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6.0 - 10.0 years
6 - 10 Lacs
chennai
Work from Office
An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They are responsible for simulating natural phenomena (e.g., fire, water, smoke, explosions) and creating dynamic, visually compelling elements using software like Houdini, Maya, and After Effects. Working closely with animators, designers, and technical teams, they ensure the effects integrate seamlessly into the project's creative vision while meeting technical requirements. Strong problem-solving skills, artistic creativity, and a deep understanding of physics and fluid dynamics are essential.. Collaborate effectively with creative Head, VFX/DFX supervisors and lead(s) to incorporate feedback and revisions into grooming work.. Key Responsibilities. Effect Creation: Design and create natural or stylized effects such as fire, smoke, water, explosions, and environmental phenomena.. Simulation Work: Develop simulations for destruction, particle systems, and other procedural effects using tools like Houdini, Maya, or Blender.. Integration: Work with Lighting and Compositing teams to integrate effects into live-action footage or CG renders.. Cloth and Fur Simulations: Create realistic or stylized cloth, fur, and hair dynamics using tools like nCloth, XGen, Houdini, or Marvelous Designer.. Deformation Corrections: Address secondary character motions, such as jiggle, muscle simulation, and skin sliding.. Collaboration with Rigging and Animation Teams: Work closely with animators and riggers to ensure character effects enhance performance while maintaining technical accuracy.. Required Skills. Proficiency in industry-standard software such as Houdini, Maya, Blender, Nuke, and other simulation tools.. Strong understanding of physics-based simulations (fluids, particles, soft/rigid body dynamics).. Knowledge of scripting languages (Python, MEL, VEX) for automation and customization.. Experience with rendering engines Arnold, Redshift, Mantra, or similar.. Strong sense of motion, scale, and detail to create believable effects.. Understanding of color, light, and composition to ensure seamless integration.. Experience. Minimum of 4-6 years of experience in a similar role within a VFX studio or production environment.. A portfolio demonstrating expertise in creating high-quality grooms for feature film, episodics, commercials..
Posted 6 days ago
5.0 - 9.0 years
0 Lacs
hyderabad, telangana
On-site
As a Senior Realistic Character Designer at Green Gold, you will be responsible for leading the creation of lifelike digital characters for high-end cinematic, gaming, or VFX projects. Your expertise in modeling, sculpting, and texturing, combined with a keen eye for anatomical accuracy, emotional nuance, and photorealistic detail, will be crucial to bringing characters to life with authenticity and impact. You will collaborate closely with concept artists, riggers, and technical directors to ensure the seamless integration of characters into projects. Your primary responsibilities will include designing and developing realistic 3D characters from concept to final production-ready assets, sculpting high-resolution models with anatomical precision, creating clean topology for animation and rigging workflows, developing detailed textures using various tools, collaborating with concept artists to enhance character designs, and maintaining consistency in style, scale, and quality across all character assets. Additionally, you will mentor junior artists and contribute to pipeline improvements to streamline the production process. To excel in this role, you should have at least 5 years of experience in character design for film, games, or VFX, with expert-level proficiency in software such as Maya, ZBrush, Substance Painter, and Photoshop. A strong understanding of human and creature anatomy, as well as experience with rendering engines and texture creation, is essential. Excellent communication and team collaboration skills are also key to your success in this position. Preferred qualifications include experience with grooming tools, knowledge of facial blendshapes and FACS-based workflows, a background in traditional art or sculpture, and leadership experience in a production environment. A portfolio showcasing your high-quality realistic character work is a must-have for consideration. If you are a highly skilled and imaginative artist with a passion for creating realistic characters that captivate audiences, we invite you to join our team at Green Gold and contribute to our innovative and engaging entertainment content for kids of all ages.,
Posted 1 week ago
3.0 - 7.0 years
0 Lacs
hyderabad, telangana
On-site
You will be joining a talented and diverse team at The Cirqus, where we believe that our people are at the heart of everything we do. Our collective passion, skills, and love for the art come together to create magic. At The Cirqus, we strive to empower our teams to deliver high-quality, innovative, and captivating work efficiently. Regardless of your tenure, every team member is expected to uphold standards of efficiency, responsibility, proactiveness, continuous learning, and collaborative contribution. If you possess a strong willingness to persevere, a thirst for knowledge, and the proactive spirit to support your team, we would be thrilled to have you on board. As a Texturing/Look Dev Artist, you will collaborate with the production team to achieve the desired appearance of CG models, ranging from intricate creatures to hard surface models such as vehicles and environments. Your primary responsibilities will include creating textures, colors, and organic surface qualities essential for the completion of CG assets used in production. Key Responsibilities: - Develop textures and surface qualities for CG creatures and hard-surface models - Provide feedback on design solutions during