifications * Sound knowledge in all 3D modules like Modeling, Texturing, lighting, Rigging, Animation and Dynamics. * Proficiency in 3Ds Max, Maya, Substance painter, Zbrush and relevant 3D softwares * Any Knowledge of Unity, Unreal, Houdini or Blender will be preferable. * Strong attention on detailing and creativity. * Excellent time-management and organizational skills. * Should be a fast learner. *Training or Faculty experience will be preferable Location : Salem, Tamil Nadu.
Posted 1 month ago
1.0 - 3.0 years
1 - 4 Lacs
Kozhikode
Work from Office
Role & responsibilities Generate photorealistic 3D renderings for client approvals, internal presentations, and production reference. Create detailed and accurate 3D models of jewelry designs using CAD software such as Matrix Gold, Rhino. Ensure all 3D jewelry models are technically feasible and manufacturable, adhering to quality and production standards. Collaborate with design, development, and production teams to convert concept sketches into precise 3D outputs. Perform professional jewellery image retouching for marketing materials, catalogues, and e-commerce platforms. Use Adobe Photoshop and Illustrator to create graphic content, product layouts, and promotional visuals. Ensure visual consistency across all digital and print media, maintaining brand aesthetics and design standards. Adapt and optimize design assets for various formats and platforms, ensuring high resolution and color accuracy. Stay updated with advancements in 3D modelling, rendering technologies, and jewelry design trends. Maintain a well-organized archive of all design files, renderings, and graphic assets for future use and reference. Preferred candidate profile Proficient in Jewelry CAD software Skilled at photorealistic 3D rendering Good proficiency in jewelry designing Experienced in 3D Modeling Proficient in Matrix and Rhino
Posted 1 month ago
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