reviews and collaborate with team members - Work closely with Art Directors, Modelers, and other departments to achieve the desired look - Maintain high productivity levels, meet deadlines, and deliver top-quality work consistently - Proactively escalate technical issues and assist in project clean-up and archiving Requirements: - Bachelor's Degree or equivalent with significant experience in texturing for VFX/feature films and games - Proficiency in creating photorealistic work with meticulous attention to detail - Strong organizational skills and ability to work effectively under pressure - Capability to multitask, prioritize, and solve problems efficiently - Eagerness to learn, contribute to team success, and excellent communication skills - Proficiency in Maya, Mari, XGen/Yeti, Zbrush, Photoshop, or Bodypaint - Portfolio showcasing professional and personal work, including procedural shading, texturing, and grooming Brownie Points: - Modeling skills would be advantageous - Strong organizational abilities Join us at The Cirqus, where your creativity and expertise will be valued as we work together to bring our artistic visions to life.,
Posted 2 weeks ago
2.0 - 4.0 years
0 Lacs
Bengaluru, Karnataka, India
Remote
About Us: Founded in 2004 in a small Gurgaon studio, Lakshya Digital has grown into one of the world&aposs largest game art and animation studios. With nearly 850 professionals across India, the US, UK, the Philippines, and Japan, and as part of Keywords Studios since 2014, we&aposve contributed to over 175 AAA titles including hits like Alan Wake II , Street Fighter 6 , and Elden Ring . We specialize in 3D modeling, texturing, 2D concept art, animation, cinematics, and VFX. Our multi-shore development model combines scalable talent from India with experienced industry veterans worldwide, ensuring innovative and cost-effective solutions tailored to each client&aposs needs. From a humble 6-member startup to a global leader, Lakshya Digital continues to set industry benchmarks with exceptional quality and process excellence, consistently expanding our capabilities and client collaborations. Learn more at lakshyadigital.com. About the Role: We are seeking a highly skilled and creative Head and Hair Artist to join our team. The ideal candidate will be responsible for designing, Head modeling, grooming, and texturing realistic and stylized hair assets for characters in games projects. You will work closely with character artists, Leads, AD and technical teams to ensure high-quality results that align with the artistic vision and technical requirements. Requirements Experience: Minimum 2 years of experience in Head and hair modeling, grooming, and texturing Realistic Head- Realistic Head Modelling and Texturing Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools Understanding of Hair Systems: Strong knowledge of real-time and pre-rendered hair workflows Artistic Skills: Strong understanding of anatomy, form, texture, and color theory Collaboration & Communication: Ability to work closely with cross-functional teams in a fast-paced environment Key Responsibilities: Design, sculpt, and texture high-quality hair assets using industry-standard tools Work on hair grooming, styling, and simulations for realistic and stylized characters Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity Implement physics-based hair movement and ensure natural behavior Stay updated with industry trends and research new techniques for hair creation Troubleshoot and solve technical challenges related to hair rendering and performance Preferred Qualifications: Experience in AAA game development Knowledge of real-time hair rendering techniques and physics-based simulations Experience with Realistic Head Modelling and texturing Photoshop CC and Substance Painter knowledge is essentially required If you have a passion for creating stunning Head and hair assets and want to be part of an innovative team, apply now! Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses Experienced artists may get the opportunity to work remotely We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more! Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Show more Show less
Posted 3 weeks ago
2.0 - 4.0 years
0 Lacs
Gurugram, Haryana, India
Remote
About Us: Founded in 2004 in a small Gurgaon studio, Lakshya Digital has grown into one of the world&aposs largest game art and animation studios. With nearly 850 professionals across India, the US, UK, the Philippines, and Japan, and as part of Keywords Studios since 2014, we&aposve contributed to over 175 AAA titles including hits like Alan Wake II , Street Fighter 6 , and Elden Ring . We specialize in 3D modeling, texturing, 2D concept art, animation, cinematics, and VFX. Our multi-shore development model combines scalable talent from India with experienced industry veterans worldwide, ensuring innovative and cost-effective solutions tailored to each client&aposs needs. From a humble 6-member startup to a global leader, Lakshya Digital continues to set industry benchmarks with exceptional quality and process excellence, consistently expanding our capabilities and client collaborations. Learn more at lakshyadigital.com. About the Role: We are seeking a highly skilled and creative Head and Hair Artist to join our team. The ideal candidate will be responsible for designing, Head modeling, grooming, and texturing realistic and stylized hair assets for characters in games projects. You will work closely with character artists, Leads, AD and technical teams to ensure high-quality results that align with the artistic vision and technical requirements. Requirements Experience: Minimum 2 years of experience in Head and hair modeling, grooming, and texturing Realistic Head- Realistic Head Modelling and Texturing Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools Understanding of Hair Systems: Strong knowledge of real-time and pre-rendered hair workflows Artistic Skills: Strong understanding of anatomy, form, texture, and color theory Collaboration & Communication: Ability to work closely with cross-functional teams in a fast-paced environment Key Responsibilities: Design, sculpt, and texture high-quality hair assets using industry-standard tools Work on hair grooming, styling, and simulations for realistic and stylized characters Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity Implement physics-based hair movement and ensure natural behavior Stay updated with industry trends and research new techniques for hair creation Troubleshoot and solve technical challenges related to hair rendering and performance Preferred Qualifications: Experience in AAA game development Knowledge of real-time hair rendering techniques and physics-based simulations Experience with Realistic Head Modelling and texturing Photoshop CC and Substance Painter knowledge is essentially required If you have a passion for creating stunning Head and hair assets and want to be part of an innovative team, apply now! Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses Experienced artists may get the opportunity to work remotely We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more! Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Show more Show less
Posted 3 weeks ago
5.0 - 9.0 years
0 Lacs
hyderabad, telangana
On-site
The Texture Artist plays a crucial role in collaborating with the production team to achieve the desired appearance of CG models, encompassing intricate creatures as well as hard surface models such as ships, real-world vehicles, and environments. You will be responsible for crafting textures, colors, and organic surface characteristics essential for the completion of CG creatures and hard-surface models utilized in production. Additionally, your role will involve actively engaging in reviews and contributing as a team member to identify diverse design solutions by offering feedback to fellow production members. Working closely with Art Directors, Modelers, and other departments is imperative to attain the desired appearance and ensure seamless texturing and look development progresses through the pipeline. Upholding or surpassing a consistent level of productivity, meeting deadlines, and delivering high-quality work are key aspects of this role. It is essential to proactively escalate technical issues to more senior artists or leads, as well as support in project clean up and archiving on an ongoing basis. **Requirements:** - A Bachelor's Degree or equivalent combined with substantial experience in texturing for VFX/Feature films and games. - Demonstrated proficiency in understanding and creating photorealistic work. - Exceptional attention to detail and organizational skills. - Capable of performing effectively under pressure, multitasking, prioritizing, and solving problems. - Willingness to learn and contribute to team success and project accomplishments. - Excellent verbal and written communication skills. - Proficiency in Maya, Mari, XGen/Yeti, Zbrush, Photoshop, or Bodypaint is mandatory. - A portfolio showcasing professional and personal work with examples of procedural shading, texturing, and grooming in tools like Maya, Mari, Substance, Katana, XGen, or similar packages is a prerequisite. **Brownie Points:** - Modeling skills are an added advantage. - Strong organizational skills. This position is based in Hyderabad.,
Posted 1 month ago
6.0 - 10.0 years
6 - 10 Lacs
Chennai
Work from Office
An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They are responsible for simulating natural phenomena (e.g., fire, water, smoke, explosions) and creating dynamic, visually compelling elements using software like Houdini, Maya, and After Effects. Working closely with animators, designers, and technical teams, they ensure the effects integrate seamlessly into the project's creative vision while meeting technical requirements. Strong problem-solving skills, artistic creativity, and a deep understanding of physics and fluid dynamics are essential.. Collaborate effectively with creative Head, VFX/DFX supervisors and lead(s) to incorporate feedback and revisions into grooming work.. Key Responsibilities. Effect Creation: Design and create natural or stylized effects such as fire, smoke, water, explosions, and environmental phenomena.. Simulation Work: Develop simulations for destruction, particle systems, and other procedural effects using tools like Houdini, Maya, or Blender.. Integration: Work with Lighting and Compositing teams to integrate effects into live-action footage or CG renders.. Cloth and Fur Simulations: Create realistic or stylized cloth, fur, and hair dynamics using tools like nCloth, XGen, Houdini, or Marvelous Designer.. Deformation Corrections: Address secondary character motions, such as jiggle, muscle simulation, and skin sliding.. Collaboration with Rigging and Animation Teams: Work closely with animators and riggers to ensure character effects enhance performance while maintaining technical accuracy.. Required Skills. Proficiency in industry-standard software such as Houdini, Maya, Blender, Nuke, and other simulation tools.. Strong understanding of physics-based simulations (fluids, particles, soft/rigid body dynamics).. Knowledge of scripting languages (Python, MEL, VEX) for automation and customization.. Experience with rendering engines Arnold, Redshift, Mantra, or similar.. Strong sense of motion, scale, and detail to create believable effects.. Understanding of color, light, and composition to ensure seamless integration.. Experience. Minimum of 4-6 years of experience in a similar role within a VFX studio or production environment.. A portfolio demonstrating expertise in creating high-quality grooms for feature film, episodics, commercials..
Posted 1 month ago
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